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Player Infinite

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About this mod

Improves some of the minor faction npc's with a more uniform appearance that includes some unique buffs built into invisible rings.

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Requires SPID in order to reduce the number of manual edits and increase compatibility. 

ESP plugin flagged as ESL. Forwards some minor USSEP keyword fixes but does not require it.

Subtle Faction Armor Enhancements does the following:

- Gives Housecarls a unique set of hold armor.
- Gives Serana a unique pair of invisible vampire gauntlets.
- Gives the Vigilants uniformed novice robes. Randomly spawn with Nordic or Imperial boots and gauntlets. 
- Gives the Silver Hand uniformed leather armor sets.
- Gives Silver Hand bosses Honed Silver weapons, so they have something fitting for a boss, and better for a mid-game player.
- Gives the Silver-Blood Mercenaries uniformed plate armor sets.
- Gives the Thalmor level scaling robes based off vanilla leveled loot robes. (In example: Peerless, Extreme, Eminent, etc.)
- Gives Dragonborn Cultists uniformed cultist armor with leather statistics. 
- Enchants use an invisible slot 61 ring to give minor faction related buffs to the above NPCs. 
Niranye will now sell leveled Thalmor robes. I thought it seemed a lore friendly way to implement them.
- Unenchanted Thalmor robes, all vampire armor, cultist armor, silver, and honed silver weapons can now be crafted.
- Fixes Eastmarch Guards not using their unique hold helmet and adds the missing tempering recipe for it.
- Fixes Guard armor not working with matching set perks.
- Fixes the lack of a Sky forged mace and warhammer.
- Fixes the Sky forged dagger not having a tempering recipe.
- Fixes the Sky forged dagger value being lower than value increases of other Sky forged weapons, compared to their steel counterparts.

Important to note that not all added enchantments may work on npc's without a mod like Enchantments and potions work for NPCS.

This mod currently touches 18 generic Silver Hand NPCs, followed by Housecarl Vladimar to distribute a new outfit record. The rest is done through SPID to keep edits to a minimum.

Unique enchantments effects and armor added are below.
Spoiler:  
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NPC's who could use it received minor buffs in the form of invisible rings that use slot 61.  Whereas usually a buff would be applied based on the armor worn (Think college robes for example.) I have instead built the buff into the fake ring so the armor / clothing can drop unenchanted and outfits can be swapped around without removing those buffs.

Housecarl
 

All Housecarl and Serana armor added has a weight of 0 so that you can use the entirety of the follower's carry space without their worn armor using up a chunk of it. The latter option was to edit all of their npc record to distribute a perk to do this, causing more compatibility issues. I chose the former option instead. Housecarl armor will match the hold that they belong to.

[If you have a housecarl for Winterhold you can put this in the distribution config to make it work for them.

Outfit = WinterholdHousecarlOutfit|Name|NONE|NONE|NONE|1|100

Replace the word " Name " with the name of the housecarl npc. Include spaces and any special characters. Use the character name that appears in game. If the character is named Joe for example, then it would look like: 
Outfit = WinterholdHousecarlOutfit|Joe|NONE|NONE|NONE|1|100

Serana

Serana was given a pair of vampire bracers. Her bracers intentionally have no model and will be invisible to keep the vanilla aesthetic while she also benefits from the armor rating increase.

Vigilants

Now sporting a full set of heavy armor that works with armor perks. The robes and hood are only lined with minor amounts of plating, which in turn grants miniscule amounts of defense. They have the models of robes and the college hood but are treated as heavy armor. It's intentionally not very good, as only a subtle buff to Vigilants over the vanilla versions they wore which provided none at all. 

Silver Hand

They now utilize full sets of leather armor with a chance for a leather helm. This was redone as a uniform aesthetic change for light weight monster hunters which are easy to arm and mobile enough to keep up with the monsters they hunt. All Silver Hand remain equipped with silver weapons and sometimes a silver shield which reuses a rare vanilla model.

Silver Hand now have ranks. (Archer, Soldier, Warrior, Mercenary, Sergeant.) Ranks are based off research I did on medieval military ranks.

Archers will always wield a leveled bandit bow and arrows with a silver dagger.
Soldiers will always wield a silver sword, and sometimes a silver shield.
Warriors will always wield a silver great sword.
Mercenaries will always wield random silver weapons with a chance to dual wield silver daggers and silver swords.
Sergeants will always wield random honed silver weapons with a chance to dual wield honed silver daggers and honed silver swords.

New silver weapons utilize the silver script and silver material, so they apply any mods you have to how silver bonuses work in your game.

Silver-Blood Mercenaries / Guards

Uniform plate armor sets were given to Silver-Blood Mercenaries that work on behalf of the Silver-blood family. Appearance matters the most to this group. There are few things more intimidating than people who take care of business while dressed in the most expensive and durable steel. They will now utilize random weapons, including random bows and arrows with a chance for silver weapons instead of static ones like vanilla.

Thalmor

Robes worn by the Thalmor are no longer crappy and static. They will scale with the player, providing access to better versions as you level. Only the hooded versions will spawn, on generic ones. Hoodless versions will spawn on NPC's deemed to have one in vanilla. Separated versions of the hoods and robes can be crafted or purchased.

Hooded Thalmor Robes of Destruction. (Fortify Destruction 15%. Fortify Magicka Rate 50%. Fortify Magicka +30.)
Hooded Thalmor Robes of Major Destruction. (Fortify Destruction 17%. Fortify Magicka Rate 75%. Fortify Magicka +40.)
Hooded Thalmor Robes of Eminent Destruction. (Fortify Destruction 20%. Fortify Magicka Rate 100%. Fortify Magicka +50.)
Hooded Thalmor Robes of Extreme Destruction. (Fortify Destruction 22%. Fortify Magicka Rate 125%. Fortify Magicka +60.)
Hooded Thalmor Robes of Peerless Destruction. (Fortify Destruction 25%. Fortify Magicka Rate 150%. Fortify Magicka +70.)
Thalmor Robes of Destruction. (Fortify Destruction 15%. Fortify Magicka Rate 50%.)
Thalmor Robes of Major Destruction. (Fortify Destruction 17%. Fortify Magicka Rate 75%.)
Thalmor Robes of Eminent Destruction. (Fortify Destruction 20%. Fortify Magicka Rate 100%.)
Thalmor Robes of Extreme Destruction. (Fortify Destruction 22%. Fortify Magicka Rate 125%.)
Thalmor Robes of Peerless Destruction. (Fortify Destruction 25%. Fortify Magicka Rate 150%.)
Thalmor Hood of Magicka. (Fortify Magicka +30.)
Thalmor Hood of Major Magicka. (Fortify Magicka +40.)
Thalmor Hood of Eminent Magicka. (Fortify Magicka +50.)
Thalmor Hood of Extreme Magicka. (Fortify Magicka +60.)
Thalmor Hood of Peerless Magicka. (Fortify Magicka +70.)

Cultists

Cultist's vanilla mishmash of clothing, light, and heavy armor has been converted. It's now an alternative leather armor set with tempering and crafting recipes for consistency. 

Other notes and information.

A few perks have been handed out to Silver-blood and Silver-Hand npc's that were already being modified to add the new outfit record. This just gives them better compatibility with their new light armor. It's also a minor advantage over other generic npcs, in the same sense as Fallout 4. In example, Raiders --> Bandits. Gunners --> Silver Hand.



Addons

I have made another mod that I originally wanted to include in this, but made it separate because it doesn't align with what this one does. I'd recommend using it if you want the full experience as I intended, but it is not a requirement. It's mostly cosmetic changes to the outfits that priests wear so that they are color coded. The monk outfit also becomes uncommon in comparison to being everywhere like in vanilla. 
Mod

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Looking for some similar subtle enhancement mods that intergrade with this? Check out these, all by me.

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