I noticed that I can get infinite meat if I loot the meat, then pick up the carcass and then drop the carcass again, the meat will respawn again, at least with a wolf carcass.
Weird. My only guess would be a weird interaction with SHO and how it spawns the carcass on the ground an that may be causing the loot table to reload as well. I'm not sure how to go about stopping that though.
Love this mod! Any plans to add more patches for additional modded creatures? I love a lot of Birbwalker21's creatures but they've got no survival keywords
Ah, so that's where that is coming from. They are actually showing up in the actual game, I'm afraid ;) I've seen a lot of skeevers in Skyrim Sewers with [meat DISABLED] in their inventories, and a few other creatures too.
(Either since a recent update or since I redid a bashed patch, I'm not sure).
Just double checked my Gourmet patch and confirmed that the leveled list only includes meat from Gourmet. Must have been something wonky in your bashed patch that’s carrying forward the original meat I’d added.
From what I understand about Sunhelm, it should. My belief is that Sunhelm hooks into the games existing data regarding warmth so anything that works for CC Survival should, in theory, also work for Sunhelm.
Amazing! Something sorely needed for a while. Thank u.
Forgive me for being the one to immediately ask for a patch. A patch for apothecary food would be greatly appreciated. Either way, thank u for the mod!
I've uploaded two optional files which should allow my foods to work properly with the Apothecary Food Addon as well as the Apothecary Food Addon Survival Mode Patch.
Yeah I saw that haha. I do plan on taking a look and seeing how much different things are. I'm hoping to patch it, just no eta yet. If I do, I believe I may depreciate the Apothecary ones and just stick with Gourmet patching going forward.
SHO yes, there's a version just for that. Gourmet, it may work but isn't patched properly yet to match all the extras Gourmet implements, like food bonuses based on skill, needing cookbooks, etc. Still trying to figure it all out and how to implement it properly if I can.
Thank you. I plan on reworking the mod in the near future to make it a bit easier for me to maintain/patch. Once I do that, I can look into a patch for Predator Vision.
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I'm using Sunhelm.
Have you tried vanilla raw meats as well?
But its a sunhelm feature that makes raw meat eatable by bosmer.
I have SHO and Gourmet patches.
I'm not sure how to go about stopping that though.
Ah, so that's where that is coming from. They are actually showing up in the actual game, I'm afraid ;) I've seen a lot of skeevers in Skyrim Sewers with [meat DISABLED] in their inventories, and a few other creatures too.
(Either since a recent update or since I redid a bashed patch, I'm not sure).
Must have been something wonky in your bashed patch that’s carrying forward the original meat I’d added.
Forgive me for being the one to immediately ask for a patch. A patch for apothecary food would be greatly appreciated. Either way, thank u for the mod!
Thanks for using those dried herbs for cooking!
Love seeing your Food Additions series, hopefully patching for Gourmet isn't a big hassle
Gourmet, it may work but isn't patched properly yet to match all the extras Gourmet implements, like food bonuses based on skill, needing cookbooks, etc.
Still trying to figure it all out and how to implement it properly if I can.
I plan on reworking the mod in the near future to make it a bit easier for me to maintain/patch. Once I do that, I can look into a patch for Predator Vision.