I can't run SSE, but Khajiit are my favorites so I just ran this mod through the form 44 to 43 script and use it in LE. I have no idea if that'll cause problems, but it has been months and all has been fine. Thank you SO much for this!
Finally got around to trying this (after somehow missing the Khajiit Overhaul option) and this is so great dude!! The KO version works like a charm, and is so much easier than trying to sculpt the heads by hand. Thank you so much! (and looking forward to your Sphynx kitties as well!)
You should be able to make one download compatible with both HPH and Vanilla heads. Combine the morphs.ini files and rename the .tris for the high poly head sliders. If both sliders are loaded Racemenu is smart enough to apply the .tri files to the head with matching vertex counts.
I'll look into doing it myself and can send a version along if you're interested in uploading here.
EDIT: Looks like you did load both regular poly and high poly morph files in the morphs.ini file from the high poly archive. Trying now to see if I get results on both head types using that archive.
EDIT2: Seems like the sliders are working for vanilla and HPH if you install the HPH version. What is the point of having the separate vanilla version then? Just to save people a bit of download size?
EDIT3: If it was just a concern over file size, putting the files in a compressed BSA archive reduces the file size far more than removing a handful of files. I also corrected some of the slider translations. I can share this version if you'd like.
heya sorry, didn't see this until now. I was actually having a lot of trouble setting up the race menu sliders on my end, (long and boring story) so I chose to do them separately out of caution. As I'm getting close to the release of the Sphynx Khajiit mod and will be resisting these files anyway, I'll take what you've said into account and see what I can do about repackaging the mod. (and I will be sure to give you a shout-out on the mod page in thanks)
This mod looks amazing! Khajiit is my fav race so I'm always looking for Khajiit mods.
I was just wondering if mods that ADD Khajiit hairstyles are incompatible or if it's just ones that mess with vanilla files. (For reference, I have these mods specifically: https://www.nexusmods.com/skyrimspecialedition/mods/7992 and https://www.nexusmods.com/skyrimspecialedition/mods/22486)
thanks, and whether they are compatible depends entirely on how the mod author made then. Over all, installing those won't cause any major problems or break anything, the only thing that might happen is that the ear rings might not be effected by the sliders, you should get no issues with any other parts of those mods.
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I'll look into doing it myself and can send a version along if you're interested in uploading here.
EDIT: Looks like you did load both regular poly and high poly morph files in the morphs.ini file from the high poly archive. Trying now to see if I get results on both head types using that archive.
EDIT2: Seems like the sliders are working for vanilla and HPH if you install the HPH version. What is the point of having the separate vanilla version then? Just to save people a bit of download size?
EDIT3: If it was just a concern over file size, putting the files in a compressed BSA archive reduces the file size far more than removing a handful of files. I also corrected some of the slider translations. I can share this version if you'd like.
I was just wondering if mods that ADD Khajiit hairstyles are incompatible or if it's just ones that mess with vanilla files. (For reference, I have these mods specifically: https://www.nexusmods.com/skyrimspecialedition/mods/7992 and https://www.nexusmods.com/skyrimspecialedition/mods/22486)