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TheBloodGod600

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TheBloodGod600

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45 comments

  1. GennyWoo
    GennyWoo
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    • 40 kudos
    Why is this not ESL?
  2. Haru27
    Haru27
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    I'm a bit new to this, but I can't seem to figure out the triggers to use some of the animations like the rolling attack and the lunging swipe. Would anyone be kind enough to elaborate on this?
    1. Calaxsis
      Calaxsis
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      Ever figure it out?
    2. TheBloodGod600
      TheBloodGod600
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      power attack backwards I made it when I used seperate power attack but if you press it at different times with different keys slightly different moves happen tbh I don't even entirely remember how to use it even when I play with  it now I just sort of go with the flow xD
  3. Calaxsis
    Calaxsis
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    What is the list of combos?
  4. xadris666
    xadris666
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    • 4 kudos
    what sword/weapon pack in the 3rd pic?
  5. Stried10
    Stried10
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    this looks incredible, is there a way to add a condition to get these animations to work with any sword/ dagger combo im using? 
    1. VampireLordMorgo
      VampireLordMorgo
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      Just copy that into the conditions.txt
      IsActorBase("Skyrim.esm" | 0x00000007) AND
      IsEquippedRightType(1) AND
      IsEquippedLeftType(2) 
    2. Stried10
      Stried10
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      oh nice thanks! All of the conditions txts im assuming? 
    3. VampireLordMorgo
      VampireLordMorgo
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      Yes, but don't copy/paste the same one everywhere. There are conditions with additional lines.
    4. EDGExRUNNER
      EDGExRUNNER
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      sorry for the stupid question but in which folder of the mod is the conditions.txt you are talking about? The first one? Cause they all have the conditions.txt
    5. VampireLordMorgo
      VampireLordMorgo
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      Sorry, I didn't notice there were THAT many files lol. Well, all the conditions.txt with these lines:
      IsEquippedLeftHasKeyword("DarkSoulsComp2.esp" | 0x01C38BD) OR
      IsEquippedLeftHasKeyword("ULTFarron.esp" | 0x01C38BD)
      must be replaced by 
      IsEquippedRightType(1) AND
      IsEquippedLeftType(2) 
      otherwise the animations in question will only work for the mod's default weapons.
      Also, some folders apply to NPCs and not to the player so it's up to you if you want to change them too.
      In those ones you'll see this line : 
      NOT IsActorBase("Skyrim.esm" | 0x000007)
    6. NameUser131
      NameUser131
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      The esp is not needed if you do this btw :)
    7. Sanchilla
      Sanchilla
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      So i am able to do this in game with OAR, but when making the right hand weapon a sword and the left a dagger the animations do not play. And of course I cannot get a greatsword to be wielded in just the right hand so Im not sure what i am doing wrong 
    8. hoangdai94
      hoangdai94
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      The description says this needs greatsword+dagger, not sword+dagger. I thought we needed something else to make us able to use a greatsword in one-hand ?  
  6. saintjedi
    saintjedi
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    • 2 kudos
    JUST LETTING YOU KNOW, YOU FOR GOT TO PUT A CONDITION IN THE DECOND AND THIRD CONDITION, TOP DOWN
    1. tem2lykoi
      tem2lykoi
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      • 1 kudos
      ?
  7. ufo77888
    ufo77888
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    moveing not have footsteps
    1. salpati
      salpati
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      • 3 kudos
      no footstep sounds when wield
  8. FenrirVII
    FenrirVII
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    Is there a guide to use some of the moves? Such as the rolling attack or the ground-sweeping attack? I am having trouble trying to activate those moves.
  9. HatsumiHD
    HatsumiHD
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    • 0 kudos
    keep refining this and it's all im gonna use lmao
  10. Sanchilla
    Sanchilla
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    If anyone could help me get this mod to work I would appreciate it. I cannot get the animations to play at all even switching the conditions in game with the OAR menu.