Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Also, since I know you're just dying to ask: No, this mod is not compatible with Apothecary - Food and Drink Addon.
I separated the added cooking pots and baking ovens into their own ESL'd plugin so users with heavily edited interiors can skip the added tables if desired. FormIDs remain consistent so any patches should still work, just edit the Master file the patch is looking for to GourmetTables.
one issue with ovens. ive been seeing if i have HS windhelm - candlehearth hall or HS whiterun - bannered mare, the ovens do not go anywhere that isnt blocking main hallways or doorframes. i was wondering if there was a patch for those?
most of the raw vanilla foods aren't being affected in my game, the only one that seems to work is the raw rabbit leg, everything else still vanilla stats. Did I do something wrong?
Currently attempting to add patches for custom food items by Skinwalker21 that aren't covered by anyone yet. I've run into several question marks, so...
What does "MAG_FoodCorrectorEffect" do? I see Gourmet adds it do several ingestibles. :)
I'm assuming the "MAG_RecipePerkTomatoSoup" (and similar) conditions help to reveal the recipe in the cooking pot menu only if and when you've bought the recipe item from a vendor. Is it possible to add these for new items in xEdit? Right now the recipes are just available to create right from the start of the game. Not a huge problem, but it would be nice to have it in line with the rest. I'm afraid I'll have to then add these to some list or other, no?
I've purchased a number of cookbooks and made sure I've read them and I've made sure I have the ingredients to make most of the food, but when I use the cooking pot I find that I'm still only able to make the basic salt+meat food, and I don't have any of the other cooking overhaul modules installed, what's the reason for this?
I'm encountering the same problem: recipes bought and read, ingredients in inventory but food options not available when using a cooking pot. I'm also using the Campfire mod
I've encountered the same problem, seemingly independent of the campfire mod.
Try deactivating your Bashed Patch and checking again. Turns out my Bashed Patch was overwriting the process that added recipes to the cooking pots. Don't ask me how.
I think the camping CC and some other things are actually using separate cooking tables that need direct support. This is something I meant to do ages ago but I got swept up in other things.
Appreciate your entire suite of mods, and your responses. For some reason and with most of the suite installed, Starfrost included, survival needs worked fine apart from hunger which was decaying at an extremely slow rate (like, waiting two whole in game days for my character to even to begin to feel hungry). I saw a comment from a while ago saying that disabling the Gourmet Survival Patch actually helped and decided to try it out - surprisingly, all of Starfrosts feature are now working as intended, including need decay. I installed the suite pretty early on in a new modlist and was testing regularly in between, and the only other mods alongside it and its requirements at the time were patches, bug fixes, and ui adjacent. Is it possible the Gourmet Survival Patch is outdated? For reference, the only two mods of your suite I don't use are Pilgrim and Blade & Blunt (I know this mod lists Blade & Blunt as a soft requirement but can use its features without it, is that not possible when only using Gourmet, Journeyman and Candlehearth along side it?)
The Simonrim Patches description in the misc files says "Patches for Gourmet and Mysticism, Adamant - Bard Addon, and Hand to Hand. I will work to make these patches unnecessary in future updates, but didn't have time to do this before release." Considering it still in the misc files does this mean they're still necessary even with how old this file is?
598 comments
Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Also, since I know you're just dying to ask: No, this mod is not compatible with Apothecary - Food and Drink Addon.
- Poverty - You Hunger Rebeorn SE
- Campfire
- Hunterborn
Any help appreciated :)
What does "MAG_FoodCorrectorEffect" do?
I see Gourmet adds it do several ingestibles. :)
I'm assuming the "MAG_RecipePerkTomatoSoup" (and similar) conditions help to reveal the recipe in the cooking pot menu only if and when you've bought the recipe item from a vendor. Is it possible to add these for new items in xEdit?
Right now the recipes are just available to create right from the start of the game. Not a huge problem, but it would be nice to have it in line with the rest. I'm afraid I'll have to then add these to some list or other, no?
Try deactivating your Bashed Patch and checking again.
Turns out my Bashed Patch was overwriting the process that added recipes to the cooking pots. Don't ask me how.
For reference, the only two mods of your suite I don't use are Pilgrim and Blade & Blunt (I know this mod lists Blade & Blunt as a soft requirement but can use its features without it, is that not possible when only using Gourmet, Journeyman and Candlehearth along side it?)
I mean, I like soups...