These single Snazzy Interior mods are being replaced with new AIO versions!
All updates and new content will be found in the new AIO mods. I’m leaving these old ones out there for a few months so mod-packs and collections can catch up, then they will be removed from Nexus.
Patches for these old Interiors mods can still be found in the Patch Collection in the Old Files section.
When walking in and heading to the right side of the interior, up the stairs and above the burning brazier, there is a candle floating above it. Anyone else have this issue?
the first 2 numbers are 29. In my mod manager index Lux is listed as 29. does that sound right to you? It is a lighting mod after all. I wasn't aware that Lux added candles, just lighting visuals.
https://www.nexusmods.com/skyrimspecialedition/mods/91604 This one? No I haven't. I've been getting the game ready for a playthrough and lux patches are the last ones on my list to activate since Im not done choosing which interior mods I want to use. Thanks for showing me how to find the problem though.
Hello ! Your mod seems very tempting. Is it compatible with Better Treasury House ? https://www.nexusmods.com/skyrimspecialedition/mods/2485?tab=description . It changes the locks on the chests of the vault, the loot, and the main gate now requires a key.
It definitely isn’t comparable with that, but My mod does these as well, but much more extensively….adds more chests, traps in vault, more loots, keys for chests, etc. Compare the pics…
Sorry if this has been addressed elsewhere, but there are a lot of the Snazzy Interiors that are dependent on the Skyrim Project Optimization ESL version, but I use the FULL ESM version because other mods I have are dependent on it. How would I fix that, or can you make patches that use the full version? The mods that are affected are the Markarth Treasury House, Riften Black-Briar Manor, Riften Snow-Shod Manor, Whiterun House BattleBorn, Windhelm House Clan Cruel-Sea, & Windhelm House Clan Shattershield. Is this as simple as redirecting the masters to the full esm version in Wrye Bash? Or can you run BOTH versions of SPO? I would think that would cause doubling. These mods basically clash in SPO versions with a lot of JK's mods, and I don't want to give up either, but the way it is now makes them one or the other. This also affects a lot of HS mods.
None of my mods are dependent on SPO, I just add their refs (which are injected into Update.esm) into my mods and edit them as needed. They work with either the esl or esm format. If u use SPO you won’t need any patches, if u don’t use SPO u still get my edited occlusion planes.
The problem in LOOT is that if I use the Full version of the SPO .esm for my JK's SPO patches many HS and Snazzy SPO patches complain about needing the .esl version. If I change to the .esl version LOOT complains about the JK's SPO patches needing the .esm version.They may not be your patches, though. Czasior probably made them so I'll have to look and maybe send a note to him. Right now, though, it looks like one or the other.
Yeah, somebody made them. That's ok. I talked to Czasior and he said that his mods should work for either the esm or esl versions. I just need to ignore the errors for now.
I have to ask... after being in here a few times (it's lovely btw) I cannot seem to find this mysterious key for the locked chests in the vault. The treasury key is only for the outside door. Is there another key hidden inside the house at some place? I've also pickpocketed everyone there and they don't have this mystery key either.
In vanilla there is no key for the chest either, I didn’t change that. These are chests/safes owned by others in markarth, so maybe they’d have a key on them? But…they don’t, so you’ll have to pick them if u can. I’ll do something on a future update so u can find get the keys to the chests/safes…Thanks for the idea.
I checked xEdit, and there is only a lighting conflict with Ambiance. However I did notice that the fog near/far settings were changed, which might have something to do with it, though I'm definitely not sure.
It’s probably relighting Skyrim, no patch for it yet. In xedit u could delete this cell from relighting Skyrim and it would fix it. That said your going to have a LOT of comparability issues with relighting Skyrim and will need a lot of patches.
that said, I’d really suggest switching to Lux…it has updated patches for everything!
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These single Snazzy Interior mods are being replaced with new AIO versions!
The new AIO mods can be found here…
Snazzy Markarth AIO
Snazzy RavenRock AIO
Snazzy RiftenAIO
Snazzy Solitude AIO
Snazzy Whiterun AIO
Snazzy Windhelm AIO
Snazzy Dawnstar AIO
Snazzy Falkreath AIO
Snazzy Morthal AIO
Snazzy Winterhold AIO
Snazzy Towns and Settlements
Snazzy Misc Locations
Snazzy Location Resources (new requirement)
Is this as simple as redirecting the masters to the full esm version in Wrye Bash? Or can you run BOTH versions of SPO? I would think that would cause doubling.
These mods basically clash in SPO versions with a lot of JK's mods, and I don't want to give up either, but the way it is now makes them one or the other. This also affects a lot of HS mods.
https://ibb.co/rfGwxww
https://ibb.co/rw6FGFP
https://ibb.co/WvGyTv7
I checked xEdit, and there is only a lighting conflict with Ambiance. However I did notice that the fog near/far settings were changed, which might have something to do with it, though I'm definitely not sure.
that said, I’d really suggest switching to Lux…it has updated patches for everything!
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Keep up the great work!