Skyrim Special Edition

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The Modern Adventurer Team

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nazz190

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22 comments

  1. nazz190
    nazz190
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    v1.1 is now released. You can choose between the original Falkreath location and the new location in cell (-3,-7).

    Just to let everyone know. An update is being worked on for this mod.

    First and foremost the new version will contain two ESPs. One will have the office in the original location of Falkreath for those who like it there, the other esp will feature the office in a new location outside of any towns which will hopefully lead to fewer conflicts. The two will be identical outside of the location of the office building.

    In addition the new release will include additional hints on how to solve some of the quests, as well as fix a few bugs that were found.
  2. MonkutPaik
    MonkutPaik
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    Thank you so much for the relocation update :)
  3. eLucifer
    eLucifer
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    I have JK's Skyrim and I can enter the building fine. It even looks normal. Just reporting for anyone wondering.
  4. abelyo
    abelyo
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    Interesting mod, but unfortunately it conflicts with modded versions of Falkreath. Moving the house to outside town would have been better.
    1. MonkutPaik
      MonkutPaik
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      +1 pls
  5. marymuir7
    marymuir7
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    I have the map but despite extensive searching I can't find orgnum's coffer.   the writing appears to refer to a light house, so I looked around Solitude light house but nothing matched the drawing.  Frostflow lighthouse seemed to have landscape more like the drawing, but just not finding the coffer in the sea grass and icebergs. :-(
    1. nazz190
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      Spoiler:  
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      Start at the lighthouse north of Solitude and head west along the coast. There are two rock formations/glaciers that are aligned vertically, they can be seen on the game map. If you see a ship wreck or the dock to go to Volkihar Castle, you've gone to far west. Its on the sea floor on the south side of the northern one. The coffer is the size of the normal lock boxes so it's small, and usually has seaweed partially covering it.
    2. marymuir7
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      TYVM!  oh boy I would never have sussed  that out,  it's way closer to the shipwreck than the light house, and the rock formation on the right looks nothing like the map drawing - it's about the same height as the second rock and no wide flat top. Not sure if that's due to a landscape mod or what. 
  6. qwertypol012
    qwertypol012
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    How about moving the office to the tundra area in front of Western Watchtower?
    That place isn't a popular place to be used by modders, so it will most likely be conflict free or less conflict if you put it there
  7. Bittermans
    Bittermans
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    this mod is incompatible with Cities of the North Falkreath for the building sits at the entrance of hakkvild hall
    1. MonkutPaik
      MonkutPaik
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      +1, please make a patch ðŸ˜­
  8. kivi212105
    kivi212105
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    Hello,
    i found incompatibilities with RDO, trailblazers, identity crisis. Can you make a patch for them?
    1. Alalu
      Alalu
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      And what about TGC of Falkreath and other town overhauls? Is it compatible?
    2. nazz190
      nazz190
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      I'm not really familiar with those mods, but I can see how bad the conflicts are. If a patch is feasible we'll try to make one.
    3. Alalu
      Alalu
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      That would be awesome. Thanks for your reply!
  9. SonderBain
    SonderBain
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    It would be a good idea to adapt this to Form List Item Manipulator. Then patches wouldnt be needed :)
  10. FloognoodleToo
    FloognoodleToo
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    Congratulations on the fantastic release :)
    1. nazz190
      nazz190
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      Thank you for kind words
  11. Rafnagud
    Rafnagud
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    Very nice mod, thank you.

    For some reason the shop sign is the Deadman's Drink sign???
    1. nazz190
      nazz190
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      It does use the Deadman's Drink mesh, but the TextureSet should overwrite the default texture with the unique one for the plugin. I haven't been able to reproduce it yet. But I'll keep looking into it.