Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

moscicki

Uploaded by

moscicki

Virus scan

Safe to use

Tags for this mod

About this mod

Reworks enchanting so that each enchantment works well with certain metals and gems, and works poorly with others. This adds an element of discovery and incentivizes players to be deliberate about crafting jewelry (not just go for the most expensive one).

Requirements
Permissions and credits
I always liked the idea of enchanting in Skyrim but found the implementation too simplistic.  Immersive Jewelry introduced the idea of enchantments working better or worse with certain metals, but I found the multipliers were too low to distinguish (especially at lower levels).  I also found the IJ crafting menu doesn't show the right information at the right time.  There are simply too many items to wrap your head around, and may of the recipes have inventory conditions.  I think this is backwards; once I know what I want to craft, then I will go out and get the things I need.

This mod is my attempt to build on Immersive Jewelry's previous work.  Specifically:

Resonant Frequencies
- Each enchantment will work especially well with at least one metal, and especially poorly with at least one metal.
- Each enchantment has a resonant and anti-resonant gem that does the same.
- The basic logic for gems is oriented around elements:  air, earth, fire, water, life, spirit.
- The bigger the gem, the greater the effect (but the number of gems of each size doesn't change anything).

Example:  Fortify Conjuration works best with ebony and spirit gems, ideally one of each distinct weight in the piece of jewelry (ten carat, thirty carat, and so on).  It works worst with gold and life gems.  Now if you want to be a mighty conjurer, it behooves you to look the part!

- Many binary enchantments now only work with specific metals or gems.

Example:  If you try to stick a Waterbreathing enchantment on a big honkin' fire gem, it ain't gonna work!  Try a pearl instead.

Weights & Measures
 - Rebalanced the weights of ingots based on the real world as closely as possible (e.g., steel is lighter than iron).
 - Rebalanced the values of both metals and gems similarly.
 - Recomputed the weight and value of jewelry items based on their input materials.

Example:  Gold is heavy in real life, so it is heavy in Skyrim, and it is worth a lot more than glass.

Most of the value of jewelry is derived from their constituent gems based on the parameters I've chosen.  I don't have any reason to believe this is right or wrong, it's just how it came out.

Jewelry Styles
- Assigned most jewelry items a racial style, and added an MCM to control visibility in the crafting menu.
- Styles are based, subjectively, on how I thought the jewelry pieces look.  Not on metals or anything like that.
- Styles have no effect on gameplay.

Now you have a reason to choose Immersive Jewelry's Breton ring over e.g., the Nordic equivalent.

Full disclosure:  I built Resonant Frequencies to be part of another story-based mod I'm working on that involves the ancient Falmer, so that style is prominent and may seem out of place without the context from my story.  This should only be visible in the MCM.

Compatibility & Other Changes
This mod requires Immersive Jewelry, CACO, and CCOR.  I don't really understand why anyone would voluntarily play Skyrim without these mods.  Resonant Frequencies has compatibility patches between those three mods built in, and you should not install them unless you are comfortable looking at records in xEdit and deciding which outcomes you prefer.

- I have chosen the CCOR gem cutting script over the IJ method, and removed all IJ rough gems.
- I have disabled some Immersive Jewelry items that I felt were low quality or that do not fit elves.
- I have slightly renamed some items.
- I have taken the union of all gems, so Topaz, Aquamarine, Peridot, Onyx, Opal, and Amber are now integrated as much as any other gem.
- I have updated the Immersive Jewelry talisman recipes, but removed one of the books from the leveled lists because it is no longer accurate.
- I have added two more books to the leveled lists.
- See optional files for compatibility patches that I've added.

Maintenance
I have a full time job and a family that come before my modding habit.  I would be grateful for bug reports and / or feedback, but may not be able to regularly address them.