The first seminar that I presented for History - Ancient History in that semester - was Anabasis (Ἀνάβασις), by Xenophon! It's been over 20 years but I think I still have the text somewhere in my archive!
Since I'm creating a new instance via MO2 right now, I'm going to install your mod, too!
ITMs, perhaps intentional. To avoid any conflicts, I cleaned and just deleted everything except for the altered placement and scale, and then adjusted it so that the statue is in the same approximate location as the original.
Beautiful looking statue from the pics. I have a suggestion. Use a Primitive NAVCUT exempting the need to put your footprint on any NavForms. Will remove the risk of compatibility against other mods handling NavForms their own way. Only chance of conflict then is if a mod puts something in the statues place... Even better but ONLY IF: > You don't reposition the statue by plugin, you can add a NAVCUT collision right into your model (totaling two collisions in model, as there's already a static). > File-path the model as placeholder of the Vanilla statue file (naming same). > no need for a plugin If all the plugin is doing is modifying the Navmesh, that's cured by NAVCUT built into custom statue. If your moving the statues position in game, that's different and would need to be done by record unless move the model statue shape overlapping where the default one is in its Nif SceneRoot space... You can use creative trickery avoiding a plugin, AT ALL. Anyhow, that's all... Just got my brain thinking
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Since I'm creating a new instance via MO2 right now, I'm going to install your mod, too!
Even better but ONLY IF:
> You don't reposition the statue by plugin, you can add a NAVCUT collision right into your model (totaling two collisions in model, as there's already a static).
> File-path the model as placeholder of the Vanilla statue file (naming same).
> no need for a plugin
If all the plugin is doing is modifying the Navmesh, that's cured by NAVCUT built into custom statue.
If your moving the statues position in game, that's different and would need to be done by record unless move the model statue shape overlapping where the default one is in its Nif SceneRoot space... You can use creative trickery avoiding a plugin, AT ALL. Anyhow, that's all... Just got my brain thinking