Skyrim Special Edition
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Youbetterwork

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youbetterwork

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14 comments

  1. Liseralla
    Liseralla
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    Cool conflicts with nothing from JS cages too. Wait, files in this mod are in their own folders.

    Edit: These nif will conflict and replace the ones in JS cages. Also, I think JS cages have proper collision. Since I can loot stuff inside the cage from outside. Gonna check that in game.

    • metalcage01.nif
    • metalcagedoor01.nif
    • metalcagelongdouble01.nif
    • metalcagelonggate01.nif
    • metalcagelongsingle01.nif
    • mrkmetalcage01.nif

    Edit2: Yep, you don't need the metal cages if you use js cages. I managed to shoot arrows and cast fire straight through.
    1. youbetterwork
      youbetterwork
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      thanks for the report. I'll add to the page so people know
    2. Liseralla
      Liseralla
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      JS cage only replaces a few cages. Your mod is still useful, you could add an optional file with the conflicting cages removed for JS cages.
    3. youbetterwork
      youbetterwork
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      I'll look into it this weekend when I have time. I'll try to optimize for SE with no plugin.
    4. TactlessNinja
      TactlessNinja
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      Are you able to advise what folder paths you used for the non-conflicting ones if I wanted to do it myself?
  2. clewecks
    clewecks
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    It's harder for us to tell if we have file conflicts when you use a plugin to change the mesh path. Also, the plugin isn't ESL-flagged.
    1. youbetterwork
      youbetterwork
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      Sorry it's not optimized for SE, since I only play LE. You can just drop the loose files into the proper folders if needed.
    2. Domenicus7
      Domenicus7
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      I agree, I think it would make more sense for these to be mesh replacers with no plugin
  3. xdjoao
    xdjoao
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    any performance hit?
    1. Kramn1k
      Kramn1k
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      This mod is just removing invisible collision, I don't think there would be a perfomance hit
    2. youbetterwork
      youbetterwork
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      • 22 kudos
      technically my new collision is more complex than the old ones, so I suppose yes.
  4. carpenihil
    carpenihil
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    Why the plugin?
    1. youbetterwork
      youbetterwork
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      • 22 kudos
      Laziness. I made a test cell and didn't delete it.
  5. waeq17
    waeq17
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    I've wanted something like this for a while, thank you!