Skyrim Special Edition

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Kelsenellenelvian

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Kelsenellenelvian

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  1. Kelsenellenelvian
    Kelsenellenelvian
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    Major announcement!

    The base original mod (Quest-line equipment) is going to be released as a specialized mod just the Quest-Line equipment part It will also stay in this one here.

    The mod as it is and the extras I am adding are actually going to be re-branded as something like "Skyrim Reborn" or "Skyrim Next" I haven't figured a name out yet. Since it is becoming a massive addition overhaul of Skyrim and the DLC's

    I'm actually thinking

    -- Massively Amazing Immersive Skyrim Super Uber L33T Overhaul. "MAISSULO"! --

    LOL That should draw attention.
  2. Kelsenellenelvian
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    Changes for next version so far:

    Stormcloak Equipment re-balanced
    Imperial and Stormcloak Wizards are now added to the ranks of soldiers. (Uncommonly though)
    Ash piles and ghostly remain will now delete themselves properly after 7 days.
    Restless Draugr should no longer have "average" confidence level, which was causing them to flee from combat sometimes.
    More leveled list tweaking (Primarily potions and foods)
    The Black Books can now be read and activated from other worldspaces not just on Solsthiem.
    Miraaks armor is now a balanced light armor set (Same as was done with the cultist robes just higher armor rating)

    Changed the Thieves Guild jobs to where you can now start one of each type of job at a time (bedlam, fishing, numbers, burglary, shill, sweep, and heist) but not more than one of the same type. The point of this is to get to the 125 jobs completed faster but without any sort of cheating, requiring a minimum of 18 trips out into the world rather than the staggeringly-obnoxious 63 that the base Skyrim requires.

    Gave the Goldenglow estate mercenaries a combat style. They were set to DEFAULT and it was causing some very strange combat behavior where they would spend almost the entire time just standing there blocking and not attacking.

    Transmute fixes and changes:
    Now transmutes all iron ore in your inventory to silver ore and then transmutes the silver ore to gold ore.
    However, you can transmute your iron ore to gold by dual casting the spell.
    If you no iron ore in your inventory but more than 2 silver ores, dual casting the spell will transmute 2 silver ores to 2 gold ores.
    Transmute will now prioritize transmuting iron to silver, as otherwise it is impossible to transmute a large stack of iron to silver without constantly removing all silver from your inventory after every casting.

    Made sure all all spike keywords were included for guard dialog overhaul.

    Added a craft-able Rueful Axe with a 1 handed variety also (After "A Daedra's Best Friend" is completed)
    Added a craft-able Helm of Yngol. Included a fixed mesh to fix hair clipping on females.
    Added a Ring of Waterwalking with a learn-able Waterwalking Enchantment to leveled lists.
    Added a full set of Horker based weaponry. Changed "Horksbane" to use the new Horker Mace model.

    Added quest markers for the Stones of Barenziah (only visible after ""No Stone Unturned" has been started)
    Added quest markers to the pages of Jiub's Opus (only visible after "Impatience of a Saint" has been started)

    Fixed Shahvee's favor quest dialogue to now show up like it was supposed to.
    Fixed Sven's Tiber Septim Dragon Ballad dialogue option, it shows up now.
    Arch-Curate Vyrthur now has a Snow Elf Shield and Snow Elf Katana equipped.
    Boethia's Embrace (Ebony Mail cloud ability) now only harms those hostile to the player.
    Fixed Halldir being incorrectly named " Draugr Scourge " for his initial and last manifestation.
    Gave the Ebony Warrior a hit box that actually matches his size.
    Fixed the double unsheathing animation by putting his shield in the outfit slot.
    Arvak can now be summoned and used in the other DLC areas.

    There is now dialog added to Lucan Valerius (if he has died then Camilla will have the dialog) to buy the Golden Claw once you return it. -Varied price by level of 500-1500 gold

    Added Hunters not Bandits mod:
    Hunters and other NPC's will now behave in a way you would expect them to.
    They will take out their bow silently without going "Huh, what was that?" or screaming "This is your last mistake!" followed by "Skyrim is for the Nords!"
    The now approach their prey in a way that doesn't alert the whole world to their presence.
    Dialogue which adds a bit of flavor while still making sense is left alone.
    Characters will only tone down their chattiness when it comes to animals.
    1. Kelsenellenelvian
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      Stormcloak changes:

      Stormcloak:
      Stormcloak Armor stats match Imperial Light Armor.
      Including Stormcloak Sleeved Armor and a Stormcloak Shield variant of the Eastmarch Guard Shield.
      Added forge and tempering recipes where needed (requires Steel Smithing perk).
      Stormcloak Officer Armor stats match Scaled Armor.
      Added forge recipes (requires Advanced Armors perk).
      Ulfric's Clothes changed to Light Armor, with stats in between Scaled and Glass.
      Added forge and tempering recipes (requires Advanced Armors perk).
      Gunjar's body now includes both the standard and sleeved variant versions of Stormcloak Armor, Fur Boots, Fur Gauntlets, Hide Helmet, Hide Shield, Iron War Axe, Iron Battle Axe, Long Bow, and 20 Iron Arrows.
      Upon joining the Stormcloaks you will receive both sleeved and sleeveless versions of Stormcloak Armor, Fur Gauntlets, Fur Boots, Stormcloak Helmet, and Stormcloak Shield.
      Galmar now carries a Steel Battleaxe.
    2. Kelsenellenelvian
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      Hearthfire changes:

      New Foods, Ingredients and dishes:*
      Apple Cider
      Apple Pie (Green)
      Apple Pie (Red)
      Baked Skeever
      Beef Broth
      Beef Jerky
      Black Sacrement
      Blackened Blisterwort
      Blue Mountain Flower Candy
      Blueberry
      Blueberry Crosata
      Candied Falmer Ear
      Caviar
      Cheesy Bread
      Chicken Broth
      Chicken Noodle Soup
      Chili Con Vex
      Chopped Mushrooms
      Cooked Carrots
      Cotton Candy
      Draugr Porridge
      Egg White Omelette
      Eidar Noodles
      Elf Salad
      Falmer Salad
      Fish Head Soup
      Fish Sticks
      Fried Egg
      Fried Salmon
      Giant Toe Jam
      Grilled Chicken Salad
      Grilled Chicken Wrap
      Grilled White Cap
      Hagraven Stew
      Horker Jerky
      Horker Quesadilla
      Human Stew
      Lavender Goat
      Mana Biscuit
      Marinated Pholiota
      Mashed Potatoes
      Minestrone Soup
      Mushroom Kebob
      Mushroom Soup
      Noodle
      Pheasant Stew
      Poached Warber Egg
      Potage Le Magnifique
      Purple Mountain Flower Candy
      Rabbit Stew
      Raw Chicken Leg
      Red Mountain Flower Candy
      Riverbottom Rum
      Roasted Chicken Leg
      Roasted Human Heart
      Salmon Wrap
      SaltriceS
      auteed Amanita
      Snowberry Jelly
      Spaghetti
      Stoneflower Petals
      Stuffed Crown
      Stuffed Human Skull
      Sugar
      Sugar Cookie
      Sunlight Souffle
      Sushi
      Tomato Juice
      Tortilla
      Two Cheese Quesadilla
      Veggie Wrap
      Venison Jerky
      Venison Quesadilla
      Ysgramor's Feast
      * All "Cannibal" recipes require that you have the "Ring of Namira" equipped

      New Plantables:
      Ash Creeps
      Ash Yam
      Ashen Grass Pod
      Blueberries
      Crimson Nirnroot
      Elves Ear
      Frost Mirriam
      Garlic
      Gleam Blossom
      Green Apple
      Jarrin Root
      Moon Sugar
      Nirnroot
      Poison Bloom
      Red Apple
      Saltrice
      Scathecraw
      Stoneflower
      Sugar
      Tomato
      Trama Root
      Yellow Mountain Flower

      Children's gifts: Added to the gift child list!
      Black Teddy Bear
      Brown Teddy Bear
      Tan Teddy Bear
      Children's Shield (Even child sized)
      Hero's Wooden Sword
      All new candies, apples, pies and treats.
    3. Kelsenellenelvian
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      Added a Brutal Orcish weapon set. (Ebony Strength)
      Added a full shock Stalhrim (Stalneisti) variant Armor and Weapon set.
      Added a full fire Stalhrim (Staleldur ) variant Armor and Weapon set.

      Added a journal in Bleak Falls Barrow probably in the boss chest.
      It is a collection of notes written by the a long dead Breton who was searching for clues regarding the Dragon Priest masks. It provides a little back story and includes descriptions of locations where the Dragon Priest masks are suspected to be.

      Added Bound Pickaxe spell to the novice spell list
      Added Bound Woodcutters Axe spell to the novice spell list
  3. jadefamily
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    i see this mod needs
    the Unofficial Skyrim Legendary Edition Patch
    but
    this is the special edition page so you need
    the unofficial skyrim special edition patch

    please fix this error
    and make it compatible with Anniversarsary Edition

    thank you for consideration
  4. jimmydalton86
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    Hi, I wonder if this has been implemented, since I cannot take more than one job at a time:

    Changed the Thieves Guild jobs to where you can now start one of each type of job at a time (bedlam, fishing, numbers, burglary, shill, sweep, and heist) but not more than one of the same type."
  5. TheRealGeneral
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    WOW you did so much with this mod!!!! and Zero bugs! but so few endorsements, no wonder you never released the updated version. there is NO justice in the world. Downloaded/Kudos
  6. RayleighDKaiser
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    Is this mod the same with the DLC Intergration by Dillonn241 or is it that this one is better? Or both of them are compatible?
    1. Kelsenellenelvian
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      At this point in time there a very little similarities between the 2. I do plan on adding crossbows and a couple of other things he also adds but I want to keep this mod away from worldspace and cell edits. Therefore I would suggest still using his also. At worst you might see a couple of duplicate crafting entries.
    2. RayleighDKaiser
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      Wow! Thanks for the ridiculously fast reply!
    3. XanderVirtus
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      I have to switch from that mod to this, because his world space edits are causing compatibility issues. For example he adds stuff to palaces that are incompatible with Palaces and Castles Enhanced.

      Thank you for creating this!
  7. verity147
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    A tiny thing I just noticed in SSEdit, the Torturer's hood is Armor Type: Light Armor, while having the ArmorClothing Keyword. Not sure which you intended

    (On a related note, I would be really glad to see a Improved Closefaced Helmet patch because that's a lot of entries.)
    1. Kelsenellenelvian
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      it should have both keywords technically. I'll double check.

      At this time i'm doing to much work on my own projects to make patches for mods I don't use. I may look into it in the future but I am always open to patches of that nature being made by others.
    2. Kelsenellenelvian
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      Fixed keywords in next version.
    3. hoangdai94
      hoangdai94
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      @Kelsenellenelvian Please upload the said "next version" .....
    4. SlyWolfe
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      +1 for ICH patch
  8. geloa13
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    Are you still working with this mod? Just want to know.
  9. GateCanon
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    I have noticed a pesky little bug, the Cultist Mask dosen't appear on the cultist or my character for that matter however I did manage to copliment it with the ''Cultist Equipment - Cloth - Light - Heavy'' mod
    1. shadd0w09
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      i second this as a bug with this mod
  10. PrimeWaria
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    Thanks for the great mod but can you make a version with just the armor and weapon additions and changes along with leveled lists please because I use other overhauls that change the rest of the things included in this mod.
    1. Kelsenellenelvian
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      Not quite sure what you mean here...

      Except for Lunar weapons and silver weapons all graphics are in default locations. Loose file will overwrite them just fine.

      If you mean other things then, the answer is quite likely no. I have spent way too much time and energy on this just to rip things out and quite frankly I don't get paid enough (... or at all for that matter ...)
    2. PrimeWaria
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      Alright thanks anyway I'll most likely do it myself if I do would you like a copy of it to post here because I'm sure other people would enjoy it too.
    3. astr0wiz
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      Just would like to add my 2-cents' worth here. I agree with @PrimeWaria's concerns, although I think that their statement about things which don't seem to belong in this mod (Giant Toes, e.g.) is pertinent to most mods. That is why we have tools like BASH and LOOT, so we can override one mod with another that has different leveled lists and so forth. I would, however, question the reasoning for upgrading giants' drop lists to include more toes, as that has nothing to do with equipment, per se. Regardless, I am downloading this and will evaluate its playability with my other mods as the equipment additions make sense when you have all those DLCs and little to no evidence of their changes in the game world's containers.
    4. Kelsenellenelvian
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      The giants toes are along the same lines as mammoth and horker tusks. Small logistical changes you think really should have been there all along. They have multiple of each on them, they are usable and pertinent, yet you only harvest one?

      I understand there's a couple changes that are off the board but hey like you said almost every mod has those.

      Part of my ideas here was additions mods like WAFR, CCOR & CCF didn't cover.
    5. Kelsenellenelvian
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      This mod here = http://www.nexusmods.com/skyrim/mods/83489/? was actually originally a part of Quest-line Equipment but as it grew that part felt to off from the rest. There were other things tossed aside too.
    6. astr0wiz
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      @Kelsenellenelvian: I believe I may have used the Mastersmith's Grimoire in old Skyrim, before SSE. Hard to say because I haven't played a Bethesda game in quite a while. But, now that I am getting back into it with SSE, I find this mod to be quite excellent, and I look forward to the Grimoire's conversion to SSE in the future.
  11. neillyellis
    neillyellis
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    Does this play well with mods like morrowloot ultimate?
    1. Kelsenellenelvian
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      Likely not with the leveled lists part
  12. Sorceree
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    Is this compatible with Ars Metallica? Both mods allow for experience gain from smiting and tanning.
    1. Kelsenellenelvian
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      You might see a duplicate item or two but they'll work together just fine.