Skyrim Special Edition
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Lively

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Livelynightmare

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9 comments

  1. Androider13
    Androider13
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    should I download the patch in 'The Tools of Kagrenac' optional files also or just this
    1. Livelynightmare
      Livelynightmare
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      scroll down slightly and read the comments.
  2. ancientwolf75
    ancientwolf75
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    If I'm reading the description right, since you favoured the Aetherium Ore from the Compilation mod, the Aetherium Ore Respawns mod should work fine right?
    1. Livelynightmare
      Livelynightmare
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      They do not interact. I just checked. Never used it before since I use LotD's Aetherium patch, which already removes the No Respawn flag from all of those ores and ingots.
    2. darkphoenixff4
      darkphoenixff4
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      What about https://www.nexusmods.com/skyrimspecialedition/mods/28160?  It makes a few more changes than just making the ore respawn, but it sounds like this might cover More Aetherium's changes as well.
    3. Ausarq23
      Ausarq23
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      i could probably fiddle around in SSEEdit to give you a respawning file (well i know i could it's literally just removing a single flag after copying the cell and worldspace over with overwriting) but i'm not sure if i'm allowed to send the file and keep in mind i'm no expert so it may have a few issues the easiest way i can do it is to copy the cell and worldspace into Lively's mod and then remove the no respawn flag this would make it into an esp replacer


      or you could axe the flag from the mod yourself
  3. Arecelis
    Arecelis
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    Was wondering, what's the difference between yours and the one in Tools of Kagrenac?
    1. Livelynightmare
      Livelynightmare
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      I didn't really like how that one changed the COBJs to stop using Aetherium and added stuff like gemstones and quicksilver. It's aetherium armor, they should be using Aetherium ingots and ore. My two cents.
    2. Arecelis
      Arecelis
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      Thanks for the response. I've used the other one before, but this run through I'll give yours a try and see which I like more.