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Last updated
Original upload
Created by
Sands of Time Team - see creditsUploaded by
tonycubed2Virus scan
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Activity logs
This page was last updated on 03 October 2022, 3:03AM
- Changelogs
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Version 7.2
- 2020-11-30
- Demonlord091 reported bug (thank you for that) where No ambushes would occur if the Allow Carriage Ambush toggle was Off.
- - When Dialogue menu was opened the mod would move origin marker to player and if fast travel happened after that then that indicated carriage or ferry travel. A check for the toggle was made there and if Off then the mod would skip the next fast travel detection.
- - There was no check to see if the player was in dialogue with a driver or not, so any dialogue would skip the next FT rendering the mod inactive.
- This update adds in a check on that dialogue menu to see with whom the player is in dialogue. If that actor is in the Faction - CarriageSystemFaction or DLC1FerrySystemFaction then it will check if the toggle is off and if so will skip ambush for that FT.
- With Carriage & Ferry Travel Overhaul mod by Kinaga (recommended) this mod will now detect it and check for the Faction that it uses - KmodFastTravelDialogueFaction
- Minor optimizations to the script as well
- 2020-11-30
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Version 7.1
- Diseases had tiny chance to actually get applied. Changed them from creature version to Trap version (ie. DiseaseAtaxia spell to TrapDiseaseAtaxia) When mod says you picked up a disease on your travels you should now actually have one.
- Removed a couple of werewolf entries from the formlist that spawns them. Was possible to get level 45 werewolves for a level 1 player. Now just leveled werewolves are used.
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Version 7.0
- Fast Travel Ambushes & Consequences
- 2019 UPDATE 7.0
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- NEW GAME WILL BE REQUIRED - sorrynotsorry - ....This may not be true.....If you have to update mid save you might be okay. Give your game time to get rid of old stuff, or use save cleaner.
- Cleaned up mod ...
- - Removed worldspace 'wild edits' such as trees turned slightly unrelated to this mod
- - Carried over USSEP edits to water flow, and survival mode
- - removed Navmesh record
- - Prefixed all records with FTA_ (fast travel ambushes) - makes it infinitely easier to find things in CKit
- - Removed 2 of 4 quests - Cell Change and Carriage related
- - Removed 7 of 11 scripts...
- TrackInSameCell = not used
- conseqfragment = not needed
- FastTravelInit = empty
- FastTravelCarr = not needed
- FastTravelConsRE = not used
- FastTravelFork = not used
- FastTravelSiren = not used
- - Added FTA_ to remaining scripts and renamed for consistency...
- FTA_FastTravelAmbushSpawner - was - FastTraveEnemies = spawner attached to EncounterMachine quest
- FTA_FastTravelBookMenu - was - FastTravelTMenu = menu script attached to book
- FTA_FastTravelConsequences - was - consequencesQST = sleep event handler attached to Sleep monitor quest
- FTA_FastTravelPlayerAlias - was - FastTravGive = player alias script attached to Sleep monitor quest
- Cleaned up scripts for efficiency, readability, removed unused variables and changed variables to have the FTA_ prefix
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- FTA_FastTravelConsequences renamed to FTA_FastTravelRecovery - to better reflect what is actually going on - recovery from travel exhaustion after sleep
- Further cleanup of unused records in esp and script reorganizing
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- Cleaned up Form lists for Food and enemies.
- - Food list - removed alcohol and raw meats - you now need cooked items, fruit, veggies and milk - RND patch updated
- - Enemy lists - removed several from each list - Will be more leveled and less issues.
- Adjusted distances for spawns
- - Dragons spawned too far away most times
- - Enemies sometimes spawned out of sight - which is ok but they would often find something else to fight and not 'ambush' the player.
- Added Form List and script check for Forbidden Locations
- - At destination it does a quick check to see if location is in the list - if it is then ambushes are forbidden.
- - Included is the Thalmor Embassy, Throat of the World and a few others. We can add more if there are locations that shouldn't have ambushes.
- More tweaks and clean up of mod and scripts.
- Edited wording on menus and notifications for clarity.
- Test test test...
- ===============================================
- Current Forbidden Locations (no ambushes will happen if fast traveling there)
- If you know of other locations that ambushes should not or it would not make sense to have ambushes there - let us know!
- ThalmorEmbassyLocation "Thalmor Embassy" [LCTN:00018C92]
- ThroatoftheWorldLocation "Throat of the World" [LCTN:000192BB]
- SkuldafnLocation "Skuldafn" [LCTN:000192AB]
- DLC1FalmerValleyLocation "Forgotten Vale" [LCTN:0200A87C]
- DLC1SoulCairnLocation "Soul Cairn" [LCTN:02003B8F]
- DLC1HunterHQLocation "Dayspring Canyon" [LCTN:02004C1F]
- ================================================
- Tested without Open Cities Mod by Arthmoor and had to make some more changes...
- - the mod will now detect when you FT to a Closed city. When this happens you will be pulled out to the Carriage (stables) area. From there the mod will calculate the distance you traveled and an ambush will be made from there.
- - This is to avoid getting pulled out of city and into the LOD world still technically inside the city worldspace.
- ================================================
- Added MCMenu
- New settings are....
- - Sliders for Percentage settings for Destination, Midway and Origin. Ambushes can occur near you destination, midway in your travels or all the way back at your origin start point. These percentages can be set to favor ambushes at these points. Default is 50% Destination, 30% Midway, 20% Origin.
- - Toggle for Allowing Ambushes while using the Carriage or Ferry travel services. (yes ambushes while using ferry can occur on land)
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- Author's activity
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October 2022
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03 Oct 2022, 3:03AM | Action by: tonycubed2
Attribute change
'Name changed to \'Fast Travel Ambushes and Consequences SE OLD VERSION\'.
Summary changed.
Description changed.'
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02 Oct 2022, 6:42AM | Action by: tonycubed2
Attribute change
'Description changed.'
November 2021
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05 Nov 2021, 2:42AM | Action by: tonycubed2
File added
'Fst travel and Complete Alchemy and Cooking patch [version 1.0]'
May 2021
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17 May 2021, 4:09AM | Action by: tonycubed2
Attribute change
File 'Fast Travel Ambushes and Consequences SE' description changed.
File 'Fast Travel Ambushes and Consequences SE' category changed to Old versions.
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17 May 2021, 4:08AM | Action by: tonycubed2
File added
Fast Travel Ambushes [version 7.6]
February 2021
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04 Feb 2021, 5:19AM | Action by: tonycubed2
Attribute change
Description changed.
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04 Feb 2021, 5:18AM | Action by: tonycubed2
Permission change
Author changed their file credits.
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04 Feb 2021, 5:13AM | Action by: tonycubed2
File added
Fast Travel Ambushes and Consequences Variant [version 1.0]
January 2021
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03 Jan 2021, 8:17AM | Action by: tonycubed2
File added
Fast Travel Ambushes and Consequences SE [version 7.5]
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03 Jan 2021, 8:16AM | Action by: tonycubed2
Attribute change
File 'Fast Travel Ambushes and Consequences SE' category changed to Old versions.
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03 Jan 2021, 8:08AM | Action by: tonycubed2
Mod image added
November 2020
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30 Nov 2020, 8:47AM | Action by: Jebbalon
Attribute change
File 'Fast Travel Ambushes and Consequences SE' description changed.
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30 Nov 2020, 8:43AM | Action by: Jebbalon
File added
Fast Travel Ambushes and Consequences SE [version 7.2]
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30 Nov 2020, 8:40AM | Action by: Jebbalon
Attribute change
File 'Fast Travel Ambushes - no load message' category changed to Old versions.
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30 Nov 2020, 8:15AM | Action by: Jebbalon
Changelog added
Change log added for version 7.2
June 2019
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26 Jun 2019, 9:08AM | Action by: Jebbalon
File added
Fast Travel Ambushes - no load message [version 7.1]
February 2019
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11 Feb 2019, 11:12AM | Action by: Jebbalon
Changelog added
Change log added for version 7.1
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11 Feb 2019, 11:05AM | Action by: Jebbalon
Attribute change
File 'Realistic Needs and Fast Travel Food Patch' description changed.
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11 Feb 2019, 11:04AM | Action by: Jebbalon
File added
Fast Travel Ambushes and Consequences SE [version 7.1]
January 2019
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29 Jan 2019, 8:40AM | Action by: Jebbalon
Attribute change
Description changed.
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- Mod page activity
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April 2024
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22 Apr 2024, 5:02AM | Action by: dustin1819
Tracked
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19 Apr 2024, 10:06PM | Action by: OrlandoGray
Endorsed
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March 2024
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February 2024
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29 Feb 2024, 12:03AM | Action by: Jereponibus
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26 Feb 2024, 5:48PM | Action by: Arbytor
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25 Feb 2024, 4:50PM | Action by: cw0288
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22 Feb 2024, 9:43PM | Action by: kennn97
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