0 of 0

File information

Last updated

Original upload

Created by

Moonlilia

Uploaded by

Moonlilia

Virus scan

Safe to use

Tags for this mod

8 comments

  1. SkyKingTakeuchi
    SkyKingTakeuchi
    • member
    • 0 kudos
    Thanks for the fix. Post-quest Gildergreen reappeared like it was supposed to.

    Only problem I have with this mod is that my Gildergreen is completely above ground. The roots and everything else which was supposed to be underground are completely visible.
    1. Aqiriza
      Aqiriza
      • premium
      • 13 kudos
      +1 on this, I checked on sseedit turns out the tree position is different from the original mod, fixed it by copying the position from the original mod.
    2. InfernoDairy
      InfernoDairy
      • member
      • 0 kudos
      hi, I'm having the same issue - how were you able to achieve this in xedit?
    3. Chlamydia1
      Chlamydia1
      • member
      • 17 kudos
      Open Gildergreen.esp and Gildergreen - Fixes.esp in xEdit. Copy the values from the first record into the same place in the second record. See screenshot below (numbers indicate the step in the process). You can double click to type in the field.

      Spoiler:  
      Show


    4. Moonlilia
      Moonlilia
      • premium
      • 72 kudos
      Sorry for the very late reply! Just got back into modding after about a year or so. I've updated the patch so it should hopefully no longer be floating. However, I haven't had time to test and verify in-game, so let me know if the issue persists!
  2. Blackspine18859
    Blackspine18859
    • member
    • 38 kudos
    How does this mod interact with Gildergreen Regrown? 
  3. CurvingFyr3
    CurvingFyr3
    • member
    • 1 kudos
    For lore, a version that turns green/pink in the leaves after the quest would be really nice, or that starts off with bare branches, then gets those pale leaves.
  4. ChanceOfLuckZer0
    ChanceOfLuckZer0
    • premium
    • 4 kudos
    This is perfect timing. Exactly what i needed :)