Thanks for the fix. Post-quest Gildergreen reappeared like it was supposed to.
Only problem I have with this mod is that my Gildergreen is completely above ground. The roots and everything else which was supposed to be underground are completely visible.
+1 on this, I checked on sseedit turns out the tree position is different from the original mod, fixed it by copying the position from the original mod.
Open Gildergreen.esp and Gildergreen - Fixes.esp in xEdit. Copy the values from the first record into the same place in the second record. See screenshot below (numbers indicate the step in the process). You can double click to type in the field.
Sorry for the very late reply! Just got back into modding after about a year or so. I've updated the patch so it should hopefully no longer be floating. However, I haven't had time to test and verify in-game, so let me know if the issue persists!
For lore, a version that turns green/pink in the leaves after the quest would be really nice, or that starts off with bare branches, then gets those pale leaves.
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Only problem I have with this mod is that my Gildergreen is completely above ground. The roots and everything else which was supposed to be underground are completely visible.