This page was last updated on 10 June 2025, 7:52AM
Changelogs
Version 2.3a
5 more meshes that used rust textures fixed (that's it with rust texture, I hope) recreated from scratch two normal maps that were taken from DPR and were terrible for gold, now they are cool (see screenshot)
Version 2.1a
add one missed mesh from DPR on the path meshes\dungeons\dwemer\clutter\dwecluttercolmlarge01.nif
Version 2.0
Everything has been redone. A lot of things have been fixed. The most important thing is that effects that turned out to not work have been fixed. Unnecessary glowing objects were found and corrected. Non-gold metal parts were found and corrected. Replacing the texture of a semicircular pipe with holes, so that the pipe is full and not like a sieve.
The version “without luminous walls” was removed, in its place I made another one - “Lightweight”, without luminous walls, baseboards and corners added by DPR version 5, without excess metal, which Caleb made by replacing many stone objects with metal. Additionally, it has high poly pipes and boilers, all new effects (heat, steam, ENB light) and integration of luxury meshes. And the second version is “Normal”, everything is like in DPRv5, only gold, with all my mistakes corrected.
An optional patch has been added to various texture mods, replacing the greenish hay of DPRv5 with textures from your favorite retextures of Dwemer ruins. This is only for the regular version of the mod.
Version 1.1tp
Update for textures patch which instead of green walls - add tomato dwemer ruins textures
Version 1.1f
In the version without gold elements on the floor, the absence of one plinth has been corrected.
Version 1.1-Stone-Columns
update 1 mesh with bug - withible big orange arrow in effects
Version 1.1
Lux mesh integration
Version 1.0.5
Fix another wrong glow elemens
Version 1.0.3
-new: -Lux mesh integration, -Fixed flickering textures on glowing elements. AGAIN! Everything should be all right now.