Skyrim Special Edition

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Player Infinite

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PlayerInfinite

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About this mod

Redux version of an old mod of mine. Improves some of the minor faction npc's with a more uniform appearance that includes some unique buffs built into the cuirass.

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If updating from 1.4 to 2.0, a new game is required as the plugin name has changed, and form id's are different. Unless you want to recycle every modded npc you come across to fix them being naked.

ESP plugins flagged as ESL. Forwards some minor USSEP fixes but no longer requires it.

Faces, hair, and textures used in the images are not included. But mods I use are listed below if you want to recreate.


- BNP Female Skin, Male Skin, Teeth. (NSFW Skin Warning.)
- KS Hair.
- Modpocalypse NPC's Version 3.
- Xavbio armor and weapon retextures.
- Skyland environment and object retextures.

Subtle Faction Armor Enhancements does the following:

- Gives Housecarls a unique set of uniformed steel armor.
- Gives Serana a unique version of her royal vampire armor.
- Gives the Vigilants a unique set of uniformed monk robes and a pair of steel gloves / boots.
- Gives the Silver Hand a unique set of uniformed leather armor. 
- Gives Silver Hand bosses Honed Silver weapons so they have something fitting for a boss, and better for a mid game player.
- Gives the Silver-Blood Mercenaries a unique set of uniformed plate armor.
- Gives the Thalmor level scaling robes based off vanilla college robes. (In example: Peerless, Extreme, Eminent, etc.)
- Gives the Thalmor level scaling hoods based off vanilla mage hoods. (In example: Peerless, Extreme, Eminent, etc.)
- Gives Dragonborn Cultists a unique set of uniformed cultist armor. 
- Enchants are now only on the cuirass piece to give more flexibility for adding your own enchants to the other parts. 
Niranye will now sell leveled Thalmor robes. I thought it seemed a lore friendly way to implement them.
- Unenchanted thalmor robes, royal vampire armor, cultist armor, and silver / honed silver weapons can now be crafted.
- Fixes Eastmarch Guard's not using their unique hold helmet and adds the missing tempering recipe for it.

Important to note that not all added enchantments may work on npc's without a mod like Enchantments and potions work for NPCS.

This mod currently touches 18 generic NPCs, followed by Housecarl Vladimar to distribute a new outfit record. Patches for appearance overhauls will have to be made. 

Unique enchantments effects and armor added are below.
Spoiler:  
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Housecarl 

All Housecarl and Serana armor added has a weight of 0 so that you can use the entirety of the follower's carry space without their worn armor using up a chunk of it. The latter option was to edit all of their npc record to distribute a perk to do this, causing more compatibility issues. I chose the former option instead.

Housecarl's Steel armor. (Fortify heal rate 30%. Fortify Stamina rate 30%. Fortify Magicka rate 100%.)
Housecarl's Steel Gauntlets.
Housecarl's Steel Boots.

Serana

Serana's Royal Armor. Appearance of Vampire royal armor. (Fortify Magicka Rate 150%. Fortify Magicka +70. Fortify Destruction 25%.)
Serana's Royal Bracers. Appearance is invisible but have the stats of Vampire Gauntlets.
Serana's Royal Boots. Appearance of Vampire boots.

Vigilants

Now sporting a full set of heavy armor that if looted will work with your armor perks. The robes and hood are only lined with minor amounts of plating, which in turn grants miniscule amounts of defense. 

Vigilant Steel-Lined Hood. Appearance of Monk hood.
Vigilant Steel-Lined Robes. Appearance of Monk robes. (Fortify Restoration 20%. Fortify Alteration 20%. Fortify Magicka rate 100%.)
Vigilant Steel Gauntlets.
Vigilant Steel Boots.

Silver Hand

They now utilize full sets of leather armor with a chance for a leather helm. This was redone as a uniform aesthetic change for light weight monster hunters which are easy to arm and mobile enough to keep up with the monsters they hunt. All Silver Hand remain equipped with silver weapons and sometimes a new silver shield reusing a rare vanilla model.

Silver Hand Leather Helmet
Silver Hand Leather Armor.  (Fortify Health 50. Fortify Heal Rate 30%. Fortify Movement Speed 10%.)
Silver Hand Leather Bracers.
Silver Hand Leather Boots.

Silver Hand now have ranks. (Archer, Soldier, Warrior, Mercenary, Sergeant.) Ranks are based off research I did on medieval military ranks.

Archers will always wield a leveled bandit bow and arrows with a silver dagger.
Soldiers will always wield a silver sword, and sometimes a silver shield.
Warriors will always wield a silver great sword.
Mercenaries will always wield random silver weapons with a chance to dual wield silver daggers and silver swords.
Sergeants will always wield random honed silver weapons with a chance to dual wield honed silver daggers and honed silver swords.

New silver weapons utilize the silver script and silver material, so they apply any mods you have to how silver bonuses work in your game.

Silver-Blood Mercenaries / Guards

Equipped with a unique set of plate armor given to Mercenaries that work on behalf of the Silver-blood family. Wielders are required to have some sort of smithing ability to maintain them. Appearance matters to this group more than durability. They will now utilize random weapons, including random bows and arrows with a chance for silver weapons as well. 

Silver-Blood Plate Helmet.
Silver-Blood Plate Armor. Silver-Blood Enchant. (Fortify Stamina 50. Fortify Stamina Rate 30%. Fortify Smithing 20.)
Silver-Blood Plate Gauntlets.
Silver-Blood Plate Boots.

Thalmor

There now exists hooded and non-hooded versions. Only the non-hooded versions will spawn, with the npc being equipped with a hood when supposed to. 

Hooded Thalmor Robes of Destruction. (Fortify Destruction 15%. Fortify Magicka Rate 50%. Fortify Magicka +30.)
Hooded Thalmor Robes of Major Destruction. (Fortify Destruction 17%. Fortify Magicka Rate 75%. Fortify Magicka +40.)
Hooded Thalmor Robes of Eminent Destruction. (Fortify Destruction 20%. Fortify Magicka Rate 100%. Fortify Magicka +50.)
Hooded Thalmor Robes of Extreme Destruction. (Fortify Destruction 22%. Fortify Magicka Rate 125%. Fortify Magicka +60.)
Hooded Thalmor Robes of Peerless Destruction. (Fortify Destruction 25%. Fortify Magicka Rate 150%. Fortify Magicka +70.)
Thalmor Robes of Destruction. (Fortify Destruction 15%. Fortify Magicka Rate 50%.)
Thalmor Robes of Major Destruction. (Fortify Destruction 17%. Fortify Magicka Rate 75%.)
Thalmor Robes of Eminent Destruction. (Fortify Destruction 20%. Fortify Magicka Rate 100%.)
Thalmor Robes of Extreme Destruction. (Fortify Destruction 22%. Fortify Magicka Rate 125%.)
Thalmor Robes of Peerless Destruction. (Fortify Destruction 25%. Fortify Magicka Rate 150%.)
Thalmor Hood of Magicka. (Fortify Magicka +30.)
Thalmor Hood of Major Magicka. (Fortify Magicka +40.)
Thalmor Hood of Eminent Magicka. (Fortify Magicka +50.)
Thalmor Hood of Extreme Magicka. (Fortify Magicka +60.)
Thalmor Hood of Peerless Magicka. (Fortify Magicka +70.)

Cultists

Now sporting armored robes that are similar to a leather set, with tempering and crafting recipes. 

Cultist Helmet.
Cultist Armor. (Fortify Destruction 20%. Fortify Spell Absorbtion 8%. Fortify Magicka Rate 100%.)
Cultist Gloves.
Cultist Boots.

Other notes and information.

A few perks have been handed out to Silver-blood and Silver-Hand npc's that were already being modified to add the new outfit record. This just gives them better compatibility with their new light armor. It's also a minor advantage over other generic npcs, in the same sense as Fallout. In example, Raiders --> Bandits. Gunners --> Silver Hand.

All faction added armor sets are worth around 1/2 to 1/3rd the gold of vanilla sets in order to not boost the economy. 


Addons

I have made another mod that I originally wanted to include in this, but made it separate because it doesn't align with what this one does. I'd recommend using it if you want the full experience as I intended, but it is not a requirement. It's just cosmetic changes to the outfits that priests wear so that they are color coded. The monk outfit also becomes uncommon in comparison to being everywhere like in vanilla. 
Mod