So I was watching the new Bleach live-action movie on Netflix, and thought, now that's an oversized weapon that would fit right in with Beth's paddles. It looked so impractical that I just had to make it :p
This is NOT a historical weapon. However, as I was saying, it looked just about the right kind of oversized to fit in with most Bethesda weapons, so it's more of an artistic style decision than my usual historical considerations.
Also TECHNICALLY it's not an anime weapon, either, since this particular one comes from a live action movie, and to the best of my knowledge doesn't exist in any anime or manga.
For those who are not fans of a katana that you could row row row your boat with, well, you won't ever see it in the game unless you craft it or give it to yourself with the console. So you can just ignore it.
This is the ONLY change in 1.07, so if you didn't want a zanpakuto, you don't need to download 1.07.
hey idk if this is still being updated or not but I have a small request. The nagamaki hand position is kind of awkard. I feel like even if it looks like a greatsword it should use battle axe animations with the hands more spaced apart. When I set it to battle axe animations in SSEdit though the hands don't line up with the hilt right. Specifically the lower hand is hanging down in the air. I believe that is something that needs to be fixed in animation editor which I don't know anything about. If you could patch that for me I would love you for it. Thanks!
Edit: Never mind! I figured it out! You have to "...adjust grip position on weapon by translating the mesh in y axis with Nifskope or Outfit Studio." took a minute to figure out where any "Y axis" controls, they're under "transform>edit" and with a bit of messing around I got it to work. Nagamaki is now held correctly and swung like a battleaxe.
Everybody, not on the behalf of the store from which i obtain this, but still here's an example of those big & long & heavy and yet almost straight bladed katanas many people wrongly labelled as Ninja sword: Satsuma Koshirae
This one in particular is modelled after the one used by Saigo Takamori, the real life person from whom the Katsumoto character in the movie "The Last Samurai" was based on.
Some enlightenment over Nodachi: And on Nagamaki: I truly wish for some modders at that SkySA based mods to finally develop something that enables us to use those magnificent weapons by their real life moves.
"Also useful if you wanted to play a certain white haired Jenova's Witness ;)"
I feel called out. That was the exact reason I went looking for odachi. If anyone else is trying to do this I ABSOLUTELY recommend Combat Gameplay Overhaul, because it allows you to change your grip on weapons. Meaning you can, if you want to, wield an odachi in just the left hand! <3
the zanpakuto does really absurd damage. like, more than twice any other 2h sword. ive tried editing the damage with xEdit, but my changes really dont seem to make much difference. is there a hidden bonus somewhere?
Well... it does do a lot of damage in the movie :p
But yeah, it's flagged as a two-handed dagger so it gets the backstab bonus. The side-effect is that it benefits from both one-hander and two-hander skills, and both one-hander and two-hander enchants on your armour. For example that 1h bonus from Nightingale Grasp? Yeah, it affects this oar too.
I THINK it shouldn't be a problem for most people, since you have to have a high level character who levelled up both skills for the damage to really get insane.
Oh? Now that got my attention. Actually I have a few more spears and halberds in other mods for Oldrim, and I have been dying for a thrust animation instead of having them be used as a poor substitute for a great axe. Sadly at the moment even their grip position is determined by having the blade of, say, the yari, be in the right position to behead with it in kill moves. As is the fact that it's the slashy-est yari in Japan's history.
I'll definitely have to look into making some kind of compatibility patch.
Thank you so much, not only for the models but the fascinating description as well. I've been limping through the game trying to cobble together a decent armory and (silent sound of narrow, layered steel slicing through air) along you come. And within 10 days of my birthday too. Top of the list for my next tour of Skyrim.
23 comments
This is NOT a historical weapon. However, as I was saying, it looked just about the right kind of oversized to fit in with most Bethesda weapons, so it's more of an artistic style decision than my usual historical considerations.
Also TECHNICALLY it's not an anime weapon, either, since this particular one comes from a live action movie, and to the best of my knowledge doesn't exist in any anime or manga.
For those who are not fans of a katana that you could row row row your boat with, well, you won't ever see it in the game unless you craft it or give it to yourself with the console. So you can just ignore it.
This is the ONLY change in 1.07, so if you didn't want a zanpakuto, you don't need to download 1.07.
Edit: Never mind! I figured it out! You have to "...adjust grip position on weapon by translating the mesh in y axis with Nifskope or Outfit Studio." took a minute to figure out where any "Y axis" controls, they're under "transform>edit" and with a bit of messing around I got it to work. Nagamaki is now held correctly and swung like a battleaxe.
This one in particular is modelled after the one used by Saigo Takamori, the real life person from whom the Katsumoto character in the movie "The Last Samurai" was based on.
Some enlightenment over Nodachi:
And on Nagamaki:
I truly wish for some modders at that SkySA based mods to finally develop something that enables us to use those magnificent weapons by their real life moves.
I feel called out. That was the exact reason I went looking for odachi. If anyone else is trying to do this I ABSOLUTELY recommend Combat Gameplay Overhaul, because it allows you to change your grip on weapons. Meaning you can, if you want to, wield an odachi in just the left hand! <3
This One is pleased with his new Katanas, Khajiit especially likes the dual swords. Well done on the beautiful weapons, may you walk on warm sands!
the zanpakuto does really absurd damage. like, more than twice any other 2h sword. ive tried editing the damage with xEdit, but my changes really dont seem to make much difference. is there a hidden bonus somewhere?
removed that, and damage went to "normal" xD
But yeah, it's flagged as a two-handed dagger so it gets the backstab bonus. The side-effect is that it benefits from both one-hander and two-hander skills, and both one-hander and two-hander enchants on your armour. For example that 1h bonus from Nightingale Grasp? Yeah, it affects this oar too.
I THINK it shouldn't be a problem for most people, since you have to have a high level character who levelled up both skills for the damage to really get insane.
I'm open for suggestions, though.
I'll definitely have to look into making some kind of compatibility patch.
Many thanks for telling me about it.