I have now uploaded a new version 1.0.1. There were two major bugs in version 1.0.0, so please make sure to update ASAP.
If you played with v1.0.0 installed, it is possible that your character has permanently lost some Stamina. You may wish to check what your pre-deadly-combat maximum stamina was by loading an older save and using console commands to increase your maximum Stamina back to the level it should be at again.
Impossible to say for certain whether there will or won't be. Depends very very much on what other mods you have running, whether or not you are using the Papyrus Tweaks mod, and maybe even a little bit on your CPU.
Compared to pre-2023 versions of Deadly Combat, the risk of script lag is substantially reduced. I do still use scripts for some aspects of the mod though, so it's not impossible.
I really don't like being stunned. It makes me too strong and my enemies too. Just luck. If it were possible to reduce the stun time and make the next one not so fast, then it would be better than what we have now
It's hard to judge a mod like this objectively without imposing some narrative on one's experience of the game, so I'll say this: I am having a wonderfully good time. Thanks so much for making this!
I was running the full SimonRim suite, but I've swapped out Blade and Blunt and am using Deadly Combat alongside your other combat mods + Valravn + KYE2 + Precision + a Synthesis patch for Mortal Enemies and Archery. On top of that a Frankensteinian amalgam of various enemy overhauls and some personal tweaks. This is shaping up to be my most enjoyable Skyrim playthrough yet. Whether anyone cares about this information or not, I just wanted to share because I'm highly enthusiastic about it :)
If you have USMP, No NPC AI Dodge, or any other mod that changes Game Setting: fCombatDodgeChanceMax to 0 or near zero, try changing this setting to 1 or something very close to 1 (vanilla setting is 1). There are very many mods out there including many popular combat mods that mess with this setting. Its very easy to check and fix yourself using xEdit. This solution worked for me.
Are there any plans for visual & audio feedback when perfect blocking or weapon parrying (from your other mods), similar to Valhalla Combat? Something like sparks, clanking sound, etc. Is it easy to add them myself by using assets from other mods like VC? I recently started using all 3 of your combat mods, after searching for a dual wield/spellsword blocking mod. I think your implementation is the best one along with Engarde's. Great work!
Sorry, I currently don't have any such plans / am busy with other stuff. Technically it would be possible for others to add this (I have open permissions and source code available), but not easily. Not without messing around in C++ for SKSE plugins.
Deadly Combat only requires version 2.1.0 (or higher) of PAPER. Version 2.1.0 never had any issues for anyone. So, if you're really worried, you could go for that older version.
Some later versions had issues for some people, but as of 2.2.4 that is also resolved.
149 comments
There were two major bugs in version 1.0.0, so please make sure to update ASAP.
If you played with v1.0.0 installed, it is possible that your character has permanently lost some Stamina. You may wish to check what your pre-deadly-combat maximum stamina was by loading an older save and using console commands to increase your maximum Stamina back to the level it should be at again.
Compared to pre-2023 versions of Deadly Combat, the risk of script lag is substantially reduced. I do still use scripts for some aspects of the mod though, so it's not impossible.
Still deals damage through Wrad.
I was running the full SimonRim suite, but I've swapped out Blade and Blunt and am using Deadly Combat alongside your other combat mods + Valravn + KYE2 + Precision + a Synthesis patch for Mortal Enemies and Archery. On top of that a Frankensteinian amalgam of various enemy overhauls and some personal tweaks. This is shaping up to be my most enjoyable Skyrim playthrough yet. Whether anyone cares about this information or not, I just wanted to share because I'm highly enthusiastic about it :)
I recently started using all 3 of your combat mods, after searching for a dual wield/spellsword blocking mod. I think your implementation is the best one along with Engarde's. Great work!
attacked some white run guards and various other local encounters
i don't think the opponent behaved any smarter.
i think the opponent did things differently, but it was not improved..
Some later versions had issues for some people, but as of 2.2.4 that is also resolved.