Skyrim Special Edition

File information

Last updated

Original upload

Created by

Khadafi87

Uploaded by

Khadafi87

Virus scan

Safe to use

Tags for this mod

About this mod

Consistency patches for the awesome Goblins by Mihail.

Requirements
Permissions and credits
Changelogs
CC Gobilns patch: Replaces the CC goblins with the (in my opinion) much better looking goblins by Mihail. This also includes the follower goblin Gogh, which is not fully working as intended yet by now. I tried using the existing dialog options to make it possible to switch Gogh`s skin to the other variants provided by Mihail and make him equip the shields. I already changed the dialog lines accordingly, but didn`t manage to correcty alter the injection, so if anyone has an idea, what to do, I'd by greatful for any help provided.

I also changed the goblin's euipment, to reflect their appearance a little better, in my opinion, by adding missing armor parts (fur
gaunlets, iron cuirass,...).

Beyond Skyrim Bruma patch: Changes the appearance and race of the BSB goblins to Mihail's goblins. They are using BSB equipment and loot. I've added goblin swords to archers, because otherwise they used to attack with their bare hands in closed combat. To achive full consistency with their Skyrim counterparts I still have to add the armor parts to their loot tables.

Skyrim Immersive Creatures patch: Changes the appearance and race of the SIC goblins to Mihail's goblins. They are using SIC equipment and loot. Additionally I added texture variants for the different clans, based on Xtudo's optimized textures (go and check it out here, if you haven't already). My tetxure edits are rather lazy and probably too bright, also the coloration reflects the clan's name more, rather than the clan's banner colour (might change that in future), but at least there's a variaton now. I replaced SIC's wild durzogs with Mihail's snow durzogs (not the tamed ones, since I found it odd, meeting tamed creatures alone in the wild)

On a side note: I also intended to replace SIC rieklings with Mihail's riekrs until I realised, lorewise they are completly different races, so I left them untouched.
The goblin riders are left untouched also, since this is not done by simply replacing and I'm simply not skilled enough to do more than that :-D. For my personal load order I just disabled them completly, but apparently they are not showing up anyways, since they are not used in any lists or scripts, from what i can tell.
__________________

I've changed the golbins voice (which used to be the Riekrs) for all patches to the one from CC goblins, since I found it quite fitting. This should also eliminate the quiet goblins issue that Mihail discribes, before entering Solstheim for the first time. This is why all patches require CC Goblins (making AE kind of mandatory).

Please report any issues you are finding. I'm also open and happy for suggestions.

__________________

All credits go to Mihail for the original mod and his awesome work!
Thank you Xtudo for the permission to use your optimized textures!