The base original mod (Quest-line equipment) is going to be released as a specialized mod just the Quest-Line equipment part It will also stay in this one here.
The mod as it is and the extras I am adding are actually going to be re-branded as something like "Skyrim Reborn" or "Skyrim Next" I haven't figured a name out yet. Since it is becoming a massive addition overhaul of Skyrim and the DLC's
Stormcloak Equipment re-balanced Imperial and Stormcloak Wizards are now added to the ranks of soldiers. (Uncommonly though) Ash piles and ghostly remain will now delete themselves properly after 7 days. Restless Draugr should no longer have "average" confidence level, which was causing them to flee from combat sometimes. More leveled list tweaking (Primarily potions and foods) The Black Books can now be read and activated from other worldspaces not just on Solsthiem. Miraaks armor is now a balanced light armor set (Same as was done with the cultist robes just higher armor rating)
Changed the Thieves Guild jobs to where you can now start one of each type of job at a time (bedlam, fishing, numbers, burglary, shill, sweep, and heist) but not more than one of the same type. The point of this is to get to the 125 jobs completed faster but without any sort of cheating, requiring a minimum of 18 trips out into the world rather than the staggeringly-obnoxious 63 that the base Skyrim requires.
Gave the Goldenglow estate mercenaries a combat style. They were set to DEFAULT and it was causing some very strange combat behavior where they would spend almost the entire time just standing there blocking and not attacking.
Transmute fixes and changes: Now transmutes all iron ore in your inventory to silver ore and then transmutes the silver ore to gold ore. However, you can transmute your iron ore to gold by dual casting the spell. If you no iron ore in your inventory but more than 2 silver ores, dual casting the spell will transmute 2 silver ores to 2 gold ores. Transmute will now prioritize transmuting iron to silver, as otherwise it is impossible to transmute a large stack of iron to silver without constantly removing all silver from your inventory after every casting.
Made sure all all spike keywords were included for guard dialog overhaul.
Added a craft-able Rueful Axe with a 1 handed variety also (After "A Daedra's Best Friend" is completed) Added a craft-able Helm of Yngol. Included a fixed mesh to fix hair clipping on females. Added a Ring of Waterwalking with a learn-able Waterwalking Enchantment to leveled lists. Added a full set of Horker based weaponry. Changed "Horksbane" to use the new Horker Mace model.
Added quest markers for the Stones of Barenziah (only visible after ""No Stone Unturned" has been started) Added quest markers to the pages of Jiub's Opus (only visible after "Impatience of a Saint" has been started)
Fixed Shahvee's favor quest dialogue to now show up like it was supposed to. Fixed Sven's Tiber Septim Dragon Ballad dialogue option, it shows up now. Arch-Curate Vyrthur now has a Snow Elf Shield and Snow Elf Katana equipped. Boethia's Embrace (Ebony Mail cloud ability) now only harms those hostile to the player. Fixed Halldir being incorrectly named " Draugr Scourge " for his initial and last manifestation. Gave the Ebony Warrior a hit box that actually matches his size. Fixed the double unsheathing animation by putting his shield in the outfit slot. Arvak can now be summoned and used in the other DLC areas.
There is now dialog added to Lucan Valerius (if he has died then Camilla will have the dialog) to buy the Golden Claw once you return it. -Varied price by level of 500-1500 gold
Added Hunters not Bandits mod: Hunters and other NPC's will now behave in a way you would expect them to. They will take out their bow silently without going "Huh, what was that?" or screaming "This is your last mistake!" followed by "Skyrim is for the Nords!" The now approach their prey in a way that doesn't alert the whole world to their presence. Dialogue which adds a bit of flavor while still making sense is left alone. Characters will only tone down their chattiness when it comes to animals.
Stormcloak: Stormcloak Armor stats match Imperial Light Armor. Including Stormcloak Sleeved Armor and a Stormcloak Shield variant of the Eastmarch Guard Shield. Added forge and tempering recipes where needed (requires Steel Smithing perk). Stormcloak Officer Armor stats match Scaled Armor. Added forge recipes (requires Advanced Armors perk). Ulfric's Clothes changed to Light Armor, with stats in between Scaled and Glass. Added forge and tempering recipes (requires Advanced Armors perk). Gunjar's body now includes both the standard and sleeved variant versions of Stormcloak Armor, Fur Boots, Fur Gauntlets, Hide Helmet, Hide Shield, Iron War Axe, Iron Battle Axe, Long Bow, and 20 Iron Arrows. Upon joining the Stormcloaks you will receive both sleeved and sleeveless versions of Stormcloak Armor, Fur Gauntlets, Fur Boots, Stormcloak Helmet, and Stormcloak Shield. Galmar now carries a Steel Battleaxe.
New Foods, Ingredients and dishes:* Apple Cider Apple Pie (Green) Apple Pie (Red) Baked Skeever Beef Broth Beef Jerky Black Sacrement Blackened Blisterwort Blue Mountain Flower Candy Blueberry Blueberry Crosata Candied Falmer Ear Caviar Cheesy Bread Chicken Broth Chicken Noodle Soup Chili Con Vex Chopped Mushrooms Cooked Carrots Cotton Candy Draugr Porridge Egg White Omelette Eidar Noodles Elf Salad Falmer Salad Fish Head Soup Fish Sticks Fried Egg Fried Salmon Giant Toe Jam Grilled Chicken Salad Grilled Chicken Wrap Grilled White Cap Hagraven Stew Horker Jerky Horker Quesadilla Human Stew Lavender Goat Mana Biscuit Marinated Pholiota Mashed Potatoes Minestrone Soup Mushroom Kebob Mushroom Soup Noodle Pheasant Stew Poached Warber Egg Potage Le Magnifique Purple Mountain Flower Candy Rabbit Stew Raw Chicken Leg Red Mountain Flower Candy Riverbottom Rum Roasted Chicken Leg Roasted Human Heart Salmon Wrap SaltriceS auteed Amanita Snowberry Jelly Spaghetti Stoneflower Petals Stuffed Crown Stuffed Human Skull Sugar Sugar Cookie Sunlight Souffle Sushi Tomato Juice Tortilla Two Cheese Quesadilla Veggie Wrap Venison Jerky Venison Quesadilla Ysgramor's Feast * All "Cannibal" recipes require that you have the "Ring of Namira" equipped
New Plantables: Ash Creeps Ash Yam Ashen Grass Pod Blueberries Crimson Nirnroot Elves Ear Frost Mirriam Garlic Gleam Blossom Green Apple Jarrin Root Moon Sugar Nirnroot Poison Bloom Red Apple Saltrice Scathecraw Stoneflower Sugar Tomato Trama Root Yellow Mountain Flower
Children's gifts: Added to the gift child list! Black Teddy Bear Brown Teddy Bear Tan Teddy Bear Children's Shield (Even child sized) Hero's Wooden Sword All new candies, apples, pies and treats.
Added a Brutal Orcish weapon set. (Ebony Strength) Added a full shock Stalhrim (Stalneisti) variant Armor and Weapon set. Added a full fire Stalhrim (Staleldur ) variant Armor and Weapon set.
Added a journal in Bleak Falls Barrow probably in the boss chest. It is a collection of notes written by the a long dead Breton who was searching for clues regarding the Dragon Priest masks. It provides a little back story and includes descriptions of locations where the Dragon Priest masks are suspected to be.
Added Bound Pickaxe spell to the novice spell list Added Bound Woodcutters Axe spell to the novice spell list
WOW you did so much with this mod!!!! and Zero bugs! but so few endorsements, no wonder you never released the updated version. there is NO justice in the world. Downloaded/Kudos
At this point in time there a very little similarities between the 2. I do plan on adding crossbows and a couple of other things he also adds but I want to keep this mod away from worldspace and cell edits. Therefore I would suggest still using his also. At worst you might see a couple of duplicate crafting entries.
I have to switch from that mod to this, because his world space edits are causing compatibility issues. For example he adds stuff to palaces that are incompatible with Palaces and Castles Enhanced.
A tiny thing I just noticed in SSEdit, the Torturer's hood is Armor Type: Light Armor, while having the ArmorClothing Keyword. Not sure which you intended
(On a related note, I would be really glad to see a Improved Closefaced Helmet patch because that's a lot of entries.)
it should have both keywords technically. I'll double check.
At this time i'm doing to much work on my own projects to make patches for mods I don't use. I may look into it in the future but I am always open to patches of that nature being made by others.
I have noticed a pesky little bug, the Cultist Mask dosen't appear on the cultist or my character for that matter however I did manage to copliment it with the ''Cultist Equipment - Cloth - Light - Heavy'' mod
Thanks for the great mod but can you make a version with just the armor and weapon additions and changes along with leveled lists please because I use other overhauls that change the rest of the things included in this mod.
Except for Lunar weapons and silver weapons all graphics are in default locations. Loose file will overwrite them just fine.
If you mean other things then, the answer is quite likely no. I have spent way too much time and energy on this just to rip things out and quite frankly I don't get paid enough (... or at all for that matter ...)
Just would like to add my 2-cents' worth here. I agree with @PrimeWaria's concerns, although I think that their statement about things which don't seem to belong in this mod (Giant Toes, e.g.) is pertinent to most mods. That is why we have tools like BASH and LOOT, so we can override one mod with another that has different leveled lists and so forth. I would, however, question the reasoning for upgrading giants' drop lists to include more toes, as that has nothing to do with equipment, per se. Regardless, I am downloading this and will evaluate its playability with my other mods as the equipment additions make sense when you have all those DLCs and little to no evidence of their changes in the game world's containers.
The giants toes are along the same lines as mammoth and horker tusks. Small logistical changes you think really should have been there all along. They have multiple of each on them, they are usable and pertinent, yet you only harvest one?
I understand there's a couple changes that are off the board but hey like you said almost every mod has those.
Part of my ideas here was additions mods like WAFR, CCOR & CCF didn't cover.
This mod here = http://www.nexusmods.com/skyrim/mods/83489/? was actually originally a part of Quest-line Equipment but as it grew that part felt to off from the rest. There were other things tossed aside too.
@Kelsenellenelvian: I believe I may have used the Mastersmith's Grimoire in old Skyrim, before SSE. Hard to say because I haven't played a Bethesda game in quite a while. But, now that I am getting back into it with SSE, I find this mod to be quite excellent, and I look forward to the Grimoire's conversion to SSE in the future.
34 comments
The base original mod (Quest-line equipment) is going to be released as a specialized mod just the Quest-Line equipment part It will also stay in this one here.
The mod as it is and the extras I am adding are actually going to be re-branded as something like "Skyrim Reborn" or "Skyrim Next" I haven't figured a name out yet. Since it is becoming a massive addition overhaul of Skyrim and the DLC's
I'm actually thinking
-- Massively Amazing Immersive Skyrim Super Uber L33T Overhaul. "MAISSULO"! --
LOL That should draw attention.
Stormcloak Equipment re-balanced
Imperial and Stormcloak Wizards are now added to the ranks of soldiers. (Uncommonly though)
Ash piles and ghostly remain will now delete themselves properly after 7 days.
Restless Draugr should no longer have "average" confidence level, which was causing them to flee from combat sometimes.
More leveled list tweaking (Primarily potions and foods)
The Black Books can now be read and activated from other worldspaces not just on Solsthiem.
Miraaks armor is now a balanced light armor set (Same as was done with the cultist robes just higher armor rating)
Changed the Thieves Guild jobs to where you can now start one of each type of job at a time (bedlam, fishing, numbers, burglary, shill, sweep, and heist) but not more than one of the same type. The point of this is to get to the 125 jobs completed faster but without any sort of cheating, requiring a minimum of 18 trips out into the world rather than the staggeringly-obnoxious 63 that the base Skyrim requires.
Gave the Goldenglow estate mercenaries a combat style. They were set to DEFAULT and it was causing some very strange combat behavior where they would spend almost the entire time just standing there blocking and not attacking.
Transmute fixes and changes:
Now transmutes all iron ore in your inventory to silver ore and then transmutes the silver ore to gold ore.
However, you can transmute your iron ore to gold by dual casting the spell.
If you no iron ore in your inventory but more than 2 silver ores, dual casting the spell will transmute 2 silver ores to 2 gold ores.
Transmute will now prioritize transmuting iron to silver, as otherwise it is impossible to transmute a large stack of iron to silver without constantly removing all silver from your inventory after every casting.
Made sure all all spike keywords were included for guard dialog overhaul.
Added a craft-able Rueful Axe with a 1 handed variety also (After "A Daedra's Best Friend" is completed)
Added a craft-able Helm of Yngol. Included a fixed mesh to fix hair clipping on females.
Added a Ring of Waterwalking with a learn-able Waterwalking Enchantment to leveled lists.
Added a full set of Horker based weaponry. Changed "Horksbane" to use the new Horker Mace model.
Added quest markers for the Stones of Barenziah (only visible after ""No Stone Unturned" has been started)
Added quest markers to the pages of Jiub's Opus (only visible after "Impatience of a Saint" has been started)
Fixed Shahvee's favor quest dialogue to now show up like it was supposed to.
Fixed Sven's Tiber Septim Dragon Ballad dialogue option, it shows up now.
Arch-Curate Vyrthur now has a Snow Elf Shield and Snow Elf Katana equipped.
Boethia's Embrace (Ebony Mail cloud ability) now only harms those hostile to the player.
Fixed Halldir being incorrectly named " Draugr Scourge " for his initial and last manifestation.
Gave the Ebony Warrior a hit box that actually matches his size.
Fixed the double unsheathing animation by putting his shield in the outfit slot.
Arvak can now be summoned and used in the other DLC areas.
There is now dialog added to Lucan Valerius (if he has died then Camilla will have the dialog) to buy the Golden Claw once you return it. -Varied price by level of 500-1500 gold
Added Hunters not Bandits mod:
Hunters and other NPC's will now behave in a way you would expect them to.
They will take out their bow silently without going "Huh, what was that?" or screaming "This is your last mistake!" followed by "Skyrim is for the Nords!"
The now approach their prey in a way that doesn't alert the whole world to their presence.
Dialogue which adds a bit of flavor while still making sense is left alone.
Characters will only tone down their chattiness when it comes to animals.
Stormcloak:
Stormcloak Armor stats match Imperial Light Armor.
Including Stormcloak Sleeved Armor and a Stormcloak Shield variant of the Eastmarch Guard Shield.
Added forge and tempering recipes where needed (requires Steel Smithing perk).
Stormcloak Officer Armor stats match Scaled Armor.
Added forge recipes (requires Advanced Armors perk).
Ulfric's Clothes changed to Light Armor, with stats in between Scaled and Glass.
Added forge and tempering recipes (requires Advanced Armors perk).
Gunjar's body now includes both the standard and sleeved variant versions of Stormcloak Armor, Fur Boots, Fur Gauntlets, Hide Helmet, Hide Shield, Iron War Axe, Iron Battle Axe, Long Bow, and 20 Iron Arrows.
Upon joining the Stormcloaks you will receive both sleeved and sleeveless versions of Stormcloak Armor, Fur Gauntlets, Fur Boots, Stormcloak Helmet, and Stormcloak Shield.
Galmar now carries a Steel Battleaxe.
New Foods, Ingredients and dishes:*
Apple Cider
Apple Pie (Green)
Apple Pie (Red)
Baked Skeever
Beef Broth
Beef Jerky
Black Sacrement
Blackened Blisterwort
Blue Mountain Flower Candy
Blueberry
Blueberry Crosata
Candied Falmer Ear
Caviar
Cheesy Bread
Chicken Broth
Chicken Noodle Soup
Chili Con Vex
Chopped Mushrooms
Cooked Carrots
Cotton Candy
Draugr Porridge
Egg White Omelette
Eidar Noodles
Elf Salad
Falmer Salad
Fish Head Soup
Fish Sticks
Fried Egg
Fried Salmon
Giant Toe Jam
Grilled Chicken Salad
Grilled Chicken Wrap
Grilled White Cap
Hagraven Stew
Horker Jerky
Horker Quesadilla
Human Stew
Lavender Goat
Mana Biscuit
Marinated Pholiota
Mashed Potatoes
Minestrone Soup
Mushroom Kebob
Mushroom Soup
Noodle
Pheasant Stew
Poached Warber Egg
Potage Le Magnifique
Purple Mountain Flower Candy
Rabbit Stew
Raw Chicken Leg
Red Mountain Flower Candy
Riverbottom Rum
Roasted Chicken Leg
Roasted Human Heart
Salmon Wrap
SaltriceS
auteed Amanita
Snowberry Jelly
Spaghetti
Stoneflower Petals
Stuffed Crown
Stuffed Human Skull
Sugar
Sugar Cookie
Sunlight Souffle
Sushi
Tomato Juice
Tortilla
Two Cheese Quesadilla
Veggie Wrap
Venison Jerky
Venison Quesadilla
Ysgramor's Feast
* All "Cannibal" recipes require that you have the "Ring of Namira" equipped
New Plantables:
Ash Creeps
Ash Yam
Ashen Grass Pod
Blueberries
Crimson Nirnroot
Elves Ear
Frost Mirriam
Garlic
Gleam Blossom
Green Apple
Jarrin Root
Moon Sugar
Nirnroot
Poison Bloom
Red Apple
Saltrice
Scathecraw
Stoneflower
Sugar
Tomato
Trama Root
Yellow Mountain Flower
Children's gifts: Added to the gift child list!
Black Teddy Bear
Brown Teddy Bear
Tan Teddy Bear
Children's Shield (Even child sized)
Hero's Wooden Sword
All new candies, apples, pies and treats.
Added a full shock Stalhrim (Stalneisti) variant Armor and Weapon set.
Added a full fire Stalhrim (Staleldur ) variant Armor and Weapon set.
Added a journal in Bleak Falls Barrow probably in the boss chest.
It is a collection of notes written by the a long dead Breton who was searching for clues regarding the Dragon Priest masks. It provides a little back story and includes descriptions of locations where the Dragon Priest masks are suspected to be.
Added Bound Pickaxe spell to the novice spell list
Added Bound Woodcutters Axe spell to the novice spell list
the Unofficial Skyrim Legendary Edition Patch
but
this is the special edition page so you need
the unofficial skyrim special edition patch
please fix this error
and make it compatible with Anniversarsary Edition
thank you for consideration
Thank you for creating this!
(On a related note, I would be really glad to see a Improved Closefaced Helmet patch because that's a lot of entries.)
At this time i'm doing to much work on my own projects to make patches for mods I don't use. I may look into it in the future but I am always open to patches of that nature being made by others.
Except for Lunar weapons and silver weapons all graphics are in default locations. Loose file will overwrite them just fine.
If you mean other things then, the answer is quite likely no. I have spent way too much time and energy on this just to rip things out and quite frankly I don't get paid enough (... or at all for that matter ...)
I understand there's a couple changes that are off the board but hey like you said almost every mod has those.
Part of my ideas here was additions mods like WAFR, CCOR & CCF didn't cover.