Skyrim Special Edition

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DrJacopo - WeldingManDE

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WeldingManDE

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22 comments

  1. Audacious4603
    Audacious4603
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    Could you please have another go at this? I just can't get the colors right. :(
  2. DrJacopo
    DrJacopo
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    You need to preserve the alpha test coverage when exporting so that the needles don’t look thin and disappear. I used a value of 0.95. 

    Tips for Mod Authors
    1. I recommend you use GIMP, which natively supports DDS files, to edit, colorize, resize, and generate mip maps. 
    2. The mip map algorithm is critical. When exporting, select "preserve alpha test coverage" and set the "alpha test threshold" to a value of 0.9 or higher. This is necessary so that thin blades of grass do not fade to transparency as you move away from the grass. This also very significantly improves performance by decreasing overdraw. 
    3. Use Cathedral Asset Optimizer to compress files to BC7.
  3. Sillydude2023
    Sillydude2023
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    hi, any idea what settings i could play with in the ENB GUI to make the shrubs not so dark?
  4. hoycid
    hoycid
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    Heres a quick bandaid fix for pine shrubs looking thin from afar. Run the textures through Cathedral Asset Optimizer, untick generate mipmaps, tick downsizing, select "by fixed size", set resolution to 1024x1024, click run. Downsized textures doesnt look too bad imo due to the darker textures.
    1. Sillydude2023
      Sillydude2023
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      wouldn't this also me solved by running Textgen/Lodgen/Dynodolod?
    2. hoycid
      hoycid
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      The problem is in the textures not the LODs.
    3. Sillydude2023
      Sillydude2023
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      Should this be done on the main mod or just this Add-on mod?
  5. GenomeSpire
    GenomeSpire
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    These don't work for me for whatever reason.  I like the darker color, but in-game they look thin and weak and the pine textures don't load in until I'm about 10 - 15 away, so they just look like bare twigs until then.

    There's nothing overriding them either.  Am I meant to merge the two files together?
    1. WeldingManDE
      WeldingManDE
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      Seems a problem with the midmaps, could not fix that till now. 
      Help is appreciated 
    2. LupusEtBorealis
      LupusEtBorealis
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      Using Paint.NET simply isn't enough.

      Best  way to address this would be to get permissions (If required) from HLT author and substitute Cathedral shrub branch for HTL three branch. Then to export it using proper tool.

      If you stay on the just recoloring route remember to not necessarily recolor the stems.

      Paint.NET (at least with the default functionality) does not export the mipmaps in a correct format/ratio for them to properly display in-game. I've done exactly the thing you did and I'be got the same results. That is the reason the shrubs look thin. I've heard of a nVidia... something editor that can generate proper mipmaps as it is supposedly better suited specifically for gaming applications. There could be other options as well but I don't personally know any.
  6. habitat91
    habitat91
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    I noticed when using grass lighting these shrubs stay dark while everything around them lightens up. What would one have to do to edit them to enable lighting for that?
  7. AndreySG
    AndreySG
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    Thanks!
  8. Mur4s4me
    Mur4s4me
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    Hey there! first of all, thank you for making this. I do appreciate the darker look and covering ash shrubs.

    However, it seems that doing the regular mipmapping doesn't work well with these textures. In fact, it makes the branches almost invisible when you're further away. Here's an example, which I've tried both in-game and in Nifskope, but will only show Nifskope out of convenience.

    Spoiler:  
    Show

    With your mod, when zoomed out, they become 


    
    Here's what it looks like with Jacopo's original textures. See how it doesn't make the branches disappear at a distance.



    1. WeldingManDE
      WeldingManDE
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      Oh, that’s a great catch, any idea what can be done to prevent this?
    2. Mur4s4me
      Mur4s4me
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      My best bet is to ask Jacopo himself. He's done some magic with mipmap before, in Cathedral Snow, to reduce tiling, so perhaps he can give you some insight?
  9. JennyBoBenny
    JennyBoBenny
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    Hi there! I love this mod, thank you for making it! I was wondering though; would you be able to make a brighter version? I don't use ENB, and I find the shrubs to be pretty dark compared to the rest of my flora.
    1. WeldingManDE
      WeldingManDE
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      You can tweak the brightness by your own to your liking with paint.net
      just safe it as dds and activate midmaps
  10. Astachura11
    Astachura11
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    Thank you! This is perfect as I prefer these over Happy little shrubs
    1. WeldingManDE
      WeldingManDE
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      Enjoy!