Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Also, since I know you're just dying to ask: No, this mod is not compatible with Apothecary - Food and Drink Addon.
I separated the added cooking pots and baking ovens into their own ESL'd plugin so users with heavily edited interiors can skip the added tables if desired. FormIDs remain consistent so any patches should still work, just edit the Master file the patch is looking for to GourmetTables.
Hi there! I'm having trouble encountering a merchant who sells crab stew recipes, for the fishing CC quest. I've been to the 3 chefs a couple times and I have all the recipes they sell every time, and the fishmonger in solitude doesnt seem to sell recipes. I've looked into the ssedit files and couldn't figure out where they are being sold, but I know they are in the game because I can craft hot crab stew. Is there anything I'm missing?
The Simonrim Patches description in the misc files says "Patches for Gourmet and Mysticism, Adamant - Bard Addon, and Hand to Hand. I will work to make these patches unnecessary in future updates, but didn't have time to do this before release." Considering it still in the misc files does this mean they're still necessary even with how old this file is?
Appreciate your entire suite of mods, and your responses. For some reason and with most of the suite installed, Starfrost included, survival needs worked fine apart from hunger which was decaying at an extremely slow rate (like, waiting two whole in game days for my character to even to begin to feel hungry). I saw a comment from a while ago saying that disabling the Gourmet Survival Patch actually helped and decided to try it out - surprisingly, all of Starfrosts feature are now working as intended, including need decay. I installed the suite pretty early on in a new modlist and was testing regularly in between, and the only other mods alongside it and its requirements at the time were patches, bug fixes, and ui adjacent. Is it possible the Gourmet Survival Patch is outdated? For reference, the only two mods of your suite I don't use are Pilgrim and Blade & Blunt (I know this mod lists Blade & Blunt as a soft requirement but can use its features without it, is that not possible when only using Gourmet, Journeyman and Candlehearth along side it?)
Taking a cabbage (not grabbing) from the world causes CTD. From containers no problem. Should I open a bug report with the corresponding crash log? It's consistent and it's obviously not this mod's fault, must be a conflict. Just that the log calls for it first. I'll keep looking on my own in the meantime.
EDIT: So yes, it was stupidly specific. It was Help the Warrens and apparently has some conflict with certain cells such as Understone Keep. Reverting to a previous save without the mod and spawning, eating or taking 1000 cabbages made no problem.
Does anyone know if there is a way to add recipes to the mod, if other mods make new ingredients/meals available? I just installed the wonderful Medieval Norwegian Food Additions, but I am unable to prepare any of the new foods or use the new ingredients it adds.
Missing Masters, any help? Can't find anything in Gourmet Patchyes nor here nor in JK's Patches. Will the game work just fine with this error?
JKs Silver-Blood Inn - Gourmet Tables patch.esp depends on GourmetTables.esp JKs Silver-Blood Inn - Gourmet Tables patch.esp depends on GourmetTables.esp
587 comments
Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Also, since I know you're just dying to ask: No, this mod is not compatible with Apothecary - Food and Drink Addon.
I mean, I like soups...
Maybe any idea of a mod that ONLY adds thirst?
I'm playing Survival Mode and that's really missing for immersion^^
Like how there was a "Food Duration Tweak" in Apothecary - Food and Drink Add-on.
Thank you for your time.
For reference, the only two mods of your suite I don't use are Pilgrim and Blade & Blunt (I know this mod lists Blade & Blunt as a soft requirement but can use its features without it, is that not possible when only using Gourmet, Journeyman and Candlehearth along side it?)
Spoiler: Show Taking a cabbage (not grabbing) from the world causes CTD. From containers no problem. Should I open a bug report with the corresponding
crash log? It's consistent and it's obviously not this mod's fault,
must be a conflict. Just that the log calls for it first. I'll keep
looking on my own in the meantime.
EDIT: So yes, it was stupidly specific. It was Help the Warrens and apparently has some conflict with certain cells such as Understone Keep. Reverting to a previous save without the mod and spawning, eating or taking 1000 cabbages made no problem.
Does anyone know if there is a way to add recipes to the mod, if other mods make new ingredients/meals available? I just installed the wonderful Medieval Norwegian Food Additions, but I am unable to prepare any of the new foods or use the new ingredients it adds.
Thank you!
JKs Silver-Blood Inn - Gourmet Tables patch.esp depends on GourmetTables.esp
JKs Silver-Blood Inn - Gourmet Tables patch.esp depends on GourmetTables.esp