Hello, first of all I want to make sure I say that I love this mod concept. You so perfectly described my feelings toward Hunterborn, it winds up being just meticulous enough to where I tend to avoid engaging with it, so this is a breath of fresh air. That being said, is there a way to tweak how much money is earned by turning in the carcasses? It seems to be a much better play to skin everything because the leather is worth more and weighs less. An elk carcass, for example, being 600 pounds is a pain to haul back to town but is only worth 75 gold. Skinning the elk and turning the hide to leather generates more income so the balancing seems a bit off. Fox pelts are another good example, a fox carcass is worth 25 but the pelt is worth 23 and weighs .2 pounds instead of 10. Right now I'm not really engaging with the mod the way I wanted to because of this so I was hoping to find a solution of some kind. Thank you again!
The prices of the materials are higher than the carcass because you've already put in the work to get the materials out. I don't know about you, but I'd rather buy sausages at the supermarket than a pig carcass lol.
You can modify the prices using this MCM mod: https://www.nexusmods.com/skyrimspecialedition/mods/103439
I'm looking forward to trying out this mod myself (especially if it makes a hunting system similar to RDR2); thank you jayserpa. As much as I love hunterborn for its unique features, I'm not blind to its faults. However, before I spend an hour trying to incorporate it into my preferred modlist, could you tell how it synergizes with othermods, like CACO or CCOR. The main reason I like hunterborn is because kyropter's patches allow me to combine hunterborn's and Camping's immersive mechanics with the expanded cooking and crafting mechanics of CACO and CCOR. Does SHO add item's to the game or introduce anything that would throw a monkey wrench into other immersion mods' mechanics?
Very little. The mod introduces like 2 or 3 food items and 2 or 3 pelts to cover the animals that dropped nothing in vanilla. Knowing CACO, they probably covered this so you should probably load CACO after my mod (unless someone made a patch out there). I say give it a try, it probably works fine even without a patch.
Any chance for a patch for Quickloot EE? Used to be one for Hunterborn but don't think it works anymroe. Basically where the Quickloot screen doesn't appear on animals. As picking up the animal currently doesn't work, if your loot key is the same as your picking up carcass key.
Using this/ICC and its mcm mod it works flawless...however it doesnt seem to work with gamepad as described in the images. Any idea whats going on there or if and how i can edit the hotkey?
Does this have a way to increase the amount of meat from large animals? I find vanilla hunting incredibly silly to take down a large elk and only get enough meat for a snack.
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That being said, is there a way to tweak how much money is earned by turning in the carcasses? It seems to be a much better play to skin everything because the leather is worth more and weighs less. An elk carcass, for example, being 600 pounds is a pain to haul back to town but is only worth 75 gold. Skinning the elk and turning the hide to leather generates more income so the balancing seems a bit off. Fox pelts are another good example, a fox carcass is worth 25 but the pelt is worth 23 and weighs .2 pounds instead of 10.
Right now I'm not really engaging with the mod the way I wanted to because of this so I was hoping to find a solution of some kind.
Thank you again!
You can modify the prices using this MCM mod: https://www.nexusmods.com/skyrimspecialedition/mods/103439
As much as I love hunterborn for its unique features, I'm not blind to its faults. However, before I spend an hour trying to incorporate it into my preferred modlist, could you tell how it synergizes with othermods, like CACO or CCOR. The main reason I like hunterborn is because kyropter's patches allow me to combine hunterborn's and Camping's immersive mechanics with the expanded cooking and crafting mechanics of CACO and CCOR.
Does SHO add item's to the game or introduce anything that would throw a monkey wrench into other immersion mods' mechanics?
Basically where the Quickloot screen doesn't appear on animals. As picking up the animal currently doesn't work, if your loot key is the same as your picking up carcass key.
Great mod, thanks, endorsed.
:]