Friendly reminder and FAQs: -Have you tried reading what's written on the description page? Give it a shot, it wont hurt. -Other custom effects are possible yes. But this is one gimmick, and I'm not here do every possible gimmick in the world of possibilities. Maybe I'll add more, maybe I wont. Not even I know if I'll be making more.
Thank you very much for stopping by and say nice things. That always puts a smile on my face. If you like my works, don't forget to endorse. Have fun!
1.5.97here,conflict with the TK Doge,the backward dodging animation can only be triggered when double click alt,in other cases it is replaced by the TK
had this fully working on a previous save but when i started a new game, the sub-options in the MCM are now missing. tried giving it a kick with mcm maid but no luck.
the only thing that changed was me changing an alternative start mod.
Not only this is beautiful mod, I also want to point out how cool it's implemented - it's not a replacer, it's book is not placed somewhere random in easily accessible area, but as "reward" for doing quest related to madness
I re-annotated the files to use magicka to dodge instead of stamina, using distars annotation tool, if anyone prefers that just hit me up. Just replace the relevant MCO dodge files in the first DAR folder. All I did was change PIE.$DMCO_staminaCost -> PIE.$DMCO_magickaCost
83 comments
-Have you tried reading what's written on the description page? Give it a shot, it wont hurt.
-Other custom effects are possible yes. But this is one gimmick, and I'm not here do every possible gimmick in the world of possibilities. Maybe I'll add more, maybe I wont. Not even I know if I'll be making more.
Thank you very much for stopping by and say nice things. That always puts a smile on my face.
If you like my works, don't forget to endorse.
Have fun!
the only thing that changed was me changing an alternative start mod.
hmm...
All I did was change PIE.$DMCO_staminaCost -> PIE.$DMCO_magickaCost