Skyrim Special Edition

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Artorias

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hokn

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40 comments

  1. Stried10
    Stried10
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    this looks incredible, is there a way to add a condition to get these animations to work with any sword/ dagger combo im using? 
    1. VampireLordMorgo
      VampireLordMorgo
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      Just copy that into the conditions.txt
      IsActorBase("Skyrim.esm" | 0x00000007) AND
      IsEquippedRightType(1) AND
      IsEquippedLeftType(2) 
    2. Stried10
      Stried10
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      oh nice thanks! All of the conditions txts im assuming? 
    3. VampireLordMorgo
      VampireLordMorgo
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      Yes, but don't copy/paste the same one everywhere. There are conditions with additional lines.
    4. screamingace
      screamingace
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      sorry for the stupid question but in which folder of the mod is the conditions.txt you are talking about? The first one? Cause they all have the conditions.txt
    5. VampireLordMorgo
      VampireLordMorgo
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      Sorry, I didn't notice there were THAT many files lol. Well, all the conditions.txt with these lines:
      IsEquippedLeftHasKeyword("DarkSoulsComp2.esp" | 0x01C38BD) OR
      IsEquippedLeftHasKeyword("ULTFarron.esp" | 0x01C38BD)
      must be replaced by 
      IsEquippedRightType(1) AND
      IsEquippedLeftType(2) 
      otherwise the animations in question will only work for the mod's default weapons.
      Also, some folders apply to NPCs and not to the player so it's up to you if you want to change them too.
      In those ones you'll see this line : 
      NOT IsActorBase("Skyrim.esm" | 0x000007)
    6. NameUser131
      NameUser131
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      The esp is not needed if you do this btw :)
    7. Sanchilla
      Sanchilla
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      So i am able to do this in game with OAR, but when making the right hand weapon a sword and the left a dagger the animations do not play. And of course I cannot get a greatsword to be wielded in just the right hand so Im not sure what i am doing wrong 
    8. hoangdai94
      hoangdai94
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      The description says this needs greatsword+dagger, not sword+dagger. I thought we needed something else to make us able to use a greatsword in one-hand ?  
  2. Haru27
    Haru27
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    I'm a bit new to this, but I can't seem to figure out the triggers to use some of the animations like the rolling attack and the lunging swipe. Would anyone be kind enough to elaborate on this?
  3. saintjedi
    saintjedi
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    JUST LETTING YOU KNOW, YOU FOR GOT TO PUT A CONDITION IN THE DECOND AND THIRD CONDITION, TOP DOWN
    1. tem2lykoi
      tem2lykoi
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      ?
  4. ufo77888
    ufo77888
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    moveing not have footsteps
    1. salpati
      salpati
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      no footstep sounds when wield
  5. FenrirVII
    FenrirVII
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    Is there a guide to use some of the moves? Such as the rolling attack or the ground-sweeping attack? I am having trouble trying to activate those moves.
  6. HatsumiHD
    HatsumiHD
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    keep refining this and it's all im gonna use lmao
  7. Sanchilla
    Sanchilla
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    If anyone could help me get this mod to work I would appreciate it. I cannot get the animations to play at all even switching the conditions in game with the OAR menu. 
  8. shuramrakobes
    shuramrakobes
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    Overall very cool, except for one frustrating flaw, in the form of the dagger taking an extremely annoying position in the scabbard. Maybe does anyone know if there is any way to fix this?
    1. komegaki
      komegaki
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      I don't quite understand your problem but you could probably use "Immersive Equipment Displays" to adjust the position of where the dagger is sheathed. (https://www.nexusmods.com/skyrimspecialedition/mods/62001)
  9. Hazard1357
    Hazard1357
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    any plans to expand the weapons added to include things like ebony or daedric? I thought it was weird that they were absent.
  10. atakuou
    atakuou
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    too clean :)