Skyrim Special Edition

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TheRainbowRobot - retex by CursedSiren

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CursedSiren

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22 comments

  1. CursedSiren
    CursedSiren
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    Version 1.3: Better defined wood textures. Better wood carving details. New colors variations and fabric textures for beds and throne. General improvements.

    (please note that some texture source path locations have been changed)
  2. CursedSiren
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    *Important: Regarding BOS version
    You shouldn't use the BOS version(s) alongside the regular version(s). You also shouldn't swap the original versions for the BOS versions mid-playthrough. Also, if you use the Dunmer All-BOS, but don't want specific items swapped, you can comment out the lines in the _SWAP.ini files or delete the swap files you don't need.

    BOS versions made by  dovahkiinbear164
  3. CursedSiren
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    New optimization update!
    All ESPS have been cleaned and flagged as ESL
    All textures have been properly resized and optimized

    All thanks to dovahkiinbear164!



    Delete old version!
  4. savvy9379
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    Hi there! I absolutely adore this mod. I love love love the look of the canopy bed, and I was hoping to pop open CK and replace all my double beds with the canopied version, but I can't seem to figure out how to do that. Even doing a copy/paste of the Severin bed into another room seems to use the standard double bed model. Any ideas how I could go about doing this? Is there a label on it that I'm overlooking to make the game recognize it as the canopied version?
    1. CursedSiren
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      No idea, sorry. There's probably a simple workaround but it's beyond my expertise. I've never tried to do anything beyond changing textures. Try reaching out to the original mod author (link in description page) they might know how to do this :-)
  5. BeholdThyMods
    BeholdThyMods
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    Absolutely marvelous! Vanilla elf furniture lacked that elegancy dunmer had back in Morrowind (Guess they haven't recovered yet heh). Also, any chance of you making a LE version of the mod?
    1. CursedSiren
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      Thanks man! I haven't played LE in years, so no such plans but if anyone wants to port this mod to LE, be my guest :-)
  6. LegendLegacy
    LegendLegacy
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    This is really cool, well done!
    1. CursedSiren
      CursedSiren
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      Thanks, much appreciated :-D
  7. yatatim
    yatatim
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    I'll be tracking this for now and keep an eye on possible compatibility issues since I saw the comments below me mention furniture being shifted around.

    Either way you did a wonderful job and I adore this new furniture!
    1. CursedSiren
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      Thank you
      -New update is out
    2. yatatim
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      I downloaded the update and while I didn't get to check every replaced item, the ones I ran into were working very well, no misplaced objects or CTDs, so once again thank you for the items!
    3. CursedSiren
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      YW, Enjoy!
  8. siempre
    siempre
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    This looks fabulous, thank you for sharing with us!! I did read the front page but am a little unclear - this manually (via plugins) replaces ALL dark elf furniture on Raven Rock? If you're open to it, I personally would be interested in an option where only the "upper class" homes have the furniture replaced (Severin and Morvayn manors, maybe the Temple?). That way we could still enjoy the lower class dunmer furniture too - and it would be less of a compatibility issue, because I know quite a few other mods also make use of the dunmer furniture since it has a rustic / witchy vibe 
    1. CursedSiren
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      You're welcome, I appreciate the compliment. I don't know how to only replace furniture for specific cells. I really like the idea, but it's beyond my capabilities at the moment :-)

      Edit: misunderstood what you meant
    2. EchoKnight47
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      I think @siempre knows that, but simply wanted an option to have both types of furniture in the game, by choosing if a house would have the fancier furniture from this mod, or the game's default furniture, based on whether the NPC that lives in it is wealthy or not.

      I'm pretty sure this is the type of thing that Base Object Swapper could cover, but I don't know how complicated it is to make a patch.
    3. siempre
      siempre
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      I did a quick test myself and it works well. I basically copied the furniture and statics as new records (changed the DLC2 prefix to SOFA), then deleted the records altering the vanilla DLC2 dunmer furniture, and for the ref ids placing furniture in Morvayn Manor, Severin Manor, and the Temple, changed the base object to the new SOFA records. This is the old school way of doing it, I think BOS does basically the same but via a text file rather than doing most of the work in a plugin.
  9. tim19920807
    tim19920807
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    You did it !!! Esl version! Hooray!
  10. Sergg
    Sergg
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    Hello, great models, thanks for the mod! Please make a version that simply replaces models, without .esp
    1. CursedSiren
      CursedSiren
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      ESL update is live
  11. HyperboreanFlame
    HyperboreanFlame
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    Gorgeously good.
    1. CursedSiren
      CursedSiren
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      Thank you!