This is indeed not 100% happening, and I don't think I can make any other changes. Although I can accept this, other players may not be very receptive to this change
It's not shaking at all. The camera starts spinning around 360+ and sometimes it even freezes up after for me if I use TK Dodge during that small frame of time. The spinning is the same as the vanity camera but the rotational speed is much faster.
I think the solution for those of us who can't stand the rotation is to turn the kill-cam back on in our MCMs. I haven't tried it yet, but I see this in your description now.
I seem to ...... not quite understand your question? I'm guessing this is a question about compatibility? This is compatible with all other modules, but when you turn on the close-ups of Skyrim's kill animations, then this shouldn't work
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I think the solution for those of us who can't stand the rotation is to turn the kill-cam back on in our MCMs. I haven't tried it yet, but I see this in your description now.
Maybe because the killmove is triggering at a state where normal killmoves would not, and it messes things up.
Welcome to the club of humiliated archers.
Did you remove version 1.1?
Should I keep using it or downgrade to 1.0?