I am only someone who comes here to mod the game with the thanks of all of you that do the actual work... so Thanks!!
I have a question about the _conditions.txt folders.
Shouldn't some of your additions to the original files show as "Left" for the dual wield equips? Under all the original IsEquippedLeft("MBlade.esl"..... Yours only show as "Right". I feel like I would expect 2 of them to show Left for a 2nd Dark Saber and a Left for Asoka's Left White saber.
PS. Not trying to poke holes. More trying to understand the coding. PSS. Will the Patch eliminate the need for the other 2 patches, as well as the need to the esp. in the main DarkBlade AIO mod?
You are completely right, I have copied the IsEquippedRight condition line and forgot to change it. Although apparently I haven't had an issue in testing them. I think the original condition files were redundant themselves, since I was able to activate the moveset with weapons on both hands that had IsEquippedRight twice, like I think were the ones in the screenshot.
In any case, thank you for noticing. I've uploaded a fix.
3 comments
I have a question about the _conditions.txt folders.
Shouldn't some of your additions to the original files show as "Left" for the dual wield equips? Under all the original IsEquippedLeft("MBlade.esl"..... Yours only show as "Right". I feel like I would expect 2 of them to show Left for a 2nd Dark Saber and a Left for Asoka's Left White saber.
IsEquippedRight("MBlade.esl" | 0x000819) ORIsEquippedRight("MBlade.esl" | 0x00081A) ORIsEquippedRight("MBlade.esl" | 0x00081B) ORIsEquippedRight("MBlade.esl" | 0x00081C) ORIsEquippedRight("MBlade.esl" | 0x00081D) ORIsEquippedRight("MBlade.esl" | 0x00081E) ORIsEquippedRight("MBlade.esl" | 0x00081F) ORIsEquippedRight("MBlade.esl" | 0x000872) ORIsEquippedRight("MBlade.esl" | 0x000898) ORIsEquippedRight("MBlade.esl" | 0x000899) ORIsEquippedRight("MBladeWhite.esp" | 0x000800) ORIsEquippedRight("MBladeWhite.esp" | 0x000808) ORIsEquippedRight("MBladeWhite.esp" | 0x00080A) ORIsEquippedRight("Darksaber AIO.esp" | 0x00080A) ORIsEquippedRight("Darksaber AIO.esp" | 0x00081C) ANDIsEquippedLeft("MBlade.esl" | 0x000819) ORIsEquippedLeft("MBlade.esl" | 0x00081A) ORIsEquippedLeft("MBlade.esl" | 0x00081B) ORIsEquippedLeft("MBlade.esl" | 0x00081C) ORIsEquippedLeft("MBlade.esl" | 0x00081D) ORIsEquippedLeft("MBlade.esl" | 0x00081E) ORIsEquippedLeft("MBlade.esl" | 0x00081F) ORIsEquippedLeft("MBlade.esl" | 0x000872) ORIsEquippedLeft("MBlade.esl" | 0x000898) ORIsEquippedLeft("MBlade.esl" | 0x000899) ORIsEquippedRight("MBladeWhite.esp" | 0x000800) ORIsEquippedRight("MBladeWhite.esp" | 0x000808) ORIsEquippedRight("MBladeWhite.esp" | 0x00080A) ORIsEquippedRight("Darksaber AIO.esp" | 0x00080A) ORIsEquippedRight("Darksaber AIO.esp" | 0x00081C)
PS. Not trying to poke holes. More trying to understand the coding.
PSS. Will the Patch eliminate the need for the other 2 patches, as well as the need to the esp. in the main DarkBlade AIO mod?
In any case, thank you for noticing. I've uploaded a fix.