How easy would it be to remove the block and idle animations so that it could be used with CFPAO or Size matters? The chainable attacks are really cool but the other stuff I prefer from CFPAO.
Just asking. I use CGO so i canΒ΄t install all the mod. But can you tell me what files are the simple attacks?. I really like those swings; so i will take just 2 of them and rename so they will replace my normal attacks in my DAR folder.
I was reading the files but i dont know what is a simple attack that i can rename and replace. Skysa file names and structures confuse me.
if you mean regular attacks its file 802 in the meshes folder for one handed and 808 and 811 for the different two handed weapons being swords and then hammers and axes as they share animations the ones with power in the name are power attacks all other with attack are regular ones. they might look weird as they were designed with the mods own idle and movement animations in mind however.
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You should list SkySA as one of the mod requirements, otherwise users will get confused.
Also h2h_attackrightpowerforward.hkx in this pack is bugged and will T pose you, tested in vanilla skyrim.
Just asking. I use CGO so i canΒ΄t install all the mod. But can you tell me what files are the simple attacks?. I really like those swings; so i will take just 2 of them and rename so they will replace my normal attacks in my DAR folder.
I was reading the files but i dont know what is a simple attack that i can rename and replace. Skysa file names and structures confuse me.
πππ
Your permissions are wrong.