Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Full credit to Spongeman131
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Updates the Nif Batch Processing Script by Spongeman131 to support Complex Material Parallax using the Environment Map Shader and Environment Mask Texture array. Please see this article for more information.
Put these scripts in your xEdit script folder and run the scripts on meshes you wish to add complex material parallax to. You'll still need to find or create the parallax texture. Initial testing indicate no issues with back lighting or alpha blending and alpha testing so they have been commented out of the Block Check list.
1.1 I have also added a custom script to path Dynamic Cubemaps for ENB to the appropriate texture array on meshes that currently having the Envrionment Map Shader Type and Environment Mappng Shader Type "essentially any meshes with an existing cubemap will have their default cubemap texture replaced by the ENB dynamic cubemap texture"