Removes the invisible wall on portcullis, cages, dog cages, Nordic cages, and prisons. This allows you to shoot arrows and cast spells through gaps. The enemies also realize that they can attack you as well and will attack you through the gaps. You could consider this a bug fix, but maybe it was intended.
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Arcane University for the knowledge. Seriously the best knowledge base for Skyrim modding. Chunkmerge/NifUtilsSuite/NifSkope
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The two videos make the changes clear (I hope). If you've ever wanted to attack without opening gates, this mod's for you.
Please let me know if you find any mistakes or omissions. I didn't check the dlcs, since I couldn't think of anything with gaps.
Known issues:
The Nordic gate on walkways is a little hard to open since the collision is thin. Not a deal breaker.
Would conflict with mesh replacers for the prison bars and nordic cages (I don't even know if there are any, but it would be easy to patch/have both since I only touch collision and they would theoretically only touch the appearance of the mesh)
Conflicts with JS Cages (which does the same thing, so is probably better than mine.)
Purposely omitted:
Jail Doors (working already)
Imperial Fort Gates (working already)
Dwemer gates like at the exit lifts - the gaps are very small and it didn't seem realistic
SMIM (static mesh improvement) does not conflict - you can use both