Out of curiosity, how hard would it be to repeat this for other meshes? My Khajiit NPC mod uses a lot of custom mouth meshes and I'd like to fix their mouths to look nicer
they should be regenerated, i forgot about it, NPCS wont get the fix, unless regenerate. but the new version allows you to use the retexture on NPCS too.
Oh, sorry I wasn't clear: they use custom mouth meshes, fully separate from the vanilla mouths (one being based on the high poly mouth from Khajiit Overhaul, for example.)
I would like to edit theose meshes to have similar fixes to this, but I'm just starting with Blender so I don't fully know how to do that yet
if they didn't change the UV MAP, import and export them from outfit studio, and copy the" BSshader" thing from my mesh onto that one in nifskope, and replace it in the zip file of this mod. then install with mod manager.
NPCs will not be affected, unless facegen is regenerated.
if they use a differenv UV MAP, (and therefore texture, you'll hae to convert the normalmap in Xnormal, following the tutorial available on nexus called object space to tangent space) but to me this doesnt look like the case.
Thank you so much! Edit: the mouth definitely uses the vanilla texture, but copying the BS Shader data alone doesn't work. I looked at it in NifSkope and noticed on your mesh you has the Normals and Tangents flags checked while the custom mouth I'm working with does not. Adding the flags to the custom mesh just makes it dark. Anyways, I appreciate your response
import and export it form outfit studio, load it as an outfit, then save as nif, this will regen tangent spaces. then copy paste bsshaderdata, and install along with these textures.
Yes, that worked like a charm! Thanks for the help, if I end up redoing my NPCs' chompers I'll be sure to credit you for the fix and link to this mod :)
If you post a redo of the NPCS, this mod is absolutely REQUIRED, as they'll need the normalmap texture, which is now in a different location, to avoid messing up pre existing NPCs, ot from other mods.
Plus they need the textures included to get rid of blackness. To clarify the most important thing is the new texture, the mesh format, only helps so little, bieng mouth is not visible at most times, and you only catch a glimpse of it during dialogue.
I don't think running facegen is necessary the fixed texturesshould do the job just fine, the reflections inside the mouths is not somethign you'll really be able to notice the small difference of. It's just OCD thing.
Textures do 90% of the work in my opinion. technically they use the wrong format, but 1 it's a small object, and 2you barely ee npc's mouths from the inside, so you'll just need the textures that fix the black spots.
(og texture had missing parts which displayed as black for some reason, causing the black stains. Now the texture covers all of the area it needs to cover.)
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It wasnt this mod. But i found this fix.
https://www.nexusmods.com/skyrimspecialedition/mods/39519
Out of curiosity, how hard would it be to repeat this for other meshes? My Khajiit NPC mod uses a lot of custom mouth meshes and I'd like to fix their mouths to look nicer
I would like to edit theose meshes to have similar fixes to this, but I'm just starting with Blender so I don't fully know how to do that yet
NPCs will not be affected, unless facegen is regenerated.
if they use a differenv UV MAP, (and therefore texture, you'll hae to convert the normalmap in Xnormal, following the tutorial available on nexus called object space to tangent space) but to me this doesnt look like the case.
Edit: the mouth definitely uses the vanilla texture, but copying the BS Shader data alone doesn't work.
I looked at it in NifSkope and noticed on your mesh you has the Normals and Tangents flags checked while the custom mouth I'm working with does not. Adding the flags to the custom mesh just makes it dark.
Anyways, I appreciate your response
Plus they need the textures included to get rid of blackness.
To clarify the most important thing is the new texture, the mesh format, only helps so little, bieng mouth is not visible at most times, and you only catch a glimpse of it during dialogue.
Textures do 90% of the work in my opinion. technically they use the wrong format, but 1 it's a small object, and 2you barely ee npc's mouths from the inside, so you'll just need the textures that fix the black spots.
(og texture had missing parts which displayed as black for some reason, causing the black stains. Now the texture covers all of the area it needs to cover.)
Hope all is well with you! Keep up the great work!
All is well, hope you're doing great too!
Don't know how you find these things, but I'm glad you do.
Thanks for your dedication!