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Delta

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Delta

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60 comments

  1. Enodoc
    Enodoc
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    Any chance of making this a bit more dynamic based on Main Quest progression, e.g. by either changing the interval or adding an incremental spawn chance?

    There are set points in the MQ at which more Dragon Mounds open (controlled by dunDragonMoundQST), but other than putting 3 or 4 static dragons in the world at those Dragon Mounds, these set points don't really do anything, so they would be logical places to ramp up the dragon threat. For example:

    • After Dragon Rising - every 4 to 7 days and/or 25-50% chance
    • After Diplomatic Immunity - every 1 to 7 days and/or 50% chance
    • After Alduin's Wall - every 1 to 7 days and/or 75-100% chance
    • After Elder Knowledge - every 1 to 4 days and/or 100% chance
    1. MehrunesDagon47
      MehrunesDagon47
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      +1 That would be cool!
    2. sruPL
      sruPL
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      +1, great idea
  2. deleted202895441
    deleted202895441
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    Do the dragons spawn in modded worlds like Chanterelle?
  3. danciestlobster
    danciestlobster
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    HI Delta! I use all your dragon mods, mostly I am a big fan but I think I am having an issue with this one. I defeated solkonhir (sp?), using this mod and diplomatic dragons. I immediately got a random dragon attack, like 100 feet away from where I fought solkonhir. No problem. Issue is, there has never been another dragon attack since. I have waited in game months and still no other attack, including just waiting outside for 7+ days.

    in an effort to troubleshoot, I opened up the console and saw "dragonsenabled" was set to 0, I tried setting that back to 1 and waiting again with no luck. I also saw that WIwaitdragon and winextdragon were set to different numbers than your mod would suggest in xedit (mine were 6.5 and 91, respectively). I set these back to 0 and 7, still no dragons. Nothing in xedit modifies these values that I can see. mq106turnoffrandomdragons is also set to 0, which I assume is correct.

    note dragons do exist in their spawn locations, just the random ones are not happening. Help?
  4. Zoomer124
    Zoomer124
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    anyway to decrease the spawn chance in SEEdit? Dragons spawn way to much for me. If not, is is safe to uninstall the mod mid-playthrough?
  5. doggexbay
    doggexbay
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    Hey Delta, sorry if this is a silly question (because it sounds like this mod may need to start at the end of Dragon Rising), but would this pair with your Diplomatic Dragons or should the two not be used together?
    1. Delta
      Delta
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      You can use both together just fine :)
      I'm gonna make the description a bit more clear too
  6. steezy2343
    steezy2343
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    I love the idea of this mod, but I'm getting daily encounters. Not sure what mod conflicts I'd have or something that would override this as I don't have any other dragon mods right now.

    Edit: I have opened my modlist in SSEdit (I really barely know what I'm doing here) and the only thing that has any overlap with this mod is Immersive Citizens - AI Overhaul. That is lower in the mod order per LOOT.

    Edit 2: Still getting dragon encounters almost daily even with DRD after ICAI.
    1. RichieWitch
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      I'm having similar issues, with dragons continuing to attack every 3 days.  I have about 10 mods installed total, none involving dragons.  The ones I do have affect visuals like JK's Skyrim and Real Clouds, new player houses, and follower behavior like Relationship Dialogue Overhaul.  I've been playing around  with load order to see if that helps, but haven't stumbled across a working combination yet.
    2. starwyrm1597
      starwyrm1597
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      That's the vanilla frequency, it must not be working at all.
    3. ftwranger
      ftwranger
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      same. it feels like frequency is higher than vanilla unlike what I thought at first
    4. deleted120514763
      deleted120514763
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      -
  7. seeloganrun
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    Something I just noticed through the console: is the DRD_DragonAttackChance value supposed to just keep increasing. It was at 60, then a dragon attacked, and the next day it was 61. 
  8. seeloganrun
    seeloganrun
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    I like this a lot. When you first read the description, it seems like it would be way too slow, but if you do long-form play-throughs like I do it adds up. And, even if it's only at say 10 percent, that's 10 percent each time you change exterior cells outside, which can be a lot.
  9. hoangdai94
    hoangdai94
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    @DeltaRider Looks interesting, but does this work well, or redundant with mods like KS Dragon Overhaul 2 ?
    1. Delta
      Delta
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      I don't know if KS has such a feature, as I don't use that mod.
    2. starwyrm1597
      starwyrm1597
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      It's not as "Dynamic" as yours but yes, you can set the % chance and # of days. I guess being able to set the percentage also provides some more randomness so I personally would say it's redundant with KS Dragon Overhaul 2. But it's a good alternative if you'd rather use a different mod for behavior and difficulty like Deadly Dragons, Dragon Overhaul, Dragon War, etc.
  10. elite9446
    elite9446
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    Is this compatible with alternate perspective? Wouldn't want dragons to start spawning in before helgen is even destroyed.