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- Orc Strongholds - Mor Khazgur
Orc Strongholds - Mor Khazgur
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Version2.0.3
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File information
Last updated
Original upload
Created by
JJeremUploaded by
JJeremVirus scan
Activity logs
This page was last updated on 17 May 2025, 8:41AM
- Changelogs
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Version 2.0
- Orc Strongholds - Mor Khazgur Version 2.0
- Version 2.0 is a ground up remake of the previous version, re made from scratch under a new esp name.
- All patches will no longer work with the new 2.0 version, so third party patches will need to be remade.
- Version 2.0 fixes many bugs and is more performance friendly
- Version 2.0 has approx. 1000 records which Is 1000 less than the older version, mainly objects, 1000 less objects means better performance.
- New design of the stronghold, similar layout but with a nicer design.
- New custom meshes added
- The main gate is a smaller version of the gate in my bilegulch mod, made from the riften canal gate
- New stockade walkway, made from the stockade bridge planks, fish rack sticks, and posts from the hearthfire docks, this long walkway reduces the need for many floor planks.
- New tree focal point outside the longhouse, used the tree from Skyfall's sleeping tree overhaul, I created a new mesh from it, a dead version with no leaves and less branches.
- New tree model from veydogolt trees, I used the reach tree mesh and added two of them around the stronghold.
- New runestone meshes around the tree camp
- New tent mesh for the orc merchant
- New Whiterun Wall Curve 60 mesh that has no high collision, collision has been remade.
- used texture sets on many vanilla meshes which now use the orc longhouse stone texture.
- Npcs have been remade from scratch
- Fixed orc merchant, you can now barter with him.
- Two orc huts have been added with master locked doors, where you can find some loot.
- Landscape height alterations
- Landscape Texture alterations
- All the road and stockade objects from vanilla have been moved under the map and disabled.
- moved some trees and shrubs for better placement
- added vanilla light markers to newly added fires
- orc guards have patrols
- npc archers shoot the archery targets
- moved the vanilla maker that triggers the "halt outlander!" greeting to atop the walkway by the main gate. tested and works
- moved coc marker to outside the new main gate
- re done navmesh from scratch
- added some mountain and cliff meshes at the edges of the walls to have better transition
- cleaned in ssedit
- Compacted for Esl
- Face gen re done
- Orc Strongholds - Mor Khazgur Version 2.0
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Version 1.3
- - navmesh tweaks
- fixed clipping meshes
- removed a gate.
- added rocks to hide gaps
- moved patrol markers
- moved COC marker to oustide the wall
- moved Borgakh's marker, she will now greet you properly when visiting the stronghold for first time.
- ESL version
- - navmesh tweaks
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Version 1.1
- - removed floating objects from bleakwind basin - replaced dog with normal dog - added Yuril's meshes to the folder if anyone has missing spikes atop the gates
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Version 1.0
- - Redesigned wall layout -made walls taller- added walkways - added gatehouse - added 2 interior gates - added animals - added npcs - added clutter - added shrine re navmeshed - cleaned in ssedit
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- Author's activity
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May 2025
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17 May 2025, 8:41AM | Action by: JJerem
Attribute change
'Description changed.'
April 2025
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14 Apr 2025, 9:38PM | Action by: JJerem
Attribute change
'Description changed.'
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14 Apr 2025, 4:11PM | Action by: JJerem
Attribute change
'Description changed.'
December 2024
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08 Dec 2024, 1:32PM | Action by: JJerem
Permission change
'Author changed their permission instructions.'
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08 Dec 2024, 1:31PM | Action by: JJerem
Attribute change
'Mod version changed to 2.0.3.'
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08 Dec 2024, 1:25PM | Action by: JJerem
File added
'Orc Strongholds - Mor Khazgur [version 2.0.3]'
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08 Dec 2024, 12:28AM | Action by: JJerem
File added
'Orc Strongholds - Mor Khazgur [version 2.0.2]'
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07 Dec 2024, 10:20PM | Action by: JJerem
File added
'Orc Strongholds - Mor Khazgur [version 2.0.1]'
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07 Dec 2024, 5:56PM | Action by: JJerem
Permission change
'Author changed their permission instructions.'
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07 Dec 2024, 5:54PM | Action by: JJerem
Permission change
'Users can no longer use this file in any mods/files that are being sold.'
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07 Dec 2024, 5:54PM | Action by: JJerem
Permission change
'Users can now use this file in any mods/files that are being sold.
Users can use assets from this file with or without permission.'
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07 Dec 2024, 5:53PM | Action by: JJerem
Permission change
'Author changed their file credits.'
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07 Dec 2024, 5:37PM | Action by: JJerem
File added
'Lux Orbis - Orc Strongholds - Mor Khazgur 2 [version 2.1a]'
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07 Dec 2024, 5:34PM | Action by: JJerem
Attribute change
'Mod version changed to 2.0.'
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07 Dec 2024, 5:31PM | Action by: JJerem
Changelog added
'Change log added for version 2.0'
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07 Dec 2024, 5:27PM | Action by: JJerem
Attribute change
'Description changed.'
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07 Dec 2024, 5:23PM | Action by: JJerem
Permission change
'Author changed their file credits.'
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07 Dec 2024, 5:20PM | Action by: JJerem
File added
'Lux Orbis - Orc Strongholds - Mor Khazgur 2 [version 2.0a]'
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07 Dec 2024, 5:19PM | Action by: JJerem
Attribute change
'File \'Lux Orbis - Strongholds Mor Khazgur Patch Alt\' category changed to Old versions.'
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07 Dec 2024, 5:19PM | Action by: JJerem
Attribute change
'File \'Lux Orbis - Strongholds Mor Khazgur Patch\' category changed to Old versions.'
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- Mod page activity
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May 2025
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31 May 2025, 12:46AM | Action by: Bbbloodinmyfang
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26 May 2025, 12:34PM | Action by: xHannibalKingx
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