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SERAH0725

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SERAH0725

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64 comments

  1. heavenly2k
    heavenly2k
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    i f*cking love this mod
  2. christianosusano
    christianosusano
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    The requirements listed on the Desc page says that the Elden Rim weapon arts mod is merely "Highly Suggested" not "Mandatory" yet MO2 is saying that it does require it.
    1. Syko1985
      Syko1985
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      • 4 kudos
      1+

      Might wanna remove the fact that the mod won't work without elden rim, Until then removed from load order and won't endorse until fixed, sorry bud
  3. christianosusano
    christianosusano
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    What is it called in the OAR menu? Im trying to add a new condition to integrate it into the Stances framework so these anims only work when I go into the Low Stance
  4. ADXPMCO link doesn't work
  5. tonysuns
    tonysuns
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    For those getting the sprint jump forward attack normal even though you are only running and not sprinting, here is the fix courtesy of RinneAvenir on the SKyrimGuild Discord.

    You need to go into the Dual wield mod folder, doesn't matter if MO2 or Vortex. Under meshes> Actors> Character>Animations>DynamicAnimationReplacer>CustomConditions, in the 533118002 FOLDER (yes just this one as this is the one that manages the sprint attack), open up the _conditions.txt and change the last line from HasMagicEffect("Keytrace.esp"|0x000801) to IsSprinting() so it should look like this : 

    IsEquippedRight("MBlade.esl" | 0x000819) OR
    IsEquippedRight("MBlade.esl" | 0x00081A) OR
    IsEquippedRight("MBlade.esl" | 0x00081B) OR
    IsEquippedRight("MBlade.esl" | 0x00081C) OR
    IsEquippedRight("MBlade.esl" | 0x00081D) OR
    IsEquippedRight("MBlade.esl" | 0x00081E) OR
    IsEquippedRight("MBlade.esl" | 0x00081F) OR
    IsEquippedRight("MBlade.esl" | 0x000872) OR
    IsEquippedRight("MBlade.esl" | 0x000898) OR
    IsEquippedRight("MBlade.esl" | 0x000899) AND
    IsEquippedLeft("MBlade.esl" | 0x000819) OR
    IsEquippedLeft("MBlade.esl" | 0x00081A) OR
    IsEquippedLeft("MBlade.esl" | 0x00081B) OR
    IsEquippedLeft("MBlade.esl" | 0x00081C) OR
    IsEquippedLeft("MBlade.esl" | 0x00081D) OR
    IsEquippedLeft("MBlade.esl" | 0x00081E) OR
    IsEquippedLeft("MBlade.esl" | 0x00081F) OR
    IsEquippedLeft("MBlade.esl" | 0x000872) OR
    IsEquippedLeft("MBlade.esl" | 0x000898) OR
    IsEquippedLeft("MBlade.esl" | 0x000899) AND
    IsSprinting()

    I'm guessing the mod author is possibly not using any directional attack inputs for his MCO ADXP, but yeah. Do NOT do this in OAR in game, while changes will take effect, as RinneAvenir says (quoted): 

    • "Also, make sure to make the change I mentioned to the _conditions.txt file so it actually stays for the next time you start up the game. OAR does not save in game edits for DAR (legacy) animation mods."
    1. FrankTedder
      FrankTedder
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      Yeah I tried that as I`m using this mod and elden rim weapon art and the sprint power attack still doesn`t work mate :(
    2. kfnikke
      kfnikke
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      The White Lightsaber Addon was causing this to happen for me, I tried changing it's condition file, but it didn't work.
    3. skyrimmania93
      skyrimmania93
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      Change OR into AND before the last line, like this 
      IsEquippedLeft("MBladeWhite.esp" | 0x00080A) AND
      IsSprinting()
  6. darkstein350
    darkstein350
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    hi. can i use this mod on any vanilla skyrim weapons, without lightsaber add on?
  7. someoneil
    someoneil
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    when you can't afford star wars jedi survivor:
  8. Darkdeity0917
    Darkdeity0917
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    Does dual weilding  unlocker conflict with mco grip unlock(or whatever its called) in any way? i wanna make sure before i download this because i have so many movesets that require it
  9. TheVurle
    TheVurle
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    HOW TO SET THIS ANIMATION ONLY TO LIGHTSABERS? IS THIS POSSIBLE TO USE THIS AND ANOTHER ANIMATION PACK FOR ALL THE REST OF SWORDS? SOMEBODY LET ME KNOW. LUV THIS s#*! THO GANG U DID YOUR THING
  10. dickheaddicted
    dickheaddicted
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    OMG THIS IS PERFECT!! the seamless motions even the camera zoom-ins after each power attacks makes it feels like modern games combat.

    i think that's what we're lacking right now. dramatic camera movements during combo animation can make BIG difference to how in-game's combat feels. I mean, it shouldn't be always just about hitstop and camera noises during the impact right? its the actual pan and zooming-in during the animations that makes the combat looks cool in games nowadays. a quick example is MHW imo.

    btw Thanks and endorsed!
    1. TheVurle
      TheVurle
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      • 0 kudos
      what mod gives this ! getting frustrated i need this