Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

todor

Uploaded by

todor0v

Virus scan

Safe to use

6 comments

  1. tattwood
    tattwood
    • member
    • 107 kudos
    Really nice optimizations! It makes a significant difference to rendering.

    How do you go about optimizaing meshes, anyway? What software do you use?
    1. todor0v
      todor0v
      • premium
      • 112 kudos
      I use the niftools blender addon to import and export in Blender.
      Once imported the mesh in blender, I remove duplicate vertices and convert from tris to quads.
      I split the mesh into parts and use for each part the blender decimate modifier because each part has a different polygon density.
      After I apply the modifier, I manually check for holes in the mesh and correct them.
      I also correct any UV's that might get stretched or overlapped during the process.
      After that I combine the parts as they were initially and export the nif.
    2. tattwood
      tattwood
      • member
      • 107 kudos
      Thanks for the explanation. I've taken notes.
    3. Jewerald
      Jewerald
      • member
      • 1 kudos
      Hey. Can you describe the optimization in more detail? How exactly do you work in blender? What version of blender you are using? Did you do it automatically with plugins or manual re-topology and manual UV unwrapping? If you using plugins, can you write its name?

      Thanks for your work! It's pretty rare for people to deal with meshes in a game.
  2. Sueta
    Sueta
    • member
    • 3 kudos
    Is this just a reupload?
    1. todor0v
      todor0v
      • premium
      • 112 kudos
      I fixed just one dark vertex on one of the posts, no need to redownload if you didn't notice it or it doesn't bother you