I know this post is several months old, but just wanted to state that I would absolutely leap to download a Gourmet-based version of this mod--I completely scrapped CACO from my load order just this month and switched to Apothecary + Gourmet instead; and while I absolutely adore the food and ingredients in ESO, I don't love them enough to deal with that massive pile of compatibility issues again.
How difficult would it be to patch this mod with the CACO/Bruma/rare curios patch from Teabag/Fudgemuppet I wonder. I would assume it would just be making sure the ingredients and select food items from that mod win over the same ones from this mod and just make sure the recipes from this mod reference the food from bruma patch? Thinking about dabbling into making a personal patch to help learn how to do it.
If you do make a personal patch, you should definitely share it! Assuming no one else does, I'll probably eventually tackle it (it's just a matter of finding the time).
OK say hypothetically I was breaking the rules and wanted to replace your general food and veggies mod with this larger bundle mid-game…on a scale of 1 to absolute idiot, how bad would that be?
( This would be the previous version on XBOX, so CACO wouldn’t apply as an requirement)
Yeah, it made even less sense for the mannequins in the LOTD Dragonborn Gallery safehouse's crafting room to have food items at all, but they still did.
And if those mannequins had them, I can only imagine ALL of them probably have them.
As if Skyrim's mannequins weren't terrifying enough already, what with how they move around....
Also, is a Survival Mode patch still needed with this new version? The existing one is now under Old Files, so I figure that either means it isn't necessary anymore, or it just doesn't work with this version and a new one needs to be made.
Yeah, the SPID file just distributed to all NPCs, which the mannequins are considered as such.
The survival patch will need to be updated since it only covers about 2/3 of the foods and hasn't been updated for quite some time. Anyone is free to do this, but since I don't use survival mode I won't be updating it.
After seeing the food diversity mod I was wondering if I could learn to do something similar with this mod and mealtime and other food mods and OMG I am SOOOO happy you added the in world randomization to it! I am so excited to try this in game. Thank you!
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( This would be the previous version on XBOX, so CACO wouldn’t apply as an requirement)
And if those mannequins had them, I can only imagine ALL of them probably have them.
As if Skyrim's mannequins weren't terrifying enough already, what with how they move around....
Also, is a Survival Mode patch still needed with this new version? The existing one is now under Old Files, so I figure that either means it isn't necessary anymore, or it just doesn't work with this version and a new one needs to be made.
The survival patch will need to be updated since it only covers about 2/3 of the foods and hasn't been updated for quite some time. Anyone is free to do this, but since I don't use survival mode I won't be updating it.