Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Also, since I know you're just dying to ask: No, this mod is not compatible with Apothecary - Food and Drink Addon.
I separated the added cooking pots and baking ovens into their own ESL'd plugin so users with heavily edited interiors can skip the added tables if desired. FormIDs remain consistent so any patches should still work, just edit the Master file the patch is looking for to GourmetTables.
uh maybe im an idiot, but i just updated the mod and now the patches for fishing etc is saying the the gourmet.esp master is not there and "missing masters"
Hello SimonMagus, I would like to thank you for all your time and effort in creating and perfecting this mod! Thank you very much! It really is an amazing mod! Congratulations!
If you don't mind, could you create a patch for the foods of the Frogs- Mihail Monsters and Animals (SE-AE version) mod, please? If you also could include it on your "survival mode" patch it would be perfect!
I'm not entirely sure if its just my modlist or not, but I noticed a floating Gourmet Table cooking pot in the Frozen Hearth. I use ClefJ's Winterhold and made a patch for compatibility with your added table, and after cleaning the masters and flagging as ESL I noticed both your mod and Clef's were in the master list, implying to me that it's potentially just a compatibility issue. Could you check if the frozen hearth in winterhold's cooking pot is placed correctly and get back to me? I'd like to get the patch posted wherever you and Clef would prefer if it's definitely a not-just-me issue. Waiting for permission prior to any kind of posting.
Pics:
Spoiler:
Show
Frozen Hearth, Winterhold - cooking pot added by Gourmet Tables Addon
Weird. I find it hard to find vendors that sale cooking and baking recipes. The only ones that have recipes in my game are Riverwood Trader, and the cook in Blue Palace. Is this intentional?
I don't wanna be that kinda guy to b&@*$ about compality and whatnot, but I really wanna ask... just like how the pots and ovens were a seperate file, could the drugs also be their own thing? It's just I already got my own mods overhauling skooma in the balanced and fun way that I like, while here I kinda find the drugs to be a bit of an excessive extension when all I came here for is the actual mainline food/cooking heart and core of the mod. Of course if you don't feel like doing that then that's completely okay and I'll see if I can work something else out myself. <3
Hi Simon, is it possible for me to add the cooking recipe for the Upgraded cooking perk 3 for modded in food? The one that doubles the crafted food. Thanks
Cool thanks. I am still using a customized old compacted version, where I removed edits to a few cells for which I have interior overhauls for. I see you adjusted the position of the crafting stations slightly, is this what allowed you to remove the bulk of the vanilla clutter position changes?
More or less. In some cells, faction ownership was removed from items to prevent merchants from selling them. In the most recent version of the plugin, I didn't include those changes. I will ask Simon about including them in the main file or in a separate file.
Maybe "MAG_AlcoholUpgradePerkEffect01" it should be 50 ny not 100?
I have also noticed that "MAG_FoodUpgradePerkEffect01" and "MAG_FoodUpgradePerkEffect02" have the same description, but I do not know if their effects are different.
430 comments
Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Also, since I know you're just dying to ask: No, this mod is not compatible with Apothecary - Food and Drink Addon.
I would like to thank you for all your time and effort in creating and perfecting this mod!
Thank you very much! It really is an amazing mod! Congratulations!
If you don't mind, could you create a patch for the foods of the Frogs- Mihail Monsters and Animals (SE-AE version) mod, please?
If you also could include it on your "survival mode" patch it would be perfect!
I wish you success with this mod!
I know this is not to be used together, but maybe there is best of both?
I have not downloaded this mod yet because i really like CCI, but is this mod's implementation the same?
Pics:
BEFORE:
New cooking pot placement: (bottom right)
I have also noticed that "MAG_FoodUpgradePerkEffect01" and "MAG_FoodUpgradePerkEffect02" have the same description, but I do not know if their effects are different.