Appreciate you making this - would love to see a version that eliminates the indicator altogether! If you really think about it, other video games you just walk up to an object and hit jump to climb up it. No indicators. Just let SkyClimb establish the same.
It becomes a sort of intrusive presence in an otherwise highly accurate/realistic scene rendering - particularly when it's present during dialogue.
I installed SkyClimb with the Nolvus modlist and got it working just fine. However I can't seem to get this mod to work with it. I tried putting this just after Skyclimb in the modlist and also at the very end to no avail. It installs without any errors but the lights are still there. Any ideas?
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Star struck. Thanks for everything.
It becomes a sort of intrusive presence in an otherwise highly accurate/realistic scene rendering - particularly when it's present during dialogue.
When you install EVG Animated Traversal select 'No Marker' in the FOMOD, and then manually delete the file 'meshes\SkyClimb\markers\ATindicator_SkyClimb.nif' from SkyClimb.