Fix For CTD With Certain Patches This is due to a windows character limit issue on file paths. The file path to each fuz file within a specified patch must be less than 255 characters or there will be a CTD upon startup of Skyrim. The current solution is to either move your mods folder closer to your root directory to shorten the file path, or to go into the patch and delete the longest named fuz files until it lets you start the game. This issue will be solved with Mathiew's upcoming 2.0 update of DBVO.
Thought this might be helpful until the DBVO 2.0 comes out. Two of the patches that for me were causing the CTD were M'rissi and Serana. Loaded fine with Clockwrk, Creation Club, Mirai, Paarthurnax - Quest Expansion, RDO, Sirenroot, Song of the Green, Sunhelm, The Forgotten City, and USSEP all enabled without deleting .fuz files. I'm going to do a little testing to see about the longer named .fuz files in those two patches that would cause a crash. Edit after testing: I deleted some of the files for M'rissi (Serana still disabled but other patches mentioned still enabled) and it worked. I deleted some files from SDA patch (M'rissi patch enabled along with all others previously mentioned) and it worked. A trend I noticed around those longer named .fuz files was their file size was > 55ish KB if anyone was wondering what ones I deleted specifically.
Edit: nevermind, read bug report thoroughly. check if your steam library is as high as possible on your drive
Sadly the Serana Dialogue Addon Patch is outdated and causes the game to crash on startup. Even more sad is that i don't have SDA 4.0.2.3 archived and therefore can't downgrade SDA. So no Vampire to Vampire conversations for me :(
Now this is what im curious about, I have the latest SDA and the outdated patch and my game launch fine (I haven't reached dawnguard DLC tho). Im sure the people here will correct me if I'm wrong, but to my understanding, DBVO only triggers the voice when the specific lines matches with a voice in voicepack. So no matter if it is outdated, it should still work? Just some voicelines will not be voiced.
that was my understanding too, but neither my own very old sda version nor the newest from nexus work with the patch. But if you say it lauches for you, i might look deeper into it. i dont have much hope tho
ok, so we're definetly onto something here. Since its a matter of even getting into the game without crash i deactivated all of my mods in a cloned profile and reactivated only this mod as well as sda and dependencies. game starts without patch, instant crashes with it and vise versa. All points to a problem between sda and the patch. Only question is why its not crashing for everyone.
Ok so apparently the ability to read is pretty important. Although i had seen the latest bug report which also contained our problem, it seems i was not able to understand it. I dont have Skyrim in my Program files folder, but i always thought that was only because of access limitations and never thought of the character limit, therfore it was buried deep in a folder stack. Moving my steam library which contained sse up one folder solved the issue. Dumb s#*! tho, never came across this issue in years of modding, but probably trivial for modders ¯\_(ツ)_/¯
To my knowledge, it is just an issue with DBVO due to the need for long file names of the fuz files being played. The 2.0 version of DBVO will be solving this issue allowing for all dialogues from mods like SDA to be voiced without the worry for ctd.
I see, so it is caused by how deep the skyrim executables is. Been modding for quite a while and this is the first time I found out that it may cause problems. Nice to learn new things everyday!
Also question in regards to the moving the mods folder closer to the root directory. I use MO2 so I was wondering if possibly I just put the voice pack itself in the data folder if that would work or would all of the requirements for the voice pack (DBVO and its requirements) also have to be in the data folder? I did do the delete fuz file route originally but I was curious about going the other route and not have to delete files.
Listening to the preview it sounds well done. I tried it in the past but I was having the CTD on startup. Now I'll try the fix that is pinned. While waiting for the 2.0 update are there particular patches that would run into the issue or will we just need to check all of them. Another question in regards to the 2.0 update. Will the patches be in a fomod with the main mod or like they are now? Edit: I was confused. The 2.0 update you were refering to was the DBVO update, not a 2.0 update for this one.
Your mods are very good and i have used most in different play through's and was wondering if you take requests, could you have a go at Kain from the Legacy Of Kain series?
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This is due to a windows character limit issue on file paths. The file path to each fuz file within a specified patch must be less than 255 characters or there will be a CTD upon startup of Skyrim. The current solution is to either move your mods folder closer to your root directory to shorten the file path, or to go into the patch and delete the longest named fuz files until it lets you start the game. This issue will be solved with Mathiew's upcoming 2.0 update of DBVO.
Link Below For Vampire DBVO Pack Collection
https://next.nexusmods.com/skyrimspecialedition/collections/ekbjld
Sadly the Serana Dialogue Addon Patch is outdated and causes the game to crash on startup. Even more sad is that i don't have SDA 4.0.2.3 archived and therefore can't downgrade SDA. So no Vampire to Vampire conversations for me :(