sorry for the stupid question but in which folder of the mod is the conditions.txt you are talking about? The first one? Cause they all have the conditions.txt
Sorry, I didn't notice there were THAT many files lol. Well, all the conditions.txt with these lines: IsEquippedLeftHasKeyword("DarkSoulsComp2.esp" | 0x01C38BD) OR IsEquippedLeftHasKeyword("ULTFarron.esp" | 0x01C38BD) must be replaced by IsEquippedRightType(1) AND IsEquippedLeftType(2) otherwise the animations in question will only work for the mod's default weapons. Also, some folders apply to NPCs and not to the player so it's up to you if you want to change them too. In those ones you'll see this line : NOT IsActorBase("Skyrim.esm" | 0x000007)
So i am able to do this in game with OAR, but when making the right hand weapon a sword and the left a dagger the animations do not play. And of course I cannot get a greatsword to be wielded in just the right hand so Im not sure what i am doing wrong
The description says this needs greatsword+dagger, not sword+dagger. I thought we needed something else to make us able to use a greatsword in one-hand ?
I'm a bit new to this, but I can't seem to figure out the triggers to use some of the animations like the rolling attack and the lunging swipe. Would anyone be kind enough to elaborate on this?
Is there a guide to use some of the moves? Such as the rolling attack or the ground-sweeping attack? I am having trouble trying to activate those moves.
If anyone could help me get this mod to work I would appreciate it. I cannot get the animations to play at all even switching the conditions in game with the OAR menu.
Overall very cool, except for one frustrating flaw, in the form of the dagger taking an extremely annoying position in the scabbard. Maybe does anyone know if there is any way to fix this?
I don't quite understand your problem but you could probably use "Immersive Equipment Displays" to adjust the position of where the dagger is sheathed. (https://www.nexusmods.com/skyrimspecialedition/mods/62001)
40 comments
IsActorBase("Skyrim.esm" | 0x00000007) AND
IsEquippedRightType(1) AND
IsEquippedLeftType(2)
IsEquippedLeftHasKeyword("DarkSoulsComp2.esp" | 0x01C38BD) OR
IsEquippedLeftHasKeyword("ULTFarron.esp" | 0x01C38BD)
must be replaced by
IsEquippedRightType(1) AND
IsEquippedLeftType(2)
otherwise the animations in question will only work for the mod's default weapons.
Also, some folders apply to NPCs and not to the player so it's up to you if you want to change them too.
In those ones you'll see this line :
NOT IsActorBase("Skyrim.esm" | 0x000007)