I've run into 2 different bugs/glitches with this mod (mostly my own user errors) the past day. First was, the Flesh Colossuses [sic] became invincible or had like a million health and quick health regeneration or something, nothing would bring their health down any bit even for the ones summoned by necromancers; I think a little mod I tried that made Trolls stronger caused this to happen because it seemed fixed when I got rid of that little mod for Trolls. Second, I completely replaced the main file with the fix by Sarthes, and then disabled it in my MO2 after installing Xtudo's fixes; this time the Flesh Colossus had regular health and could be killed but was invisible (doing all of this to an ongoing playthrough, probably part of the problem hah hah). User errors galore on my end XD
Hi! I can't reproduce the error, here it's working fine. With my patch it now uses its own skeleton file (Meshes\1FlashColossus\Xtudo_Skeleton.nif) and vanilla frost atronach behavior and animations. So check out if the skeleton file is there, and there is no other mod editing the frost atronachs.
Hi, i'm trying to merge this mod with 4thunknown's wraith mod, and they have the wraith script file, any ideia what's the difference between the files and what should i do?
This is perfect! Thank you so much for the death fix! Is there any way you could make the body chain 3D or add more depth to it? Its the only real gripe I had with the model despite the death bug
34 comments
Second, I completely replaced the main file with the fix by Sarthes, and then disabled it in my MO2 after installing Xtudo's fixes; this time the Flesh Colossus had regular health and could be killed but was invisible (doing all of this to an ongoing playthrough, probably part of the problem hah hah).
User errors galore on my end XD
So check out if the skeleton file is there, and there is no other mod editing the frost atronachs.
Note: I installed mid-save via Vortex and am running .1170.
Also, I did not run Nemesis after install.