Domestic canines are not a kind of wolf, they were bred from them. Same way foxes aren't dogs, just very similar. Wolves and dogs have very different physiology after thousands of years of evolution. Now, me personally, I probably couldn't tell much of a difference between dog meat and wolf meat considering I've seen neither in my life, but I would imagine a hunter would considering very few dog breeds are as big as a wolf, even Skyrim's default Irish Wolfhound.
Hunterborn's take on the whole thing (Meat is meat) is perhaps mean-spirited or meanly pragmatic, but Hunterborn's whole setting is from the leftovers of an ancient Hircine druidic cult. Honestly, I keep expecting someone to make the Forsworn expert Hunterborn hunters, but I digress.
I don';t kill dogs if I can help it. But OBIS is a thing I use and if the knockout attempts fail... Wolf meat's a thing for me and I can cook with it instead of dog meat. I am glad you made this mod. But I don't actually need it, I think. It's a damn good idea for those whose game builds don't use the mods mine does, so kudos to you!
After checking in xEdit, the only Dog Meat in LOTD is a single one, I have asked for permission to upload the patch I made but if you want to do it yourself its the easiest thing in the world. 1. Go into the Creation Kit (you can get it on Steam, it is completely free). If you don't see your LOTD esp, you may have to run the Creation Kit through MO2. 2. At the top press FILE, then DATA and load up your LOTD esp, and Friends Not Food esp. You can either make Friends not Food the Active File, meaning that that's the file that receives edits. Or you could make your own esp but it is quite literally a single record being changed. After you have these selected, press Friends Not Food (or your own esp) and check SET ACTIVE FILE 3. Inside the CELL VIEW box, I forget where it is by default (lol), you need to find the cell which has the dog meat in it. You can find this by looking up in xEdit any time dog meat is referenced by LOTD, but thats out of the scope because this is just for specifically LOTD. I may make a video on how to make your own patch for this mod. There is a list of all the cells, make sure you're in "Interior" worldspace. In the little list below where it says Interiors, you will need to find the cell. The exact cell that you need to find for LOTD is "DBMDGSafehouse". You can just type the first few letters and it'll probably pop up. Now on the adjacent list, type into the top "dog" or "fooddogmeat" or whatever, it will the item FoodDogMeat. Double click on it and it will load the cell. 4. Make sure the Dog Meat item is selected, it will have a box around it, and make sure to not touch too much because the Cell View is finicky and it will be annoying if you accidentally edit something you weren't meant to touch. If you want to look around you hold shift and look with your mouse, zoom out with scroll wheel, hold down your mouse to move the camera around. Select the FoodDogMeat in the bottom list if you do accidentally deselect it, trying to select in cell view you will probably just select something else, or moving it. Hover your mouse over the Cell View box, and on your keyboard press Ctrl + F to bring up a box on the top left. In Single Form Replace, the top one will say "FoodDogMeat", and on the bottom one you will want to find the wolf meat item. I named it FoodWolfMeat. Just start typing that in and it'll come up. Click it, press OK. 5. Press FILE and SAVE. This will save your esp with the changes, only the one that's currently in your Load Order. 6. If you edited Friends Not Food esp instead of making your own esp, this step is not necessary. Now open xEdit. You will see all your esps, right click and click select none, then select your LOTD esp and your Friends Not Food esp, if you made a new esp for the patch load that. Right Click APPLY SCRIPT and in the dropdown labeled Script, find "__ESPFEFollower". Select it and press OK. Exit xEdit, and save your changes. Now you have yourself an ESPFE Patch for LOTD.
Actually, I find CACO and this mod a bit redundant. CACO puts dog meat on Wolves and renames it to "Canine Meat" (at least from my digging attempting to make a patch). This is actually a far more compatible solution to the issue and one I did consider. It is a bit ambiguous, so you totally could still be eating dog, but the assumption is that it's probably wolf.
I believe theres a singular quest that requires like 2 or 3 dog meat? but other than that, they are just kind of clutter used around Skyrim. Pretty inconsequential, really.
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Wolves aren't dogs, and domestic wolves still aren't dogs. How does this make no sense to you?
I don';t kill dogs if I can help it. But OBIS is a thing I use and if the knockout attempts fail... Wolf meat's a thing for me and I can cook with it instead of dog meat. I am glad you made this mod. But I don't actually need it, I think. It's a damn good idea for those whose game builds don't use the mods mine does, so kudos to you!
1. Go into the Creation Kit (you can get it on Steam, it is completely free). If you don't see your LOTD esp, you may have to run the Creation Kit through MO2.
2. At the top press FILE, then DATA and load up your LOTD esp, and Friends Not Food esp. You can either make Friends not Food the Active File, meaning that that's the file that receives edits. Or you could make your own esp but it is quite literally a single record being changed. After you have these selected, press Friends Not Food (or your own esp) and check SET ACTIVE FILE
3. Inside the CELL VIEW box, I forget where it is by default (lol), you need to find the cell which has the dog meat in it. You can find this by looking up in xEdit any time dog meat is referenced by LOTD, but thats out of the scope because this is just for specifically LOTD. I may make a video on how to make your own patch for this mod. There is a list of all the cells, make sure you're in "Interior" worldspace. In the little list below where it says Interiors, you will need to find the cell. The exact cell that you need to find for LOTD is "DBMDGSafehouse". You can just type the first few letters and it'll probably pop up. Now on the adjacent list, type into the top "dog" or "fooddogmeat" or whatever, it will the item FoodDogMeat. Double click on it and it will load the cell.
4. Make sure the Dog Meat item is selected, it will have a box around it, and make sure to not touch too much because the Cell View is finicky and it will be annoying if you accidentally edit something you weren't meant to touch. If you want to look around you hold shift and look with your mouse, zoom out with scroll wheel, hold down your mouse to move the camera around. Select the FoodDogMeat in the bottom list if you do accidentally deselect it, trying to select in cell view you will probably just select something else, or moving it. Hover your mouse over the Cell View box, and on your keyboard press Ctrl + F to bring up a box on the top left. In Single Form Replace, the top one will say "FoodDogMeat", and on the bottom one you will want to find the wolf meat item. I named it FoodWolfMeat. Just start typing that in and it'll come up. Click it, press OK.
5. Press FILE and SAVE. This will save your esp with the changes, only the one that's currently in your Load Order.
6. If you edited Friends Not Food esp instead of making your own esp, this step is not necessary. Now open xEdit. You will see all your esps, right click and click select none, then select your LOTD esp and your Friends Not Food esp, if you made a new esp for the patch load that. Right Click APPLY SCRIPT and in the dropdown labeled Script, find "__ESPFEFollower". Select it and press OK. Exit xEdit, and save your changes.
Now you have yourself an ESPFE Patch for LOTD.