v1.1 is now released. You can choose between the original Falkreath location and the new location in cell (-3,-7).
Just to let everyone know. An update is being worked on for this mod.
First and foremost the new version will contain two ESPs. One will have the office in the original location of Falkreath for those who like it there, the other esp will feature the office in a new location outside of any towns which will hopefully lead to fewer conflicts. The two will be identical outside of the location of the office building.
In addition the new release will include additional hints on how to solve some of the quests, as well as fix a few bugs that were found.
I have the map but despite extensive searching I can't find orgnum's coffer. the writing appears to refer to a light house, so I looked around Solitude light house but nothing matched the drawing. Frostflow lighthouse seemed to have landscape more like the drawing, but just not finding the coffer in the sea grass and icebergs. :-(
Start at the lighthouse north of Solitude and head west along the coast. There are two rock formations/glaciers that are aligned vertically, they can be seen on the game map. If you see a ship wreck or the dock to go to Volkihar Castle, you've gone to far west. Its on the sea floor on the south side of the northern one. The coffer is the size of the normal lock boxes so it's small, and usually has seaweed partially covering it.
TYVM! oh boy I would never have sussed that out, it's way closer to the shipwreck than the light house, and the rock formation on the right looks nothing like the map drawing - it's about the same height as the second rock and no wide flat top. Not sure if that's due to a landscape mod or what.
How about moving the office to the tundra area in front of Western Watchtower? That place isn't a popular place to be used by modders, so it will most likely be conflict free or less conflict if you put it there
It does use the Deadman's Drink mesh, but the TextureSet should overwrite the default texture with the unique one for the plugin. I haven't been able to reproduce it yet. But I'll keep looking into it.
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Just to let everyone know. An update is being worked on for this mod.
First and foremost the new version will contain two ESPs. One will have the office in the original location of Falkreath for those who like it there, the other esp will feature the office in a new location outside of any towns which will hopefully lead to fewer conflicts. The two will be identical outside of the location of the office building.
In addition the new release will include additional hints on how to solve some of the quests, as well as fix a few bugs that were found.
That place isn't a popular place to be used by modders, so it will most likely be conflict free or less conflict if you put it there
i found incompatibilities with RDO, trailblazers, identity crisis. Can you make a patch for them?
For some reason the shop sign is the Deadman's Drink sign???