Is there a way to know when the mod is working but my skills aren't? I mean; I tried this mod on a new game but as my character didn't have the necessary skill for even a novice lock I couldn't know if the mod was working since it didn't show a message like "you don't have the necessary skills". Is that normal?
I've gone back and forth between this and lock bash, at present this one doesn't crash. There is some issue with it not registering the hit to unlock for whatever reason. I occasional have to do multiple hits.
I get a CTD on game startup if I have both Lockpicking for Barbarians & Sure of Stealing loaded. One or the other loads fine; both loaded together CTD. I have no idea why this is. Just sharing information in case others are troubleshooting CTDs.
This mod isn't working for me, kept trying at different levels, no matter what nothing not even with the weakest lock, so found out that there's an error showing (only dll that I am getting an error for) in the skse64 log :
Used this on my latest playthrough. Was hoping to use this as a replacement for Lock Overhaul. I've used that mod ever since it was released for LE over a decade ago. Most of its functions have been superseded by other mods. Bashing locks was the only thing I kept it around for.
However, after testing this mod out, it seems I need to return to using Lock Overhaul once more. The reason is the XP gains. The whole point of bashing locks, at least for me, is to not level up the lock-picking skill. There are several mods that add spells that enable mages to deal with locks without levelling the skill, and in my mind, bashing should do the same for warriors.
It would also be cool if bashing locks was impossible to do silently. It should alert everyone in the cell. Bashing should not be part of sneaky playstyle, rather something a barbarian does after dealing with everyone who might take affront with such actions. Though I have no idea how hard that would be to implement. Skyrim wasn't designed with that sort of nuance in mind.
In any case, an option to disable the XP would increase the utility of this mod tremendously.
I love this mod, but would have to agree with the other voices here that would appreciate an option to edit or disable the XP gains, at least lockpicking gains. Maybe some other relevant skill goes up? Not by much, though.
The anti-sneak idea to make the lock bash make noise and alert others nearby is a great idea, too.
79 comments
I mean; I tried this mod on a new game but as my character didn't have the necessary skill for even a novice lock I couldn't know if the mod was working since it didn't show a message like "you don't have the necessary skills". Is that normal?
One or the other loads fine; both loaded together CTD.
I have no idea why this is.
Just sharing information in case others are troubleshooting CTDs.
LockpickingForBarbarians.dll (00000001 LockpickingForBarbarians 01010010) disabled, fatal error occurred while loading plugin (handle 15)
I know "Ordinator" Use the Light Armor Tree for Unarmed Perks, very nice for a Complication, z.b. a in setting
However, after testing this mod out, it seems I need to return to using Lock Overhaul once more. The reason is the XP gains. The whole point of bashing locks, at least for me, is to not level up the lock-picking skill. There are several mods that add spells that enable mages to deal with locks without levelling the skill, and in my mind, bashing should do the same for warriors.
It would also be cool if bashing locks was impossible to do silently. It should alert everyone in the cell. Bashing should not be part of sneaky playstyle, rather something a barbarian does after dealing with everyone who might take affront with such actions. Though I have no idea how hard that would be to implement. Skyrim wasn't designed with that sort of nuance in mind.
In any case, an option to disable the XP would increase the utility of this mod tremendously.
I love this mod, but would have to agree with the other voices here that would appreciate an option to edit or disable the XP gains, at least lockpicking gains. Maybe some other relevant skill goes up? Not by much, though.
The anti-sneak idea to make the lock bash make noise and alert others nearby is a great idea, too.