Skyrim Special Edition

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mrmayhem2

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mrmayhem2

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6 comments

  1. Monika3718
    Monika3718
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    hi i have finish werewolf quset. now test bat unwere and i have the bad sleeptime to.

    greatings
    1. mrmayhem2
      mrmayhem2
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      As odd as it might sound, I haven't tested any of my files with the vampire or werewolf questlines, so I have no idea how they affect each other. The point of this mod is really to get the powers without requiring the quests to be completed.

      Is there any other information about your problem you can give me?
  2. jazzony
    jazzony
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    My Dawnguard.esm load order designation is 02 and vampire lord still does not work. Never mind i figured it out. first number 0200283b second number 0201462a for both vamp and unvamp.
    1. mrmayhem2
      mrmayhem2
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      So vamp lord is working for you?
  3. asusrogg750js
    asusrogg750js
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    that was what i am looking for!thanks man!
    only 1 problem when i enter 'bat vamp" console said wrong i dont know why if you can answer me i will be happy anyway still thanks a lot now i can use my werewolf powers without any negative thing you're the best!
    1. mrmayhem2
      mrmayhem2
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      I'm terribly sorry for taking so long to reply, I just never get notified when comments come in. Unfortunately this will be a long wall-of-texty answer so here we go:

      In case you didn't know how batch files work, they contain typed out console commands in the text files (ex. player.addspell) that are triggered by another console command entered in-game by the player that activates the batch file (ex. bat vamp).

      In this case, the batch files contain commands to give or take from the player the power and abilities of the vampire lord and werewolf. As you probably know, these powers and abilities have their own code in the game's files (the long series of letters and numbers with the zeros at the front).

      Now, you're probably wondering why any of this should matter to you and here's why: The first two digits of the code refer to where in your load order the plugin is located that contains the code for whatever you're trying to get from the console. In my case, the Dawnguard.esm plugin is the second file in my load order (Skyrim.esm has the load order designation of 00 hence why most vanilla console codes have a pile of zeros at the front since the first two digits are usually zero). Because of this, the codes that deal with the Vampire Lord start with 02 and this is why the codes in the batch files I made also start with 02. If Dawnguard is anywhere else in your load order, the console won't find Dawnguard.esm where it should be and spit out an error code.

      If this is your issue, here's how to fix it:

      1. Fire up the NMM and go into SSE. Go under the Plugins tab in the top left of the window. Look for Dawnguard.esm and look immediately to the right for the load order designation (In the column that says load order and not index).

      2. Next, go to where you installed the vamp.txt and unvamp.txt (both need to be changed). Open the files and change the first two digits of the codes to whatever your load order designation is for the Dawnguard.esm and save the files.

      3. Test in-game.

      However, if you find that your Dawnguard.esm load order designation is 02 like mine, then I must have done something wrong with the files themselves and need to make some changes. Its a real shame, since the vampire lord is what really gets the biggest benefit from this mod...

      And thank you! I'm genuinely glad you enjoy the mod despite your issue with it.