Daedric variant please. and maybe for reference making it similar to this Excalibur sword from Kanj but with the handguard processus pointing up instead to pointing to your hand, that would look really cool.
Lol too sleepy when I wrote this, but this looks very cool! (even though I haven't installed it yet).
Aagh can't wait but I'll have to hahha, thanks for your hard work!
Btw Currently I'm using Immersive Weapon, UniqueUnique, WACCF, Frankly series, Zim artifacts, and Katana crafting do I need a patch for these mods (for your released mod and future release mod) or do I just need to load your mod, and overwrite them all if needed, and it's all good?
Btw I really hope you consider my suggestion for the Daedric variant, I'm not forcing you though as it's your project and I have no right to force you to do what I want, but if you really going to make it when the time comes it'll be really cool! hahha
The only one I have a replacer for your listed mods is the Zim's Artifacts; particularly the Zim's Thane Weapons. Just load them after the main Zim's Artifacts and you're set.
Also, I see what you mean by the Excalibur sword just now, and I'll try if it'll fit in when the time comes.
Aah okay got it, thanks for the useful information!
Okay gonna really waiting for it. That will be my most awaited weapons mod ever hahha. Thank you for sparing your time and consideration on my request I really appreciate it, and I hope you have a good day!
Just asking out of curiosity, but do you still continue making the weapons replacer? Just want to know what other type of weapon you currently make right now.
Sorry for the late reply; I'm still on the Sword & GS lineup for weapons (eyeing on the Dwarven or Stalhrim set next), along with the part 2 of the Arrow replacers.
Hoping to finish the Sword & GS lineup on or before the middle of the year so I can move forward to daggers already. ,; (ง 🔥 ロ 🔥 )ง ;,
So that's... 8 left all in all, then 2 to follow-up (Skyforge and Nord Hero) when its complete set is released first.
Heyy, sorry for the very very very late reply as well, haha don't worry just do it at your own pace, I'll wait patiently, like they said "haste make waste" Also thank you for the heads up really appreciate it! I thought you forgot, but it seems that you're not haha XD
Hi! If you're talking about the Sword and GS variant, and you're really sure about this then I'm all ears, though let me update the Ebony Sword and GS set first so we can proceed afterwards on discussing your interests for the Daedric variant.
Whilst I enjoy or can live with a lot of design changes and/or retcons the games have had over the years, the biggest causality of it is the orcish gear.
Don't get me wrong, the armor is still cool. However they really stylistically gimped them. Glad you actually made them look like real weapons and not rusty metal
I hope one day someone completely revamps the Orcish armour. Most mods just recolour it a bit but the overall shape doesn't change. And the massive medieval replacer just changes everything in the game.
When you do, I was thinking you could take some inspiration from real world Middle Eastern blades like a shamshir, or maybe even a Turkish kilij, just an idea
If you install the replacers, yes. If you install the standalone instead, then you can retain BSW's model as the replacer for the vanilla, and have all variants of this mod in the game. Hope this helps.
Hurrah! Finally, something to replace the horrible vanilla Orcish sword models! The Better Shaped Weapons versions are too close to the original shape of Orcish weapons and the Believable Weapons versions are too far from the original idea behind the Orcish weapons (in my opinion). The Sword (v.4) and Greatsword (v.5) from this mod perfectly strike this balance for me - both preserving the strange uneven curvature of the original while making it more uniform, less jagged, and more usable. 10/10 mod.
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Lol too sleepy when I wrote this, but this looks very cool! (even though I haven't installed it yet).
Thanks as well!
Btw Currently I'm using Immersive Weapon, UniqueUnique, WACCF, Frankly series, Zim artifacts, and Katana crafting do I need a patch for these mods (for your released mod and future release mod) or do I just need to load your mod, and overwrite them all if needed, and it's all good?
Btw I really hope you consider my suggestion for the Daedric variant, I'm not forcing you though as it's your project and I have no right to force you to do what I want, but if you really going to make it when the time comes it'll be really cool! hahha
Also, I see what you mean by the Excalibur sword just now, and I'll try if it'll fit in when the time comes.
Many thanks again!
Okay gonna really waiting for it. That will be my most awaited weapons mod ever hahha. Thank you for sparing your time and consideration on my request I really appreciate it, and I hope you have a good day!
Hoping to finish the Sword & GS lineup on or before the middle of the year so I can move forward to daggers already. ,; (ง 🔥 ロ 🔥 )ง ;,
So that's... 8 left all in all, then 2 to follow-up (Skyforge and Nord Hero) when its complete set is released first.
^ Ancient Nord [[
^^^ Dwarven
Daedric
^ Scimitar [[
Forsworn
Falmer
^ Dragonbone [[
^^^ Stalhrim
Thanks!
I had a question tho, is there a way to remove the sheaths from the Greatswords?
https://www.youtube.com/watch?v=TdtI2q-MSMk
Then open the .nif file of the greatsword you want its scabbard be removed and do this procedure.
Thanks for liking my mods as well!
Keep the Great Work!
Don't get me wrong, the armor is still cool. However they really stylistically gimped them. Glad you actually made them look like real weapons and not rusty metal