Hi i have MannyGT's Version of the portals of skyrim mod he ported to SE.I am missing the blue effect as well as sound eff on portals a patch would be awsome i have tried but failed so far.
I see you've downloaded several version of the mod. First, try to remove all the versions that are not the requirement, if you're running more than one at a time they are undoubtedly conflicting with each other and negating my patch. Only if the problem persists, could you link the exact version of the mod you're using? That will be helpful in finding out what's wrong with it. In any case, if it changes nothing from the vanilla-esl requirement, I'm not going to make a patch for it, just change to the required file. It is very important the name and extension match, otherwise my changes aren't applied. The ports are a little all over the place with file names and extensions, but that isn't on me to fix.
Swaps the Stargate-inspired portals around Skyrim with actual Stargate and DHD models and textures. Includes the watery event horizon and the iconic swoosh sound upon activation. ESP-FE.
Hey! I just visited all of the locations. I was wondering if you could make a patch for Winterhold Restored? The portal ends up in a house. Also, there is an incompatibility with LC's Become the Jarl of Ivarstead where the activator is under the floor of Narfi's shack. I love the mod! Neat new way to travel throughout Skyrim without just fast traveling.
I will look into making patches for these mods, thank you for the heads up.
The patches are online! I don't use the CK render window often, so let me know if they're good enough, if I've broken something else (I shouldn't, I checked the mod in xEdit later, but with this game you never know) or if you have some suggestions to make them better.
Some things might be baked into the save, so make sure to also visit the locations on saves from before you installed the mod, just to be sure before reporting issues.
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Only if the problem persists, could you link the exact version of the mod you're using? That will be helpful in finding out what's wrong with it. In any case, if it changes nothing from the vanilla-esl requirement, I'm not going to make a patch for it, just change to the required file. It is very important the name and extension match, otherwise my changes aren't applied. The ports are a little all over the place with file names and extensions, but that isn't on me to fix.
I will look into making patches for these mods, thank you for the heads up.
The patches are online! I don't use the CK render window often, so let me know if they're good enough, if I've broken something else (I shouldn't, I checked the mod in xEdit later, but with this game you never know) or if you have some suggestions to make them better.Some things might be baked into the save, so make sure to also visit the locations on saves from before you installed the mod, just to be sure before reporting issues.