Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Starfrost relies on a couple of recently updated mods. Please make sure you have the most recent updates of Survival Mode Improved, Blade & Blunt, and Mysticism.
If you have any problems with getting the "correct" tooltips to display for Starfrost's injuries, you are likely using an outdated version of Skyrim's Update ESM. Please update your ESMs as soon as possible; even if you're one of the players who wish to remain on 1.5.97, you must update your ESMs using the Best of Both Worlds patchers if you intend to continue downloading new mods.
As feedback, I do like the idea of this one, but what I despise is this Apple-logic. Many of the functionality only works if I buy into your environment of mods, and I don't want to do that. If that functionality is only there with your other mods combined than it can just not exist. I wand the freedom to choose which mods I want to use for what aspect of the game. Of course you have an easier time balancing everything to your taste, but that also means everyone using your mods has to agree to play the game the same way.
You do this over and over again and I just dislike it heavily. Give other mods space! Let people combine what they like and don't curtail your own mods functionality just so everyone has to buy into your ecosystem.
Small note, if you make some changes in iWant Status Bars and decide to save these so you can reuse them in any game, both saving the settings and loading them later on takes a while. I never timed it, but it's long enough that you wonder if it's working or not. It is working. Wait it out, stay in the MCM menu, and a message will display to inform you once it's done.
I'd like to try to play a vampire with Scion, and it makes perfect sense that Vampires don't need to eat food, but not having hunger takes something away from survival, hunting, cooking, fishing, farming, etc.
Is it possible to have hunger affect vampires as it would for non-vampire characters for someone with limited modding knowledge?
Edit: I found the SurvivalModeImproved.ini. I'm good now! :D
For some reason, I have Hunger enabled, but food remains in non-survival state (aka giving no Hunger points).
Now, I don't have Blade&Blunt because it messes with other combat mods, but I do have Survival Mode Improved and Gourmet, as well as survival mode enabled (even tried turning it off and back on).
Gourmet + Starfrost hunger doesn't rely on hunger points like regular survival mode. Your character will get hungry after a few hours without using food items. You get some notifications and eventually increasing debuffs as you go more hours without consuming food items.
Sorry if this has been talked about and it will look like a very stupid question, but either I was bugged or it is a valid question.
I have all the mods required for Starfrost and all simorin mods aswell. I also have the improved survival that is required and a mod that disabled the survival mode prompt.
The question is, do I require to enable survival mode, or starfrost enables it in the background while on setting shows that survival mode is off?
The reasoning for this is that even with it off (haven't turning it on), I still get hungry and tired and get debbufs. But that could be from candlehearth and gourmet. Didn't see anything cold related, maybe because i had survival mode off? Since I also use journeyman I already don't have fast travel.
I'm wondering if temperature changes for different months or anything. Was thinking about using SoS/Turn of the Seasons, so it might be a bit weird for it to be freezing during Summer. Then again, I guess since there's no overheating mechanic, it would still be weird.
Edit: Oh nm. Just read that the requirement, Survival Mode Improved, has seasonal support.
Appreciate your entire suite of mods, and your responses. For some reason and with most of the suite installed, Starfrost included, survival needs worked fine apart from hunger which was decaying at an extremely slow rate (like, waiting two whole in game days for my character to even to begin to feel hungry). I saw a comment from a while ago saying that disabling the Gourmet Survival Patch actually helped and decided to try it out - surprisingly, all of Starfrosts feature are now working as intended, including need decay. I installed the suite pretty early on in a new modlist and was testing regularly in between, and the only other mods alongside it and it's requirements at the time were patches, bug fixes, and ui adjacent. Is it possible the Gourmet Survival Patch is outdated? For reference, the only two mods of your suite I don't use are Pilgrim and Blade & Blunt (I know this mod lists Blade & Blunt as a soft requirement but can use its features without it, is that not possible when only using Gourmet, Journeyman and Candlehearth along side it?)
503 comments
Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Starfrost relies on a couple of recently updated mods. Please make sure you have the most recent updates of Survival Mode Improved, Blade & Blunt, and Mysticism.
If you have any problems with getting the "correct" tooltips to display for Starfrost's injuries, you are likely using an outdated version of Skyrim's Update ESM. Please update your ESMs as soon as possible; even if you're one of the players who wish to remain on 1.5.97, you must update your ESMs using the Best of Both Worlds patchers if you intend to continue downloading new mods.
You do this over and over again and I just dislike it heavily. Give other mods space! Let people combine what they like and don't curtail your own mods functionality just so everyone has to buy into your ecosystem.
Small note, if you make some changes in iWant Status Bars and decide to save these so you can reuse them in any game, both saving the settings and loading them later on takes a while. I never timed it, but it's long enough that you wonder if it's working or not. It is working. Wait it out, stay in the MCM menu, and a message will display to inform you once it's done.
Is it possible to have hunger affect vampires as it would for non-vampire characters for someone with limited modding knowledge?
Edit: I found the SurvivalModeImproved.ini. I'm good now! :D
Now, I don't have Blade&Blunt because it messes with other combat mods, but I do have Survival Mode Improved and Gourmet, as well as survival mode enabled (even tried turning it off and back on).
I have all the mods required for Starfrost and all simorin mods aswell. I also have the improved survival that is required and a mod that disabled the survival mode prompt.
The question is, do I require to enable survival mode, or starfrost enables it in the background while on setting shows that survival mode is off?
The reasoning for this is that even with it off (haven't turning it on), I still get hungry and tired and get debbufs. But that could be from candlehearth and gourmet. Didn't see anything cold related, maybe because i had survival mode off? Since I also use journeyman I already don't have fast travel.
I do know this might be a very stupid question.
Thanks in advance.
Was thinking about using SoS/Turn of the Seasons, so it might be a bit weird for it to be freezing during Summer.
Then again, I guess since there's no overheating mechanic, it would still be weird.
Edit: Oh nm. Just read that the requirement, Survival Mode Improved, has seasonal support.
For reference, the only two mods of your suite I don't use are Pilgrim and Blade & Blunt (I know this mod lists Blade & Blunt as a soft requirement but can use its features without it, is that not possible when only using Gourmet, Journeyman and Candlehearth along side it?)