Skyrim Special Edition
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Kamikaze

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Kamikaze1

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22 comments

  1. RouNeo
    RouNeo
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    Disregard. The Unofficial Creation Club Content Patches restores them.
    1. Kamikaze1
      Kamikaze1
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      Just ignore them.
      (nevermind)
  2. RouNeo
    RouNeo
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    Works great! :)
  3. Carbon14C
    Carbon14C
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    Could this possibly fix the game-breaking bug related to the quest? The USEP page details it.
    1. Kamikaze1
      Kamikaze1
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      CWCR disables the entire quest, making bug fixes unnecessary.
    2. Carbon14C
      Carbon14C
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      Not quite what I meant, but I guess I'll find out eventually with my current playthrough and report back if this mod works. Here's a rundown:



      • After the AE update patch, completing this quest can cause the following with great frequency: graphics issues, loading screens that fail to end, and crashes. Reloading a save before the battle portion of this quest can fix this, but completing the quest will cause it to happen again.

        • This bug may be fixed by storing the armor somewhere (i.e. a chest or display). It appears that being equipped or just in one's inventory (including companions) can cause these glitches.
        • Possible Fix (tested on PS5): Save after battle then loot gear. After first attempted fast travel from the battle site at end of battle, unending loading screen should occur. When this happens, close game and restart. Loot gear, then walk to a location in a new cell with item storage (like a home), Myrwatch is a verified working location. Store all items from this quest inside a container, then leave home and make new save. Close Skyrim and restart game. Associated bugs should stop, items should be retrievable and usable without further issue.


      However, according to reports on reddit, it's still unclear on whether or not if it's the quest itself that's bugged, or possibly some of the gear, hence the bits about placing the gear in containers on the USEP page.
    3. Kamikaze1
      Kamikaze1
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      I suppose the meshes could be bugged somehow and causing graphics issues but otherwise that bug report sounds like nonsense to me.
  4. Redreckord
    Redreckord
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    I had an idea why not add character dialogue at the beginning of quests with CC, for example you can ask the owner of the tavern what's new and he will say, the Stendarr Hammer of has appeared in the Markarth
    1. MidnightVoyager
      MidnightVoyager
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      Because they'd have to pay voice actors.
    2. Redreckord
      Redreckord
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      AI?
    3. MidnightVoyager
      MidnightVoyager
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      Ah see, I misread the hell out of what you said and thought you were wondering why Bethesda didn't do it, my bad!
    4. Redreckord
      Redreckord
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      ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
    5. Curtainosphere25
      Curtainosphere25
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      ElevenLabs as we know it didn't exist when Bethesda was making its first CCs
    6. Redreckord
      Redreckord
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      I was talking about the mod
  5. nlmiller0064
    nlmiller0064
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    Thanks for this been managing CC content all day this is exactly what I was looking for. I'm definitely going to think twice before buying CC content even if its on sale I don't know who at Bethesda though it was good to give op armor so easily 
    1. urbon
      urbon
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       been managing CC content all day

      same lol
  6. ftwranger
    ftwranger
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    I was looking through nexus to integrate this last piece of cc a month ago, thanks for making this !

    with creation club reintegrated, alternative cc armors and reduced cut mods I think all the poor quality cc quests are integrated thanks to modding community.
  7. JuzyJ
    JuzyJ
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    Is it still possible to get both sets in same save?
    1. Kamikaze1
      Kamikaze1
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      Now that you mention it, I forgot about that lol. But I could add it back in.
    2. Kamikaze1
      Kamikaze1
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      I made an update so that you get both sets again. Thanks for reminding me
    3. saintjedi
      saintjedi
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      deleted
  8. Redreckord
    Redreckord
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    Cool, very cool, I also thought about it and also wanted to do it, but I don't know how to make mods