Fixed the tundra and a few other regions having wrong grasses applied to them. This was because my mod unintentionally required Northern Roads - Grass Patch. It should now work without it
I've been trying to fix this for 2 days now. I cant get this to work at all, i've followed the directions and the load order seems correct This is what my plugins, mods and ini look like as well as some ingame screenshots of whiterun and falkreath
https://postimg.cc/RWd1vKsr
https://postimg.cc/mzLr3p7k
I also included what I believe to be the same nordic ruin as in the screenshots, but im missing quite a bit of flora compared to that, any ideas?
Has anyone used graass LOD with this beautiful mod? It looks abolutely gorgeous but I can't seem to get grass LOD looking good no matter what estting I tried. It being too dark or too bright can be fixed by tweaking the DynDOLOD Texgen sure (though I still can't get it right after 10+ tries), but the lod looks like it's missing some textures. For example orange grass just don't appear on the LOD therefore making transitions obvious (this is not a brightness problem). Is it only me?
Grass density between regions is inconsistent. At performance Imingrass at 60 the majority of the map is empty while the rift is incredibly dense. At the recommended 35 everywhere looks great but the rift is so dense I lose 20+ FPS over just Folkvangr. At 20 My high end 4080 system can even run in the rift.
Hi, quick question if I may, I use water for enb and a patch for folkvangr, if I disable the folkvangr esp, the patch is missing a master, and if I disable the patch I get a couple of bugs appear with water textures just ending in mid air. Whats the best way around this? Remove folkvangr as a master from the water for enb patch and then enable it?
When I install this mod, I get zero grass. I've disabled all landscape mods that could potentially overwrite this grass patch and it's still not working. Folkvangr.esp is disabled, set 'iMinGrassSize=35 and iMaxGrassTypesPerTexure=15 in my Skyrim.ini file. None of the solutions mentioned in the comments are working. Anyone found a solution to this issue? I might have exhausted all options at this point.
not sure what I did wrong please help all my grasses are all of a sudden disabled. I typed tg in console still no help this is probably unrelated to this mod maybe due to ini file tweaks or something but I cant seem to resolve it on my own please help
weird when i try to run loot, it places vinland above flora and sko, and just below folk.... pls mod author contact loot team about this, so loot does not automatically sort it in the wrong spot...
I don't use loot so I am not entirely sure how it works. My understanding of it is that you need to manually determine what gets sorted where for certain files. Loot doesn't know what order to put esps for patches like this as it isn't perfect. I recommend manually sorting after running Loot.
well loot automatically sorts your load order based on the load order list they have compiled...
i don't know entirely how the compiled list is formed, but from my understanding, it is based off the information provided by the community... so submitting a recommended load order is helpful.. and i believe that any unknown mod that is not on their database is automatically added towards the lower end of the load order, only above water overhaul mods and light overhaul mods...
it would be great if you submit your recommended load order for the vinland patch...
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This is what my plugins, mods and ini look like as well as some ingame screenshots of whiterun and falkreath
https://postimg.cc/RWd1vKsr
https://postimg.cc/mzLr3p7k
I also included what I believe to be the same nordic ruin as in the screenshots, but im missing quite a bit of flora compared to that, any ideas?
Here's an imgur link
Images
I've switched up the ground near whiterun plains to better show you the problem I'm facing, there are visible gaps in the flora, is that intended?
Someone else in the comments also had a similar problem
If thats missing NGIO cant generate cache for it AFAIK
Fr, tho, I wanna know too.
i don't know entirely how the compiled list is formed, but from my understanding, it is based off the information provided by the community... so submitting a recommended load order is helpful.. and i believe that any unknown mod that is not on their database is automatically added towards the lower end of the load order, only above water overhaul mods and light overhaul mods...
it would be great if you submit your recommended load order for the vinland patch...