File information

Last updated

Original upload

Created by

HeilingerKrest

Uploaded by

HeilingerKrest

Virus scan

Safe to use

Tags for this mod

264 comments

  1. HeilingerKrest
    HeilingerKrest
    • premium
    • 269 kudos
    Sticky
    About Patches :

    Permissions are open to anyone who wishes to create patches for specific mods or fixes. 
    Thank you, and happy wandering
  2. nubienz23
    nubienz23
    • member
    • 1 kudos
    which version should i be using/which is more up to date? when will this mod be finished?
  3. vengel
    vengel
    • member
    • 1 kudos
    Very cool ... is it normal that the one ruins closest to whiterun are sitting right on top of a little water stream and water is hitting the back of it going nowhere ?
    1. HeilingerKrest
      HeilingerKrest
      • premium
      • 269 kudos
      hello ! :) hmmm...do you have a screenshot ? 
    2. vengel
      vengel
      • member
      • 1 kudos
      i will when i get around and have a little more time. But the structures from the mod are directly on top of the Lady of the lake ... it cuts the water stream and the lake itself ... i looked for something i might installed there ... but there is nothing really since i'm using step mod guide for base and never really bother modding the whole tundra ... i see only oblivion gates mod that put stuff here and there.
  4. Mirgrowth
    Mirgrowth
    • supporter
    • 3 kudos
    Guys, is there a way to disablle aqueduk near the silent moon camp ?
    1. HeilingerKrest
      HeilingerKrest
      • premium
      • 269 kudos
      You can if you use Creation Kit. Once deleted, don't forget to clean the plugin using SSE Edits QAC so that the deleted references become initialy disabled. 
  5. Jormunrekkr
    Jormunrekkr
    • member
    • 18 kudos
    How do I get rid of the aqueduct (before running dyndolod)? The mod is super great, but the aqueduct makes the place a bit cramped imho :(
    1. HeilingerKrest
      HeilingerKrest
      • premium
      • 269 kudos
      You'll surely find a more instructive answer in the dyndolod forum. 

      My "trick" is to generate my LOD using Dyndolod, and then enable Northern Scenery - Whiterun's Tundra plugin. You'll see that the added objects are flagged as Never Fade.
  6. BlazeXI
    BlazeXI
    • BANNED
    • 11 kudos
    Compatible with schlitzohrs location mods?
    1. HeilingerKrest
      HeilingerKrest
      • premium
      • 269 kudos
      Hello ! 

      Should be, i don't use schlitzohrs mods, but if you find any conflict i'd be happy to make a patch. 
    2. UmbraDark
      UmbraDark
      • member
      • 0 kudos
      There are problems with his village of Granite Hill. Where the shrine of the zenithar is located.
    3. HeilingerKrest
      HeilingerKrest
      • premium
      • 269 kudos
      @UmbraDark, do you have any screenshot ? Doesn't seem to conflit anywhere when i looked in CK. 
  7. DuplicitousDemiurge
    DuplicitousDemiurge
    • premium
    • 0 kudos
    Safe to assume this isn't compatible with Enhanced Landscapes? I think I'd rather use your series but at this point EL is so entrenched in my load order idk how easily I can remove it
    1. HeilingerKrest
      HeilingerKrest
      • premium
      • 269 kudos
      Hello ! :) i have not yet used EL. Did you notice any conflicts ? 
    2. Adfardo
      Adfardo
      • member
      • 2 kudos
      I also have Enhanced Landscapes and Trees Of Feallan.
      I had to manually delete the nirn root that was inside the ruins and was made sounds, as well as two trees. One tree is definitely from Trees Of Feallan, and the rest (nirn root and the second tree) - I'm not sure.
      This is easy to do by finding out the ID through the game console extension and searching in SEEDIT for the same ID. Set the flag to initially disabled.
      The conflicts themselves are nothing critical - just trees pushing through stone dust and bricks. The same thing in real life, but it pisses me off XD
  8. BagelBoyy
    BagelBoyy
    • premium
    • 2 kudos
    this mod series is great, hope it continues :)
    1. HeilingerKrest
      HeilingerKrest
      • premium
      • 269 kudos
      hello! really appreciate your comment <3 
  9. Zira1251
    Zira1251
    • premium
    • 203 kudos
    Wow, looks amazing! A patch for The Old Ways might be necessary and would be much appreciated. If anyone gets around to making one, lmk!
    1. HeilingerKrest
      HeilingerKrest
      • premium
      • 269 kudos
      Hello Zira, found any patch or made one ? Do you have screenshots of the conflict, i'd be happy to help :) 
  10. burako54
    burako54
    • supporter
    • 4 kudos
    The Great Forest of Whiterun Hold is it compatible with the mod or is there any patch I can find? Thank you. I know I can remove trees with BOS but I'm still trying to figure it out.
    1. HeilingerKrest
      HeilingerKrest
      • premium
      • 269 kudos
      hello there ! :) i'm not sure in fact, but there is a way to fix clipping. Either with BOS, or you can open CK and delete the trees you want. Then, use SSEEdits Quick Auto Clean to clean the deleted references to "initialy disabled" in case another mod needs the trees you removed. This avoids conflicts and in fine crashes
  11. sisokko
    sisokko
    • member
    • 1 kudos
    Hello, is there a way to prevent dragons passing through these concretes?
    1. HeilingerKrest
      HeilingerKrest
      • premium
      • 269 kudos
      hello, i have never noticed dragons clipping through the structures added by northern scenery, but surely might happen. Dragons tend to clip through geometry in vanilla sometimes, so might be a vanilla "bug".