This page was last updated on 10 November 2023, 5:07PM
Changelogs
Version 1.3.1
removed leftover debug/unused code
lesser glitches fixed
Version 1.3.0
added configuration power
MAJOR internal values re-adjusting and re-balancing
armor rating variations for NPCs should now be immediately synced
reworked the 'armor rating check' method to avoid an engine bug that was causing armor rating variations to not be registered at all by the game if the player was to switch a '0 armor rating piece' for a 'non 0 armor rating piece' under specific circumstances
improved responsiveness
NPCs were not granted the proper damage reduction when under the effect of flesh spells
armored non-NPC actors were not granted the proper damage reduction
[BASIC] added 'vanilla-like' and 'hardcore' damage curve presets
[FULL] fixed an oversight that was causing Dragonhide spell to give a lower than intended damage reduction boost
[FULL] added automatic balance bridging for "Smilodon", "Wildcat" and "Valravn"
[FULL] four armor rating related records on "Odin - Skyrim Magic Overhaul" were missing from the automatic balance bridging
[FULL] on uninstall, LItemScroll100Skill will now be selectively purged of "Scroll of Dragonhide" if - and only if - it was added by this mod, leaving ANY OTHER script-added item UNTOUCHED
[FULL] implemented a new 'Armor Rating' enchantment: new robes will be automatically distributed around via leveled lists; on uninstall, affected leveled lists will be restored -again- leaving ANY OTHER script-added item UNTOUCHED
[FULL] added automatic balance bridging for "Mysticism" and "Apocalypse"
[FULL] added standard patches for "Adamant" and its addon "Hand to Hand", since some records cannot be auto-bridged: to avoid unwanted behaviours, ARO will turn off if "Adamant" (or "Hand to Hand") is detected but the required patch is not
[FULL] "Cutting Room Floor"/"True Alteration Armor Visuals"/"FleshFX" visual effects should be applied also to allies when under the effect of 'Bastion' from "Adamant"
Version 1.2.0
added automatic compatibility bridging for 'Resistance Rescaled'
added security check against invalid downgrades
fixed a glitch that was causing armor rating value to be slightly off after game reload
[BASIC] general scripts optimization
[BASIC] removed leftover "debug" code
[BASIC] removed unused records
[BASIC] removed unused code
[BASIC] lesser internal values rebalancing
[FULL] added automatic compatibility bridging for 'Immersive Sounds - Compendium' ('po3 papyrus extender' required); standard patch is still available and compatible
[FULL] added automatic balance bridging for 'Vokrii - Minimalistic Perks of Skyrim' and 'Ordinator - Perks of Skyrim'; optional patches for description consistency available
[FULL] four armor rating related records on 'Odin - Skyrim Magic Overhaul' were missing from the automatic balance bridging; optional patch for description consistency available
[FULL] fixed "Cutting Room Floor" changes on 'flesh spells effect' if reverted by "Cutting Room Floor - Alteration Armor Shield Spell Fix"
[FULL] general scripts optimization
[FULL] flesh scrolls now lasts for 240s, and benefit from "Mage Armor" perks
[FULL] lesser internal values rebalancing
[FULL] removed leftover "debug" code
[FULL] added option to revert LItemScroll100Skill to vanilla status on uninstall
Version 1.1.0
fixed a bug that was causing the AR magic effect to cycle inordinately after game reload until the armor rating changed
scripts polishing
added switch to turn NPC resistance adjustments ON/OFF
[FULL] "LItemScroll100Skill" is no longer directly modified by the .esp; instead, 'Scroll of Dragonhide' is injected in the list IF it's not already there
[FULL] now theoretically compatibile with any mod that changes the cells where the Dragonhide scrolls are supposed to be spawned by this mod
[FULL] patch for "Cutting Room Floor", "True Alteration Armor Visuals" and "FleshFX" changes on MGEF records are automatically applied if any of these mods are loaded
[FULL] adjustments for "Ordinator", "Vokrii" and "Odin" on SPEL records are automatically applied if these mods are loaded (additional balance patches available)
[FULL] "Bone of the Earth" duration has been toned down to 240 seconds