Falling rocks are source of annoyance but not because of their intended purpose (killing player) - enemies trigger their own traps, die to them and even if you remove damage they still get stuck or kick rocks around like footballs, also player gets stuck on them.
I removed most rock triggers and at some places removed whole trap structures, also removed garbage in Kagrenzel which kills you while falling.
It's possible that I didn't catch em all so feedback is welcomed.
This edits cells so put it early in your loader order.
Requiem overrides trapwire in Embershard mine so place my mod under it.
Thanks to GhoulSmasher for making navmeshes in Broken Tower Redoubt and Faldar's Tooth.
I removed most rock triggers and at some places removed whole trap structures, also removed garbage in Kagrenzel which kills you while falling.
It's possible that I didn't catch em all so feedback is welcomed.
This edits cells so put it early in your loader order.
Requiem overrides trapwire in Embershard mine so place my mod under it.
Thanks to GhoulSmasher for making navmeshes in Broken Tower Redoubt and Faldar's Tooth.