This page was last updated on 30 December 2023, 4:32PM
Changelogs
Version 1.04
Small bug fixes, safe to update mid-game.
So we previously fixed an undead frost troll in the last update, but those trolls sure like to troll, for there was another bug regarding the troll undead skin (that would make them invisible). Fixed.
Some people reported certain animals not respawning properly when there was a full cell reset, and these animals would respawn as invisible, only showing as dots in the compass. This is now fixed too. Enjoy and happy new year!
Version 1.03
Small bug fixes, safe to update mid-game.
One of the undead frost troll skins was giving some of you problems. Naxmaardur has fixed this.
Sometimes piles of bones would reappear even after activating them. This should be fixed now.
Version 1.02
Safe to update mid-game. ESL flagged. Small update.
Some people were reporting some creatures being alive and having the new models. This is arguably a cool feature (undead sabrecats? COOL!) but this should fix it hopefully.
Version 1.01
Safe to update mid-game. ESL flagged. Small update.
Added a more robust way of ensuring there's no save-bloat coming from this mod. Each time you reload a save, the mod cleans any previously generated skeletons in an instant. Pros: 0 save bloat. Cons: If you save the game next to the skeleton remains of an animal and then load the game, those skeletons will also reset (they will disappear).
The "auto-deletion on loading" feature only applies to skeletons generated after this update. Worry not though, previous skeletons will disappear naturally given time.