Mod articles
-
Quick guide to make a patch for this mod
Here is a quick guide that covers the basics to make patches for economy overhaul. This is intended for people who are familiar with the creation kit and/or SSEEdit.
Injected keywords:
SpImVendorItemGeneralMerchantInjectedKwd 011F0BFB: Makes an item buyable/sellable to all general merchants.
SpImVendorItemFarmerInjectedKwd 011F0BFA: Makes an item buyable/sellable to all farmers.
SpImVendorItemSkoomaInjectedKwd 011F0BFC: Marks an item as skooma, only buyable/sellable to a few specific merchants.
Selling Perks:
To make sure the new selling perks work properly:
Merchants should not be linked to more than one selling perk. Make sure that every merchant doesn't belong to factions that are not... -
Alchemists inventory Ingredients Repartition
You can find here the chance for each ingredient to appear in the inventory of the alchemists of each hold.
Guaranteed: each ingredient has 100% chance to appear, numbers between 3 and 9.
Common: each ingredient has about 50% chance to appear, numbers between 2 and 9.
Uncommon: each ingredient has about 15% chance to appear, 1 sometimes 2.
Rare: each ingredient has about 5% chance to appear.
None: 0% chance.
Skyrim Alchemists Ingredients (Skyrim + Dawnguard + Hearthfire):
Antlers (Large Antlers, Small Antlers):
The Pale: Uncommon
WinterHold: Uncommon
Whiterun: Guaranteed
Everywhere Else: Common
Bear Claws:
-
Privileged Customer Perk Details
Here is a list of items unlocked by the "Privileged Customer" perk for each merchant type:
Blacksmiths: with "Daedric item alternative" MCM option toggled off: one piece of Daedric weapon/armor.
Blacksmiths: with "Daedric item alternative" MCM option toggled on: a couple of glass/ebony weapons/armors with highest level enchantment.
Fletcher/Drunken Huntsman: with "Daedric item alternative" MCM option toggled on: one Daedric/arrows/dagger.
Fletcher/Drunken Huntsman: with "Daedric item alternative" MCM option toggled off: a couple of glass/ebony bows/daggers with highest level enchantment.
Alchemists: two ultimate potions and a couple of rare ingredients.
Mages: one high level staff and scroll, empty/filled black/grand soul gems, a ma... -
Missives Optional Patch Details
Missives is compatible with my mod without a patch. However, because I think it complements my mod well, I decided to make an optional patch to make Missives rewards more coherent with bounties and job rewards from my mod.
- Completing gather and courier quests will give you Speech experience the same way jobs gives you experience with my mod. The amount will depend from the gold reward (set in Missives MCM) and the multiplier is set in my mod MCM, in the "Jobs" category.
- Kill and retrieve quests gold rewards are leveled the same way bounties are leveled with my mod. The base amount is set in Missives MCM, the maximum multiplier is the one in my mod MCM, in the "Bounties" category.
- Completing kill, retrieve and hunt quests will give you Speech exp... -
Blacksmith Inventory Specialities
Here are the blacksmiths inventory specialities for each hold:
Solitude:
Guaranteed Moonstone ores/ingots available 10 levels earlier.
Elven weapons and armors available 10 levels earlier.
Dawnstar:
Guaranteed Quicksilver ores/ingots.
Windhelm:
Guaranteed Malachite ores/ingots available 10 levels earlier.
Glass weapons and armors available 10 levels earlier.
Orc Camps:
Guaranteed Orichalcum ores/ingots available 10 levels earlier.
Orcish weapons and armors available 10 levels earlier.
Riften:
Guaranteed Ebony ores/ingots available 10 levels earlier.
�...